Simple 2D RPG made in C++ and SFML
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#include "map.h"
//TileSet::~TileSet() {
// // @Todo remove all tiles from std::vector<sf::Texture*> tile;
//}
Map::Map()
{
}
Map::~Map()
{
delete this->tileSet;
delete this->layer1;
}
void Map::Render(sf::RenderWindow* window) {
sf::Sprite tile;
int index;
int width = this->layer1->width;
int height = this->layer1->height;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
index = this->layer1->data[i][j];
if(index != 0) {
tile.setTexture(*this->tileSet->tile[index]);
tile.setPosition(sf::Vector2f(j * this->tileSet->tileWidth, i * this->tileSet->tileHeight));
window->draw(tile);
}
}
}
}