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48 lines
1.5 KiB
48 lines
1.5 KiB
#include "map.h" |
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void TileSet::Clear() { |
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while (this->tile.size() > 0) { |
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delete this->tile[this->tile.size() - 1]; |
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this->tile.pop_back(); |
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} |
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} |
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TileSet::~TileSet() { |
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this->Clear(); |
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} |
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Map::Map() { |
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this->ground1 = new Layer(); |
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this->above1 = new Layer(); |
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this->collision = new Layer(); |
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this->tileSet = new TileSet(); |
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} |
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void Map::Render(sf::RenderWindow* window) { |
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// Get render section |
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sf::Vector2f renderWidth = sf::Vector2f((window->getView().getCenter().x - window->getSize().x / 2) / this->tilewidth, |
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(window->getView().getCenter().x + window->getSize().x / 2) / this->tilewidth); |
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sf::Vector2f renderHeight = sf::Vector2f((window->getView().getCenter().y - window->getSize().y / 2) / this->tileheight, |
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(window->getView().getCenter().y + window->getSize().y / 2) / this->tileheight); |
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// Render map |
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int index; |
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sf::Sprite tile; |
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for (int y = renderHeight.x; y < renderHeight.y; y++) { |
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for (int x = renderWidth.x; x < renderWidth.y; x++) { |
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index = this->ground1->data[y][x]; |
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if(index != 0) { |
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tile.setTexture(*this->tileSet->tile[index]); |
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tile.setPosition(sf::Vector2f(x * this->tileSet->tileWidth, y * this->tileSet->tileHeight)); |
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window->draw(tile); |
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} |
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} |
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} |
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} |
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Map::~Map() { |
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delete this->tileSet; |
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delete this->ground1; |
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delete this->above1; |
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delete this->collision; |
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}
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