Simple 2D RPG made in C++ and SFML
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_IPADDRESS_HPP
#define SFML_IPADDRESS_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Network/Export.hpp>
#include <SFML/System/Time.hpp>
#include <istream>
#include <ostream>
#include <string>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Encapsulate an IPv4 network address
///
////////////////////////////////////////////////////////////
class SFML_NETWORK_API IpAddress
{
public :
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// This constructor creates an empty (invalid) address
///
////////////////////////////////////////////////////////////
IpAddress();
////////////////////////////////////////////////////////////
/// \brief Construct the address from a string
///
/// Here \a address can be either a decimal address
/// (ex: "192.168.1.56") or a network name (ex: "localhost").
///
/// \param address IP address or network name
///
////////////////////////////////////////////////////////////
IpAddress(const std::string& address);
////////////////////////////////////////////////////////////
/// \brief Construct the address from a string
///
/// Here \a address can be either a decimal address
/// (ex: "192.168.1.56") or a network name (ex: "localhost").
/// This is equivalent to the constructor taking a std::string
/// parameter, it is defined for convenience so that the
/// implicit conversions from literal strings to IpAddress work.
///
/// \param address IP address or network name
///
////////////////////////////////////////////////////////////
IpAddress(const char* address);
////////////////////////////////////////////////////////////
/// \brief Construct the address from 4 bytes
///
/// Calling IpAddress(a, b, c, d) is equivalent to calling
/// IpAddress("a.b.c.d"), but safer as it doesn't have to
/// parse a string to get the address components.
///
/// \param byte0 First byte of the address
/// \param byte1 Second byte of the address
/// \param byte2 Third byte of the address
/// \param byte3 Fourth byte of the address
///
////////////////////////////////////////////////////////////
IpAddress(Uint8 byte0, Uint8 byte1, Uint8 byte2, Uint8 byte3);
////////////////////////////////////////////////////////////
/// \brief Construct the address from a 32-bits integer
///
/// This constructor uses the internal representation of
/// the address directly. It should be used for optimization
/// purposes, and only if you got that representation from
/// IpAddress::ToInteger().
///
/// \param address 4 bytes of the address packed into a 32-bits integer
///
/// \see toInteger
///
////////////////////////////////////////////////////////////
explicit IpAddress(Uint32 address);
////////////////////////////////////////////////////////////
/// \brief Get a string representation of the address
///
/// The returned string is the decimal representation of the
/// IP address (like "192.168.1.56"), even if it was constructed
/// from a host name.
///
/// \return String representation of the address
///
/// \see toInteger
///
////////////////////////////////////////////////////////////
std::string toString() const;
////////////////////////////////////////////////////////////
/// \brief Get an integer representation of the address
///
/// The returned number is the internal representation of the
/// address, and should be used for optimization purposes only
/// (like sending the address through a socket).
/// The integer produced by this function can then be converted
/// back to a sf::IpAddress with the proper constructor.
///
/// \return 32-bits unsigned integer representation of the address
///
/// \see toString
///
////////////////////////////////////////////////////////////
Uint32 toInteger() const;
////////////////////////////////////////////////////////////
/// \brief Get the computer's local address
///
/// The local address is the address of the computer from the
/// LAN point of view, i.e. something like 192.168.1.56. It is
/// meaningful only for communications over the local network.
/// Unlike getPublicAddress, this function is fast and may be
/// used safely anywhere.
///
/// \return Local IP address of the computer
///
/// \see getPublicAddress
///
////////////////////////////////////////////////////////////
static IpAddress getLocalAddress();
////////////////////////////////////////////////////////////
/// \brief Get the computer's public address
///
/// The public address is the address of the computer from the
/// internet point of view, i.e. something like 89.54.1.169.
/// It is necessary for communications over the world wide web.
/// The only way to get a public address is to ask it to a
/// distant website; as a consequence, this function depends on
/// both your network connection and the server, and may be
/// very slow. You should use it as few as possible. Because
/// this function depends on the network connection and on a distant
/// server, you may use a time limit if you don't want your program
/// to be possibly stuck waiting in case there is a problem; this
/// limit is deactivated by default.
