Change build scripts to Odin via brokkr
This commit is contained in:
+7
-2
@@ -2,7 +2,12 @@
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.DS_Store
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build
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build.exe
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build.exe.old
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build.old
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# Directories
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build
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vendor/wgpu
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out/
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vendor/wgpu/
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@@ -10,14 +10,18 @@ Game engine.
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### Dependencies
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- `git`
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- `odin`
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- `sh` a POSIX compatible shell
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- `unzip` on macOS or Linux
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### Building
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```sh
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./build.sh
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./build.sh debug
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./build.sh # debug game and engine (default)
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./build.sh -debug # debug game and engine
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./build.sh -release # build game and engine
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./build.sh -run # run game
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./build.sh -fmt # format sources
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```
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## Contributing
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@@ -35,7 +39,7 @@ vendor
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- miniaudio
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- microui (temp)
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- box3d?
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- build.sh -> build.odin
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- build.sh -> bootstrap shim for `compile/build.odin`
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## Hot Reload
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@@ -1,57 +1,12 @@
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$ErrorActionPreference = "Stop"
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$PROJECT = "sindri"
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$COMMIT = git rev-parse --short HEAD
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$VERSION = "dev-$(Get-Date -Format 'yyyy-MM-dd')-$COMMIT"
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Set-Location $PSScriptRoot
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$OPTION = $args[0]
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if ($args) { $args = $args[1..($args.Length - 1)] } else { $args = @() }
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# ------------------------------------------
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# Setup compiled wgpu binary
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& (Join-Path $PSScriptRoot "scripts\wgpu-init.ps1")
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# ------------------------------------------
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# Game compile
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New-Item -ItemType Directory -Force -Path build | Out-Null
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# Game.dll
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odin build game/ -show-timings `
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-collection:sindri=src `
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-build-mode:dynamic `
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-out:build/game_tmp.dll -microarch:native "-define:VERSION=$VERSION-debug" -debug @args
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# Need to use a temp file on Windows because it first writes an empty file,
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# which the engine will load before it is actually fully written.
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if (-not (Test-Path "build/game_tmp.dll")) {
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Write-Error "error: build produced no game lib.dll"
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exit 1
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}
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Move-Item -Force "build/game_tmp.dll" "build/game.dll"
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# ------------------------------------------
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# Engine compile
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# If the executable is already running, then don't try to build and start it.
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$proc = Get-Process -Name $PROJECT -ErrorAction SilentlyContinue
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if ($proc) {
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Write-Output "Hot reloading..."
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exit 0
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$exe = Join-Path $PSScriptRoot "build.exe"
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if (-not (Test-Path $exe)) {
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& odin build compile/build.odin -file ("-out:" + $exe)
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}
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if ($OPTION -eq "debug") {
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odin build src/ -show-timings `
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-collection:sindri=src `
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-collection:gram=vendor/gram/src `
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-collection:wgpu=vendor `
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-out:build/$PROJECT.exe -microarch:native -use-separate-modules "-define:VERSION=$VERSION-debug" -debug @args
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exit 0
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}
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& $exe @args
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odin build src/ -show-timings `
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-collection:sindri=src `
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-collection:gram=vendor/gram/src `
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-collection:wgpu=vendor `
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-out:build/$PROJECT.exe -microarch:native -o:speed "-define:VERSION=$VERSION" @args
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Set-Location -
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@@ -2,59 +2,12 @@
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set -eu
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PROJECT="sindri"
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VERSION="dev-$(date -u '+%Y-%m-%d')-$(git rev-parse --short HEAD)"
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cd -- "$(dirname -- "$0")"
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OPTION="${1:-}"
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shift
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# ------------------------------------------
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# Setup compiled wgpu binary
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./scripts/wgpu-init.sh
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# ------------------------------------------
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# Game compile
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mkdir -p build
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# Game.dll
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odin build game/ -show-timings \
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-collection:sindri=src \
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-collection:gram=vendor/gram/src \
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-collection:wgpu=vendor \
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-build-mode:dynamic \
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-out:build/game_tmp -microarch:native -o:minimal -use-separate-modules -define:VERSION="$VERSION-debug" -debug "$@"
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# Need to use a temp file on Linux/macOS because it first writes an empty file,
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# which the engine will load before it is actually fully written.
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[ "$(uname -s)" = "Darwin" ] && LIB_EXT="dylib" || LIB_EXT="so"
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[ -f "build/game_tmp.$LIB_EXT" ] || {
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echo "error: build produced no game lib.$LIB_EXT" >&2
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exit 1
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}
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mv -f "build/game_tmp.$LIB_EXT" "build/game.$LIB_EXT"
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# ------------------------------------------
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# Engine compile
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# If the executable is already running, then don't try to build and start it.
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if pgrep -x $PROJECT >/dev/null; then
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echo "Hot reloading..."
