Simple 2D RPG made in C++ and SFML
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#include "entity.h"
Entity::Entity() {
this->active = 1;
this->texture = new sf::Texture();
}
Entity::Entity(std::string fileName) {
this->active = 1;
this->texture = new sf::Texture;
this->Load(fileName);
this->setOrigin((this->texture->getSize().x / 2), (this->texture->getSize().y / 2));
}
Entity::Entity(std::string fileName, sf::IntRect rect) {
this->active = 1;
this->texture = new sf::Texture();
this->Load(fileName, rect);
this->setOrigin((this->texture->getSize().x / 2), (this->texture->getSize().y / 2));
}
void Entity::Load(std::string fileName) {
this->texture->loadFromFile(fileName, sf::IntRect());
this->setTexture(*this->texture);
}
void Entity::Load(std::string fileName, sf::IntRect rect) {
this->texture->loadFromFile(fileName, rect);
this->setTexture(*this->texture);
}
bool Entity::Collision(Entity *entity) {
if(entity != NULL) {
return this->getGlobalBounds().intersects(entity->getGlobalBounds());
}
return false;
}
void Entity::SetActive(int active) {
this->active = active;
}
int Entity::Active() {
return this->active;
}
int Entity::Group() {
return this->groupId;
}
void Entity::Update() {
this->move(this->velocity);
}
Entity::~Entity() {
delete this->texture;
}