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3 Commits
Author SHA1 Message Date
Riyyi be516d39a3 Add Windows build script 2026-09-15 18:41:04 +02:00
Riyyi e7cc935035 lol 2026-09-14 23:00:24 +02:00
Riyyi 416b42c27e . 2026-09-14 19:25:33 +02:00
16 changed files with 261 additions and 548 deletions
+3 -8
View File
@@ -7,11 +7,6 @@ $VERSION = "dev-$(Get-Date -Format 'yyyy-MM-dd')-$COMMIT"
$OPTION = $args[0]
if ($args) { $args = $args[1..($args.Length - 1)] } else { $args = @() }
# ------------------------------------------
# Setup compiled wgpu binary
& (Join-Path $PSScriptRoot "scripts\wgpu-init.ps1")
# ------------------------------------------
# Game compile
@@ -21,7 +16,7 @@ New-Item -ItemType Directory -Force -Path build | Out-Null
odin build game/ -show-timings `
-collection:sindri=src `
-build-mode:dynamic `
-out:build/game_tmp.dll -microarch:native "-define:VERSION=$VERSION-debug" -debug @args
-out:build/game_tmp -microarch:native "-define:VERSION=$VERSION-debug" -debug @args
# Need to use a temp file on Windows because it first writes an empty file,
# which the engine will load before it is actually fully written.
@@ -46,7 +41,7 @@ if ($OPTION -eq "debug") {
-collection:sindri=src `
-collection:gram=vendor/gram/src `
-collection:wgpu=vendor `
-out:build/$PROJECT.exe -microarch:native -use-separate-modules "-define:VERSION=$VERSION-debug" -debug @args
-out:build/$PROJECT -microarch:native -use-separate-modules "-define:VERSION=$VERSION-debug" -debug @args
exit 0
}
@@ -54,4 +49,4 @@ odin build src/ -show-timings `
-collection:sindri=src `
-collection:gram=vendor/gram/src `
-collection:wgpu=vendor `
-out:build/$PROJECT.exe -microarch:native -o:speed "-define:VERSION=$VERSION" @args
-out:build/$PROJECT -microarch:native -o:speed "-define:VERSION=$VERSION" @args
+2 -4
View File
@@ -21,10 +21,8 @@ mkdir -p build
# Game.dll
odin build game/ -show-timings \
-collection:sindri=src \
-collection:gram=vendor/gram/src \
-collection:wgpu=vendor \
-build-mode:dynamic \
-out:build/game_tmp -microarch:native -o:minimal -use-separate-modules -define:VERSION="$VERSION-debug" -debug "$@"
-out:build/game_tmp -microarch:native -define:VERSION="$VERSION-debug" -debug "$@"
# Need to use a temp file on Linux/macOS because it first writes an empty file,
# which the engine will load before it is actually fully written.
@@ -49,7 +47,7 @@ if [ "$OPTION" = "debug" ]; then
-collection:sindri=src \
-collection:gram=vendor/gram/src \
-collection:wgpu=vendor \
-out:build/$PROJECT -microarch:native -o:minimal -use-separate-modules -define:VERSION="$VERSION-debug" -debug "$@"
-out:build/$PROJECT -microarch:native -use-separate-modules -define:VERSION="$VERSION-debug" -debug "$@"
exit 0
fi
+6 -53
View File
@@ -4,66 +4,19 @@ This document contains specifics about the workings of the Odin programming
language, dynamic linking and state management design patterns. These are
tested and validated findings, for continued reference by me.
## Compiler
Odin's compiler is demand-driver: a procedure's body is only semantically
analyzed when the proc is actually referenced.
## Dynamic Library Memory
When a program loads in a dynamic library, what happens with package globals?
Findings (macOS):
- Package globals are shared between modules, but only indirectly
- This is due to the dynamic linker merging symbols into a (single) flat namespace
- Practically this means the lib's unset package globals get shadowed by the hosts'
- The package globals are shared between the host and the lib
- After hot reloading the lib, the memory of the packge is not refreshed,
it keeps pointing to the package global of the host
Findings (Windows):
- Package globals are not shared between modules, they have their own copy
The clanker states this is due to "flat-namespace symbol interposition".
Findings (Linux):
- Package globals are not shared between modules, they have their own copy
Linux "ELF has symbol preemption: when resolving references, ld.so searches
globals scope in order — executable first, then loaded shared objects".
Conclusion: avoid package globals, or pass pointers to the dynamic library so
it can match its package globals with the host module.
## Dependency Patterns
1. Strict layering, only call downwards. If two modules need each other, one of
the modules is in a wrong layer. Move it, or extract the shared part into a
lower layer.
2. Dependency inversion: if required, define an interface in the lower layer,
upper layer registers itself.
3. Dependency Injection: Prevent dependencies via data, over includes. Pass what
a function needs as arguments instead of reaching another module's state.
4. Events instead of callbacks both ways If A and B would call each other,
have A push events into a queue and B consume them. Neither module includes
the other; they only share the event type (which lives in a lower layer).