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exit 0
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if [ ! -x ./build ]; then
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odin build compile/build.odin -file -out:build
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fi
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if [ "$OPTION" = "debug" ]; then
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odin build src/ -show-timings \
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-collection:sindri=src \
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-collection:gram=vendor/gram/src \
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-collection:wgpu=vendor \
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-out:build/$PROJECT -microarch:native -o:minimal -use-separate-modules -define:VERSION="$VERSION-debug" -debug "$@"
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exit 0
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fi
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./build "$@"
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odin build src/ -show-timings \
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-collection:sindri=src \
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-collection:gram=vendor/gram/src \
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-collection:wgpu=vendor \
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-out:build/$PROJECT -microarch:native -o:speed -define:VERSION="$VERSION" "$@"
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cd - > /dev/null
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@@ -0,0 +1,630 @@
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package build
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import "core:flags"
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import "core:fmt"
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import "core:log"
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import "core:os"
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import "core:path/filepath"
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import "core:slice"
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import "core:strings"
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import "core:time"
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import "../vendor/brokkr"
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when ODIN_OS == .Windows {
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LIB_EXT :: ".dll"
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OS_NAME :: "windows"
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} else when ODIN_OS == .Darwin {
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LIB_EXT :: ".dylib"
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OS_NAME :: "macos"
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} else {
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LIB_EXT :: ".so"
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OS_NAME :: "linux"
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}
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when ODIN_ARCH == .amd64 {
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ARCH_NAME :: "x86_64"
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} else when ODIN_ARCH == .arm64 {
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ARCH_NAME :: "aarch64"
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}
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PROJECT_NAME :: "sindri"
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BUILD_DIRECTORY :: "out/"
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GAME_SRC_DIR :: "game/"
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GAME_LIB_PATH :: BUILD_DIRECTORY + "game" + LIB_EXT
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GAME_LIB_TMP_PATH :: BUILD_DIRECTORY + "game_tmp" + LIB_EXT
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ENGINE_DIR :: "src/"
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ENGINE_OUTPUT :: BUILD_DIRECTORY + PROJECT_NAME
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BUILD_INPUT_FILES :: []string{"compile/build.odin"}
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// -----------------------------------------
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// Types
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Options :: struct {
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debug: bool `args:"optional" usage:"Build project in debug-mode."`,
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release: bool `args:"optional" usage:"Build project in release-mode."`,
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run: bool `args:"optional" usage:"Run project."`,
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wgpu_init: bool `args:"optional" usage:"Prepare wgpu-native."`,
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wgpu_version: string `args:"optional" usage:"Override the wgpu release version to init."`,
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fmt: bool `args:"optional" usage:"Run odinfmt."`,
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pre_commit: bool `args:"optional" usage:"Run git pre-commit hook."`,
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overflow: [dynamic]string `args:"manifold" usage:"Extra arguments passed through to the odin build calls."`,
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}
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// -----------------------------------------
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// Main
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main :: proc() {
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// Create logger
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context.logger = log.create_console_logger(
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.Warning,
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{.Level, .Terminal_Color},
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"build",
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)
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defer log.destroy_console_logger(context.logger)
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// Change working directory
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chdir_project_root()
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brokkr.auto_rebuild(..BUILD_INPUT_FILES)
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opts: Options
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flags.parse_or_exit(&opts, os.args, .Unix)
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if opts.debug do build_project(true, opts.overflow[:])
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if opts.release do build_project(false, opts.overflow[:])
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if opts.run do run_project(opts.overflow[:])
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if opts.wgpu_init do wgpu_init(opts.wgpu_version)
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if opts.fmt do format_source()
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if opts.pre_commit do pre_commit()
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// Fallback to building project, if no option provided
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if len(os.args) - 1 == len(opts.overflow) {
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build_project(true, opts.overflow[:])
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}
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}
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// -----------------------------------------
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// Build project
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// Build the game library ('game/') and the engine ('src/')
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build_project :: proc(debug: bool, odin_extra_args: []string) {
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version := project_version()
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// Setup compiled wgpu binary
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wgpu_init()
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// ----------------------------------------
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// Game compile
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build_game(debug, version, odin_extra_args)
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// ----------------------------------------
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// Engine compile
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// If the executable is already running, don't try to build and start it
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if engine_is_running() {
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fmt.println("Hot reloading...")