///
/// \param timeout Maximum time to wait
///
/// \return Public IP address of the computer
///
/// \see getLocalAddress
///
////////////////////////////////////////////////////////////
static IpAddress getPublicAddress(Time timeout = Time::Zero);
////////////////////////////////////////////////////////////
// Static member data
////////////////////////////////////////////////////////////
static const IpAddress None; ///< Value representing an empty/invalid address
static const IpAddress LocalHost; ///< The "localhost" address (for connecting a computer to itself locally)
static const IpAddress Broadcast; ///< The "broadcast" address (for sending UDP messages to everyone on a local network)
private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
Uint32 m_address; ///< Address stored as an unsigned 32 bits integer
};
////////////////////////////////////////////////////////////
/// \brief Overload of == operator to compare two IP addresses
///
/// \param left Left operand (a IP address)
/// \param right Right operand (a IP address)
///
/// \return True if both addresses are equal
///
////////////////////////////////////////////////////////////
SFML_NETWORK_API bool operator ==(const IpAddress& left, const IpAddress& right);
////////////////////////////////////////////////////////////
/// \brief Overload of != operator to compare two IP addresses
///
/// \param left Left operand (a IP address)
/// \param right Right operand (a IP address)
///
/// \return True if both addresses are different
///
////////////////////////////////////////////////////////////
SFML_NETWORK_API bool operator !=(const IpAddress& left, const IpAddress& right);
////////////////////////////////////////////////////////////
/// \brief Overload of < operator to compare two IP addresses
///
/// \param left Left operand (a IP address)
/// \param right Right operand (a IP address)
///
/// \return True if \a left is lesser than \a right
///
////////////////////////////////////////////////////////////
SFML_NETWORK_API bool operator <(const IpAddress& left, const IpAddress& right);
////////////////////////////////////////////////////////////
/// \brief Overload of > operator to compare two IP addresses
///
/// \param left Left operand (a IP address)
/// \param right Right operand (a IP address)
///
/// \return True if \a left is greater than \a right
///
////////////////////////////////////////////////////////////
SFML_NETWORK_API bool operator >(const IpAddress& left, const IpAddress& right);
////////////////////////////////////////////////////////////
/// \brief Overload of <= operator to compare two IP addresses
///
/// \param left Left operand (a IP address)
/// \param right Right operand (a IP address)
///
/// \return True if \a left is lesser or equal than \a right
///
////////////////////////////////////////////////////////////
SFML_NETWORK_API bool operator <=(const IpAddress& left, const IpAddress& right);
////////////////////////////////////////////////////////////
/// \brief Overload of >= operator to compare two IP addresses
///
/// \param left Left operand (a IP address)
/// \param right Right operand (a IP address)
///
/// \return True if \a left is greater or equal than \a right
///
////////////////////////////////////////////////////////////
SFML_NETWORK_API bool operator >=(const IpAddress& left, const IpAddress& right);
////////////////////////////////////////////////////////////
/// \brief Overload of >> operator to extract an IP address from an input stream
///
/// \param stream Input stream
/// \param address IP address to extract
///
/// \return Reference to the input stream
///
////////////////////////////////////////////////////////////
SFML_NETWORK_API std::istream& operator >>(std::istream& stream, IpAddress& address);
////////////////////////////////////////////////////////////
/// \brief Overload of << operator to print an IP address to an output stream
///
/// \param stream Output stream
/// \param address IP address to print
///
/// \return Reference to the output stream
///
////////////////////////////////////////////////////////////
SFML_NETWORK_API std::ostream& operator <<(std::ostream& stream, const IpAddress& address);
} // namespace sf
#endif // SFML_IPADDRESS_HPP
////////////////////////////////////////////////////////////
/// \class sf::IpAddress
/// \ingroup network
///
/// sf::IpAddress is a utility class for manipulating network
/// addresses. It provides a set a implicit constructors and
/// conversion functions to easily build or transform an IP
/// address from/to various representations.
///
/// Usage example:
/// \code
/// sf::IpAddress a0; // an invalid address
/// sf::IpAddress a1 = sf::IpAddress::None; // an invalid address (same as a0)
/// sf::IpAddress a2("127.0.0.1"); // the local host address
/// sf::IpAddress a3 = sf::IpAddress::Broadcast; // the broadcast address
/// sf::IpAddress a4(192, 168, 1, 56); // a local address
/// sf::IpAddress a5("my_computer"); // a local address created from a network name
/// sf::IpAddress a6("89.54.1.169"); // a distant address
/// sf::IpAddress a7("www.google.com"); // a distant address created from a network name
/// sf::IpAddress a8 = sf::IpAddress::getLocalAddress(); // my address on the local network
/// sf::IpAddress a9 = sf::IpAddress::getPublicAddress(); // my address on the internet
/// \endcode
///
/// Note that sf::IpAddress currently doesn't support IPv6
/// nor other types of network addresses.
///
////////////////////////////////////////////////////////////