Util: Allow setting instance pointer manually, ex: in constructor
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+10
-1
@@ -29,7 +29,9 @@ public:
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static inline void destroy()
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static inline void destroy()
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{
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{
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VERIFY(s_instance, "singleton does not exist");
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if (!s_instance) {
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return;
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}
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delete s_instance;
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delete s_instance;
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s_instance = nullptr;
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s_instance = nullptr;
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@@ -44,6 +46,13 @@ public:
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protected:
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protected:
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Singleton() {}
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Singleton() {}
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// Hack: in certain situations the instance needs to be set early
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static void set(T* instance)
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{
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VERIFY(!s_instance, "singleton already exists");
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s_instance = instance;
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}
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// Constructor token
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// Constructor token
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struct s {};
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struct s {};
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