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return
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}
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build_engine(debug, version, odin_extra_args)
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}
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// Shared builder between game/engine
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build_common :: proc(
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dir: string,
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debug: bool,
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version: string,
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extra_args: []string,
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) -> brokkr.Builder {
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b := brokkr.builder_make()
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brokkr.build(&b, dir)
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brokkr.append(&b, "-show-timings")
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brokkr.collection(&b, PROJECT_NAME, "src")
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brokkr.collection(&b, "gram", "vendor/gram/src")
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brokkr.collection(&b, "wgpu", "vendor")
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brokkr.append(&b, "-microarch:native")
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brokkr.opt(&b, debug ? .Minimal : .Speed)
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brokkr.define(
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&b,
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"VERSION",
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debug ? fmt.tprintf("%v-debug", version) : version,
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)
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if debug {
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brokkr.debug(&b)
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brokkr.append(&b, "-use-separate-modules")
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}
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for arg in extra_args {
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brokkr.append(&b, arg)
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}
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return b
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}
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// Build the game as a dynamic library loaded by the engine
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build_game :: proc(debug: bool, version: string, extra_args: []string) {
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b := build_common(GAME_SRC_DIR, debug, version, extra_args)
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defer brokkr.builder_destroy(&b)
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brokkr.mode(&b, .Dynamic)
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// Use a temp file because it first writes an empty file, which the engine
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// would load before it is actually fully written
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brokkr.out(&b, GAME_LIB_TMP_PATH)
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if err := brokkr.execute(&b); err != nil {
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os.exit(1)
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}
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if !os.is_file(GAME_LIB_TMP_PATH) {
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die("build produced no game lib %q", GAME_LIB_TMP_PATH)
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}
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os.rename(GAME_LIB_TMP_PATH, GAME_LIB_PATH)
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}
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// Build the engine executable
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build_engine :: proc(debug: bool, version: string, extra_args: []string) {
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b := build_common(ENGINE_DIR, debug, version, extra_args)
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defer brokkr.builder_destroy(&b)
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brokkr.out(&b, output_path(ENGINE_OUTPUT))
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if err := brokkr.execute(&b); err != nil {
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os.exit(1)
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}
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}
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run_project :: proc(extra_args: []string) {
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// Build project if it wasnt already
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if !os.exists(ENGINE_OUTPUT) ||
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!os.exists(GAME_LIB_PATH) { build_project(true, {}) }
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cmd := []string{output_path(ENGINE_OUTPUT)}
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line := slice.concatenate(
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[][]string{cmd, extra_args},
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context.temp_allocator,
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)
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process, s_err := os.process_start(
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{
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command = line,
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stdin = os.stdin,
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stdout = os.stdout,
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stderr = os.stderr,
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},
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)
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if s_err != nil {
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die("failed to start project process: %v", os.error_string(s_err))
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}
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res, w_err := os.process_wait(process)
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if w_err != nil {
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die("failed to wait for project process: %v", os.error_string(w_err))
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}
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if !res.success {
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die("project process failed with exit code: %v", res.exit_code)
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}
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os.exit(res.exit_code)
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}
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// -----------------------------------------
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// wgpu setup
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// Prepare wgpu for usage: download, unzip, copy vendor code
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wgpu_init :: proc(version_override := "") {
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when ODIN_OS == .Windows {
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target_name :=
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"wgpu-" + OS_NAME + "-" + ARCH_NAME + "-msvc" + "-release"
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} else {
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target_name := "wgpu-" + OS_NAME + "-" + ARCH_NAME + "-release"
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}
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target := join_path({"vendor", "wgpu", "lib", target_name})
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// ----------------------------------------
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// wgpu version detection
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// Detect the wgpu-native version the bundled bindings expect
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odin_root, ok, _ := exec([]string{"odin", "root"})
|
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if !ok do os.exit(1)
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defer delete(odin_root)
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wgpu_version := version_override
|
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if len(wgpu_version) == 0 {
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v, found := bindings_version_from_file(
|
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join_path({odin_root, "vendor", "wgpu", "wgpu_native_types.odin"}),
|
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)
|
||||
if !found {
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die("wgpu setup: could not detect the wgpu-native version")
|
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}
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wgpu_version = fmt.tprintf("v%v", v)
|
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}
|
||||
|
||||
// Detect the version of the vendored wgpu bindings
|
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current := ""
|
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if wgpu_types_path := join_path(
|
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{"vendor", "wgpu", "wgpu_native_types.odin"},
|
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); os.is_file(wgpu_types_path) {
|
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if ver, found := bindings_version_from_file(wgpu_types_path); found {
|
||||
current = fmt.tprintf("v%v", ver)
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the vendored wgpu is already up to date
|
||||
if current == wgpu_version && os.is_dir(target) {
|
||||
return
|
||||
}
|
||||
|
||||
// ----------------------------------------
|
||||
// Copy vendor/wgpu
|
||||
|
||||
// Remove any stale copy.
|
||||
os.remove_all("vendor/wgpu")
|
||||
|
||||
// Copy wgpu from the odin installation.
|
||||
os.copy_directory_all(
|
||||
"vendor/wgpu",
|
||||
join_path({odin_root, "vendor", "wgpu"}),
|
||||
)
|
||||
chmod_recursively("vendor/wgpu")
|
||||
|
||||
// Point imports at the copied vendor wgpu package.
|
||||
rewrite_imports("vendor/wgpu", `"vendor:wgpu"`, `"wgpu:wgpu"`)
|
||||
|
||||
// ----------------------------------------
|
||||
// Download
|
||||
|
||||
if !os.is_dir(target) {
|
||||
url := fmt.tprintf(
|
||||
"https://github.com/gfx-rs/wgpu-native/releases/download/%v/%v.zip",
|
||||
wgpu_version,
|
||||
target_name,
|
||||
)
|
||||
fmt.println("wgpu setup: downloading", url)
|
||||
|
||||
tmp_dir, err := os.make_directory_temp(
|
||||
"",
|
||||
"out-tmp-*",
|
||||
context.temp_allocator,
|
||||
)
|
||||
if err != nil {
|
||||
die(
|
||||
"wgpu setup: failed to create a temporary directory: %v",
|
||||
os.error_string(err),
|
||||
)
|
||||
}
|
||||
defer os.remove_all(tmp_dir)
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zip_path := join_path({tmp_dir, "wgpu.zip"})
|
||||
|
||||
when ODIN_OS == .Windows {
|
||||
if dl_err := brokkr.execute_command(
|
||||
[]string {
|
||||
"powershell",
|
||||
"-NoProfile",
|
||||
"-Command",
|
||||
fmt.tprintf(
|
||||
"$ProgressPreference='SilentlyContinue'; Invoke-WebRequest -UseBasicParsing -Uri %q -OutFile %q",
|
||||
url,
|
||||
zip_path,
|
||||
),
|
||||
},
|
||||
); dl_err != nil {
|
||||
die("wgpu setup: failed to download wgpu-native release")
|
||||
}
|
||||
} else {
|
||||
if dl_err := brokkr.execute_command(
|
||||
[]string{"curl", "-fL", "--retry", "3", "-o", zip_path, url},
|
||||
); dl_err != nil {
|
||||
die("wgpu setup: failed to download wgpu-native release")
|
||||
}
|
||||
}
|
||||
|
||||
when ODIN_OS == .Windows {
|
||||
// Uses the PowerShell cmdlet the same way scripts/wgpu-init.ps1 did.
|
||||
if ex_err := brokkr.execute_command(
|
||||
[]string {
|
||||
"powershell",
|
||||
"-NoProfile",
|
||||
"-Command",
|
||||
fmt.tprintf(
|
||||
"Expand-Archive -Force -Path %q -DestinationPath %q",
|
||||
zip_path,
|
||||
target,
|
||||
),
|
||||
},
|
||||
); ex_err != nil {
|
||||
die("wgpu setup: failed to extract wgpu-native release")
|
||||
}
|
||||
} else {
|
||||
// Matches scripts/wgpu-init.sh.
|
||||
if ex_err := brokkr.execute_command(
|
||||
[]string{"unzip", "-o", "-q", zip_path, "-d", target},
|
||||
); ex_err != nil {
|
||||
die("wgpu setup: failed to extract wgpu-native release")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Extracts the wgpu-native version from BINDINGS_VERSION_STRING
|
||||
bindings_version_from_file :: proc(
|
||||
path: string,
|
||||
) -> (
|
||||
version: string,
|
||||
found: bool,
|
||||
) {
|
||||
if !os.is_file(path) do return
|
||||
|
||||
data, err := os.read_entire_file(path, context.temp_allocator)
|
||||
if err != nil do return
|
||||
|
||||
s := string(data)
|
||||
id := strings.index(s, "BINDINGS_VERSION_STRING")
|
||||
if id == -1 do return
|
||||
|
||||
quote_start := strings.index(s[id:], `"`)
|
||||
if quote_start == -1 do return
|
||||
quote_start += id
|
||||
|
||||
quote_end := strings.index(s[quote_start + 1:], `"`)
|
||||
if quote_end == -1 do return
|
||||
quote_end += quote_start + 1
|
||||
|
||||
version = s[quote_start + 1:quote_end]
|
||||
found = len(version) != 0
|
||||
return
|
||||
}
|
||||
|
||||
// 'chmod -R +w' equivalent: makes everything under 'path' writable,
|
||||
// keeping every other permission bit
|
||||
chmod_recursively :: proc(path: string) {
|
||||
when ODIN_OS == .Windows {
|
||||
return
|
||||
} else {
|
||||
info, err := os.stat(path, context.temp_allocator)
|
||||
if err != nil {
|
||||
die(
|
||||
"wgpu setup: failed to stat %q: %v",
|
||||
path,
|
||||
os.error_string(err),
|
||||
)
|
||||
}
|
||||
|
||||
// Add writable (+w)
|
||||
if err := os.change_mode(path, info.mode + os.Permissions_Write_All);
|
||||
err != nil {
|
||||
die("wgpu setup: chmod %q failed: %v", path, os.error_string(err))
|
||||
}
|
||||
|
||||
// Recurse into directories
|
||||
if info.type == .Directory {
|
||||
entries, read_err := os.read_directory_by_path(
|
||||
path,
|
||||
-1,
|
||||
context.temp_allocator,
|
||||
)
|
||||
if read_err != nil {
|
||||
die(
|
||||
"wgpu setup: failed to read %q: %v",
|
||||
path,
|
||||
os.error_string(read_err),
|
||||
)
|
||||
}
|
||||
for entry in entries {
|
||||
if entry.name == "." || entry.name == ".." do continue
|
||||
chmod_recursively(join_path({path, entry.name}))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Replaces 'old_import' with 'new_import' in every '.odin' file under 'path'
|
||||
rewrite_imports :: proc(path: string, old_import, new_import: string) {
|
||||
info, err := os.stat(path, context.temp_allocator)
|
||||
if err != nil {
|
||||
die("wgpu setup: failed to stat %q: %v", path, os.error_string(err))
|
||||
}
|
||||
|
||||
// Recurse into directories
|
||||
if info.type == .Directory {
|
||||
entries, read_err := os.read_directory_by_path(
|
||||
path,
|
||||
-1,
|
||||
context.temp_allocator,
|
||||
)
|
||||
if read_err != nil {
|
||||
die(
|
||||
"wgpu setup: failed to read %q: %v",
|
||||
path,
|
||||
os.error_string(read_err),
|
||||
)
|
||||
}
|
||||
for entry in entries {
|
||||
if entry.name == "." || entry.name == ".." do continue
|
||||
rewrite_imports(
|
||||
join_path({path, entry.name}),
|
||||
old_import,
|
||||
new_import,
|
||||
)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if info.type != .Regular || !strings.ends_with(info.name, ".odin") do return
|
||||
|
||||
data, read_err := os.read_entire_file(path, context.temp_allocator)
|
||||
if read_err != nil {
|
||||
die(
|
||||
"wgpu setup: failed to read %q: %v",
|
||||
path,
|
||||
os.error_string(read_err),
|
||||
)
|
||||
}
|
||||
|
||||
replacement, was_allocation := strings.replace_all(
|
||||
string(data),
|
||||
old_import,
|
||||
new_import,
|
||||
context.temp_allocator,
|
||||
)
|
||||
if was_allocation {
|
||||
if write_err := os.write_entire_file(path, replacement);
|
||||
write_err != nil {
|
||||
die(
|
||||
"wgpu setup: failed to write %q: %v",
|
||||
path,
|
||||
os.error_string(write_err),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
// Formatting
|
||||
|
||||
// Run `odinfmt -w` on source directory
|
||||
format_source :: proc() {
|
||||
for dir in ([]string{GAME_SRC_DIR, ENGINE_DIR}) {
|
||||
err := brokkr.execute_command([]string{"odinfmt", "-w", dir})
|
||||
if err != nil do os.exit(1)
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
// Git pre-commit hook
|
||||
|
||||
pre_commit :: proc() {
|
||||
err := brokkr.execute_command(
|
||||
[]string{"git", "stash", "push", "--keep-index", "--quiet"},
|
||||
)
|
||||
if err != nil do os.exit(1)
|
||||
|
||||
format_source()
|
||||
|
||||
err = brokkr.execute_command([]string{"git", "diff", "--quiet"})
|
||||
if err != nil {
|
||||
log.error("formatting changed staged files; commit aborted")
|
||||
_ = brokkr.execute_command([]string{"git", "checkout", "--", "."})
|
||||
_ = brokkr.execute_command([]string{"git", "stash", "pop", "--quiet"})
|
||||
os.exit(1)
|
||||
}
|
||||
|
||||
err = brokkr.execute_command([]string{"git", "stash", "pop", "--quiet"})
|
||||
if err != nil do os.exit(1)
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
// Helpers
|
||||
|
||||
// Log an error and exit(1)
|
||||
die :: proc(fmt_str: string, args: ..any, loc := #caller_location) -> ! {
|
||||
log.errorf(fmt_str, ..args, location = loc)
|
||||
os.exit(1)
|
||||
}
|
||||
|
||||
// Change working directory to project root
|
||||
chdir_project_root :: proc() {
|
||||
// Get full path
|
||||
binary_path, abs_err := filepath.abs(os.args[0])
|
||||
if abs_err != nil {
|
||||
die(
|
||||
"failed to get absolute binary path %q: %v",
|
||||
os.args[0],
|
||||
os.error_string(abs_err),
|
||||
)
|
||||
}
|
||||
|
||||
// Set working directory to project root
|
||||
project_root_dir := filepath.dir(binary_path)
|
||||
if err := os.set_working_directory(project_root_dir); err != nil {
|
||||
die(
|
||||
"failed to change working directory to %q: %v",
|
||||
project_root_dir,
|
||||
os.error_string(err),
|
||||
)
|
||||
}
|
||||
|
||||
// Set program argument to the full path of the binary
|
||||
os.args[0] = binary_path
|
||||
}
|
||||
|
||||
// Check if engine (executable named `Project_Name`) is already running
|
||||
engine_is_running :: proc() -> bool {
|
||||
when ODIN_OS == .Windows {
|
||||
out, ok := exec(
|
||||
[]string {
|
||||
"tasklist",
|
||||
"/FI",
|
||||
("IMAGENAME eq " + PROJECT_NAME + ".exe"),
|
||||
"/NH",
|
||||
},
|
||||
)
|
||||
if !ok do return false
|
||||
return strings.contains(string(out), PROJECT_NAME + ".exe")
|
||||
} else {
|
||||
_, ok, code := exec([]string{"pgrep", "-x", PROJECT_NAME}, false)
|
||||
if !ok do return false
|
||||
return code == 0
|
||||
}
|
||||
}
|
||||
|
||||
// Runs a command. Use this over brokkr.execute_command when you need to
|
||||
// capture the contents of stdout, or the return code
|
||||
exec :: proc(
|
||||
cmd: []string,
|
||||
print_error := true,
|
||||
) -> (
|
||||
out: string,
|
||||
ok: bool,
|
||||
code: int,
|
||||
) {
|
||||
state, stdout, stderr, err := os.process_exec(
|
||||
{command = cmd},
|
||||
context.temp_allocator,
|
||||
)
|
||||
defer delete(stdout, context.temp_allocator)
|
||||
defer delete(stderr, context.temp_allocator)
|
||||
|
||||
if err != nil {
|
||||
log.errorf("exec failed %v: %v", cmd, os.error_string(err))
|
||||
return "", false, 1
|
||||
}
|
||||
if state.exit_code != 0 {
|
||||
if print_error {
|
||||
log.errorf("exec failed %v: %s", cmd, stderr)
|
||||
}
|
||||
return "", false, state.exit_code
|
||||
}
|
||||
|
||||
str, a_err := strings.clone_from_bytes(stdout)
|
||||
if a_err != nil {
|
||||
return "", false, 1
|
||||
}
|
||||
return strings.trim_space(str), true, 0
|
||||
}
|
||||
|
||||
// Joins segments into a full path, ex: {"a", "b", "c"} -> a/b/c
|
||||
join_path :: proc(elems: []string) -> string {
|
||||
joined, err := filepath.join(elems, context.temp_allocator)
|
||||
if err != nil {
|
||||
die("failed to join path %v: %v", elems, os.error_string(err))
|
||||
}
|
||||
return joined
|
||||
}
|
||||
|
||||
output_path :: proc(binary_path: string) -> string {
|
||||
when ODIN_OS == .Windows {
|
||||
return binary_path + ".exe"
|
||||
}
|
||||
return binary_path
|
||||
}
|
||||
|
||||
// Get project version, example: `dev-2026-09-23-a4084b3`
|
||||
project_version :: proc() -> string {
|
||||
commit, ok, _ := exec([]string{"git", "rev-parse", "--short", "HEAD"})
|
||||
if !ok do os.exit(1)
|
||||
defer delete(commit)
|
||||
|
||||
buf: [time.MIN_YYYY_DATE_LEN]u8
|
||||
date := time.to_string_yyyy_mm_dd(time.now(), buf[:])
|
||||
return fmt.tprintf("dev-%v-%v", date, commit)
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
odinfmt -w src/ > /dev/null
|
||||
# odinfmt -w tests/ > /dev/null
|
||||
+3
-14
@@ -1,18 +1,7 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -eu
|
||||
|
||||
SCRIPT_DIR=$(CDPATH='' cd -- "$(dirname -- "$0")" && pwd)
|
||||
|
||||
git stash push --keep-index --quiet
|
||||
|
||||
"$SCRIPT_DIR/../fmt.sh"
|
||||
|
||||
if ! git diff --quiet; then
|
||||
echo "Formatting changed staged files; commit aborted."
|
||||
git checkout -- "$SCRIPT_DIR/.."
|
||||
git stash pop --quiet
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# "$SCRIPT_DIR/../test.sh"
|
||||
|
||||
git stash pop --quiet
|
||||
exec "$SCRIPT_DIR/../build.sh" -pre-commit
|
||||
|
||||
@@ -1,100 +0,0 @@
|
||||
$ErrorActionPreference = "Stop"
|
||||
|
||||
$VENDOR_DIR = Join-Path $PSScriptRoot "..\vendor" | Resolve-Path
|
||||
|
||||
# ------------------------------------------
|
||||
# Platform detection (target dir name, only used for the up-to-date check)
|
||||
|
||||
# Windows PowerShell 5.1 doesn't define $IsWindows/$IsMacOS/$IsLinux
|
||||
if (-not (Test-Path variable:IsWindows)) { $IsWindows = $env:OS -eq "Windows_NT" }
|
||||
if (-not (Test-Path variable:IsMacOS)) { $IsMacOS = $false }
|
||||
if (-not (Test-Path variable:IsLinux)) { $IsLinux = $false }
|
||||
|
||||
if ($IsWindows) {
|
||||
$os = "windows"
|
||||
$extra = "-msvc"
|
||||
} elseif ($IsMacOS) {
|
||||
$os = "macos"
|
||||
$extra = ""
|
||||
} elseif ($IsLinux) {
|
||||
$os = "linux"
|
||||
$extra = ""
|
||||
} else {
|
||||
Write-Error "wgpu setup: unsupported OS"
|
||||
exit 1
|
||||
}
|
||||
|
||||
$procArch = [System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture
|
||||
$arch = if ($procArch -eq [System.Runtime.InteropServices.Architecture]::Arm64) { "aarch64" } else { "x86_64" }
|
||||
|
||||
$odinRoot = (odin root).Trim()
|
||||
$name = "wgpu-$os-$arch$extra-release"
|
||||
$target = Join-Path $VENDOR_DIR "wgpu\lib\$name"
|
||||
|
||||
# ------------------------------------------
|
||||
# WGPU version detection
|
||||
|
||||
if ($args.Count -gt 0 -and $args[0]) {
|
||||
$WGPU_VERSION = $args[0]
|
||||
} else {
|
||||
$odinTypes = Join-Path $odinRoot "vendor\wgpu\wgpu_native_types.odin"
|
||||
$typesContent = Get-Content $odinTypes -Raw
|
||||
if ($typesContent -match 'BINDINGS_VERSION_STRING :: "([^"]*)"') {
|
||||
$WGPU_VERSION = "v" + $Matches[1]
|
||||
}
|
||||
}
|
||||
|
||||
if (-not $WGPU_VERSION -or $WGPU_VERSION -eq "v") {
|
||||
Write-Error "wgpu setup: could not detect the wgpu-native version"
|
||||
exit 1
|
||||
}
|
||||
|
||||
# Detect the version of the vendored wgpu bindings
|
||||
$currentTypes = Join-Path $VENDOR_DIR "wgpu\wgpu_native_types.odin"
|
||||
$current = $null
|
||||
if (Test-Path $currentTypes) {
|
||||
$cur = Get-Content $currentTypes -Raw
|
||||
if ($cur -match 'BINDINGS_VERSION_STRING :: "([^"]*)"') {
|
||||
$current = "v" + $Matches[1]
|
||||
}
|
||||
}
|
||||
|
||||
# Check if the vendored wgpu is already up to date
|
||||
if ($current -eq $WGPU_VERSION -and (Test-Path $target)) {
|
||||
exit 0
|
||||
}
|
||||
|
||||
# ------------------------------------------
|
||||
# Copy vendor/wgpu
|
||||
|
||||
# Remove any stale copy
|
||||
if (Test-Path (Join-Path $VENDOR_DIR "wgpu")) {
|
||||
Remove-Item -Recurse -Force (Join-Path $VENDOR_DIR "wgpu")
|
||||
}
|
||||
|
||||
# Copy wgpu
|
||||
$wgpuPath = Join-Path $odinRoot "vendor\wgpu"
|
||||
Copy-Item -Recurse $wgpuPath $VENDOR_DIR
|
||||
|
||||
# Point imports at the copied vendor wgpu package
|
||||
Get-ChildItem -Path (Join-Path $VENDOR_DIR "wgpu") -Recurse -Filter *.odin | ForEach-Object {
|
||||
(Get-Content $_.FullName -Raw) -replace '"vendor:wgpu"', '"wgpu:wgpu"' | Set-Content $_.FullName -NoNewline
|
||||
}
|
||||
|
||||
# ------------------------------------------
|
||||
# Download
|
||||
|
||||
$assetBase = "https://github.com/gfx-rs/wgpu-native/releases/download/$WGPU_VERSION"
|
||||
|
||||
if (-not (Test-Path $target)) {
|
||||
$url = "$assetBase/$name.zip"
|
||||
Write-Output "wgpu setup: downloading $url"
|
||||
$tmp = Join-Path ([System.IO.Path]::GetTempPath()) ([System.Guid]::NewGuid().ToString())
|
||||
New-Item -ItemType Directory -Path $tmp | Out-Null
|
||||
try {
|
||||
Invoke-WebRequest -MaximumRedirection 5 -Uri $url -OutFile (Join-Path $tmp "wgpu.zip")
|
||||
Expand-Archive -Force -Path (Join-Path $tmp "wgpu.zip") -DestinationPath $target
|
||||
} finally {
|
||||
Remove-Item -Recurse -Force $tmp
|
||||
}
|
||||
}
|
||||
@@ -1,100 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
SCRIPT_DIR=$(CDPATH='' cd -- "$(dirname -- "$0")" && pwd)
|
||||
VENDOR_DIR="$SCRIPT_DIR/../vendor"
|
||||
|
||||
# ------------------------------------------
|
||||
# Platform detection
|
||||
|
||||
# OS detection
|
||||
case "$(uname -s)" in
|
||||
Darwin)
|
||||
os="macos"
|
||||
;;
|
||||
Linux)
|
||||
os="linux"
|
||||
;;
|
||||
MINGW* | MSYS* | CYGWIN*)
|
||||
os="windows"
|
||||
extra="-msvc"
|
||||
;;
|
||||
*)
|
||||
echo "wgpu setup: unsupported OS '$(uname -s)'" >&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
# Arch detection
|
||||
case "$(uname -m)" in
|
||||
arm64 | aarch64)
|
||||
arch="aarch64"
|
||||
;;
|
||||
x86_64 | amd64)
|
||||
arch="x86_64"
|
||||
;;
|
||||
*)
|
||||
echo "wgpu setup: unsupported arch '$(uname -m)'" >&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
# Download filename
|
||||
name="wgpu-${os}-${arch}${extra:-}-release"
|
||||
|
||||
# Compiler filename: lib/wgpu-macos-aarch64-release/lib/libwgpu_native.a
|
||||
target="$VENDOR_DIR/wgpu/lib/$name"
|
||||
|
||||
# ------------------------------------------
|
||||
# WGPU version detection
|
||||
|
||||
# Detect the wgpu-native version the bundled bindings expect, can be overridden
|
||||
if [ "$1" != "" ]; then
|
||||
WGPU_VERSION="$1"
|
||||
else
|
||||
WGPU_VERSION="v$(sed -n 's/.*BINDINGS_VERSION_STRING :: "\([^"]*\)".*/\1/p' "$(odin root)/vendor/wgpu/wgpu_native_types.odin")"
|
||||
fi
|
||||
|
||||
if [ "$WGPU_VERSION" = "v" ]; then
|
||||
echo "wgpu setup: could not detect the wgpu-native version" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Detect the version of the vendored wgpu bindings
|
||||
current="v$(sed -n 's/.*BINDINGS_VERSION_STRING :: "\([^"]*\)".*/\1/p' "$VENDOR_DIR/wgpu/wgpu_native_types.odin" 2> /dev/null)"
|
||||
|
||||
# Check if the vendored wgpu is already up to date
|
||||
if [ "$current" = "$WGPU_VERSION" ] && [ -d "$target" ]; then
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# ------------------------------------------
|
||||
# Copy vendor/wgpu
|
||||
|
||||
# Remove any stale copy
|
||||
rm -rf "$VENDOR_DIR/wgpu"
|
||||
|
||||
# Copy wgpu
|
||||
wgpu_path="$(odin root)/vendor/wgpu"
|
||||
cp -r "$wgpu_path" "$VENDOR_DIR"
|
||||
chmod -R +w "$VENDOR_DIR/wgpu"
|
||||
|
||||
# Point imports at the copied vendor wgpu package
|
||||
grep -rl '"vendor:wgpu"' "$VENDOR_DIR/wgpu" --include='*.odin' |
|
||||
while IFS= read -r file; do
|
||||
sed 's|"vendor:wgpu"|"wgpu:wgpu"|g' "$file" >"$file.tmp" && mv "$file.tmp" "$file"
|
||||
done
|
||||
|
||||
# ------------------------------------------
|
||||
# Download
|
||||
|
||||
ASSET_BASE="https://github.com/gfx-rs/wgpu-native/releases/download/${WGPU_VERSION}"
|
||||
|
||||
# Download
|
||||
if [ ! -d "$target" ]; then
|
||||
url="${ASSET_BASE}/${name}.zip"
|
||||
echo "wgpu setup: downloading $url"
|
||||
tmp=$(mktemp -d)
|
||||
trap 'rm -rf "$tmp"' EXIT
|
||||
curl -fL --retry 3 -o "$tmp/wgpu.zip" "$url"
|
||||
unzip -o -q "$tmp/wgpu.zip" -d "$target"
|
||||
fi
|
||||
@@ -14,7 +14,7 @@ when ODIN_OS == .Windows {
|
||||
LIB_EXT :: ".so"
|
||||
}
|
||||
|
||||
GAME_LIB_DIR :: "build/"
|
||||
GAME_LIB_DIR :: "out/"
|
||||
GAME_LIB_PATH :: GAME_LIB_DIR + "game" + LIB_EXT
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
Vendored
+1
-1
Submodule vendor/brokkr updated: 9ba6fd83e6...154ced730e
Reference in New Issue
Block a user