5. Merge or split as a last resort, if two modules genuinely can't be untangled.
Sindri Engine:
```
+---------------------+ Game:
| Game | - Game
+---------------------+
|
v
+---------------------+ +---------------------+ Core:
| Core |<----+----| main | - Input
+---------------------+ | +---------------------+
| |
v |
+---------------------+ | Platform:
| Platform |<----+ - GLFW
+---------------------+ | - wgpu
| |
v |
+---------------------+ | Base:
| Base |<----+ - Hot Reload
+---------------------+ - Settings
- Event
- Keycodes
```
Windows PE has no interposition at all, every module (exe and each DLL) has its
own symbol table.
+17 -8
View File
@@ -1,10 +1,11 @@
package game
import "sindri:input"
import "core:time"
import "core:fmt"
import "sindri:base"
import "sindri:core"
import "sindri:test"
// -----------------------------------------
@@ -40,12 +41,12 @@ memory_set :: proc(mem: rawptr) {
}
@(export)
settings :: proc() -> base.Settings {
return base.Settings {
settings :: proc() -> core.Settings {
return core.Settings {
width = 960,
height = 540,
title = "WGPU Native Triangle",
mode = base.WindowMode.Windowed,
mode = core.WindowMode.Windowed,
refresh = 60,
vsync = true,
}
@@ -54,6 +55,8 @@ settings :: proc() -> base.Settings {
@(export)
init_once :: proc() {
fmt.println("init once")
test.test_proc = proc() {}
}
@(export)
@@ -62,15 +65,21 @@ init :: proc() {
g = new(Game_Memory)
memory_set(g)
test.test_proc = proc() { asd := 2 }
}
@(export)
update :: proc(dt: f32) {
fmt.println("dt:", dt)
if core.key_state(.Key_Escape) == .Press {
if input.key_state(.Key_Escape) == .Press {
g.should_close = true
}
fmt.println("GAME:", test.test)
fmt.printf("pointer: %p | %p\n", &test.test, &test.test_proc)
test.test += 1
}
@(export)
@@ -84,17 +93,17 @@ start := time.tick_now()
should_close :: proc() -> bool {
elapsed := time.tick_since(start)
seconds := time.duration_seconds(elapsed)
if seconds > 4 do return true
// if seconds > 4 do return true
return g.should_close
}
@(export)
force_reload :: proc() -> bool {
return core.key_state(.Key_F5) == .Press
return input.key_state(.Key_F5) == .Press
}
@(export)
force_restart :: proc() -> bool {
return core.key_state(.Key_F6) == .Press
return input.key_state(.Key_F6) == .Press
}
-100
View File
@@ -1,100 +0,0 @@
$ErrorActionPreference = "Stop"
$VENDOR_DIR = Join-Path $PSScriptRoot "..\vendor" | Resolve-Path
# ------------------------------------------
# Platform detection (target dir name, only used for the up-to-date check)
# Windows PowerShell 5.1 doesn't define $IsWindows/$IsMacOS/$IsLinux
if (-not (Test-Path variable:IsWindows)) { $IsWindows = $env:OS -eq "Windows_NT" }
if (-not (Test-Path variable:IsMacOS)) { $IsMacOS = $false }
if (-not (Test-Path variable:IsLinux)) { $IsLinux = $false }
if ($IsWindows) {
$os = "windows"
$extra = "-msvc"
} elseif ($IsMacOS) {
$os = "macos"
$extra = ""
} elseif ($IsLinux) {
$os = "linux"
$extra = ""
} else {
Write-Error "wgpu setup: unsupported OS"
exit 1
}
$procArch = [System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture
$arch = if ($procArch -eq [System.Runtime.InteropServices.Architecture]::Arm64) { "aarch64" } else { "x86_64" }
$odinRoot = (odin root).Trim()
$name = "wgpu-$os-$arch$extra-release"
$target = Join-Path $VENDOR_DIR "wgpu\lib\$name"
# ------------------------------------------
# WGPU version detection
if ($args.Count -gt 0 -and $args[0]) {
$WGPU_VERSION = $args[0]
} else {
$odinTypes = Join-Path $odinRoot "vendor\wgpu\wgpu_native_types.odin"
$typesContent = Get-Content $odinTypes -Raw
if ($typesContent -match 'BINDINGS_VERSION_STRING :: "([^"]*)"') {
$WGPU_VERSION = "v" + $Matches[1]
}
}
if (-not $WGPU_VERSION -or $WGPU_VERSION -eq "v") {
Write-Error "wgpu setup: could not detect the wgpu-native version"
exit 1
}
# Detect the version of the vendored wgpu bindings
$currentTypes = Join-Path $VENDOR_DIR "wgpu\wgpu_native_types.odin"
$current = $null
if (Test-Path $currentTypes) {
$cur = Get-Content $currentTypes -Raw
if ($cur -match 'BINDINGS_VERSION_STRING :: "([^"]*)"') {
$current = "v" + $Matches[1]
}
}
# Check if the vendored wgpu is already up to date
if ($current -eq $WGPU_VERSION -and (Test-Path $target)) {
exit 0
}
# ------------------------------------------
# Copy vendor/wgpu
# Remove any stale copy
if (Test-Path (Join-Path $VENDOR_DIR "wgpu")) {
Remove-Item -Recurse -Force (Join-Path $VENDOR_DIR "wgpu")
}
# Copy wgpu
$wgpuPath = Join-Path $odinRoot "vendor\wgpu"
Copy-Item -Recurse $wgpuPath $VENDOR_DIR
# Point imports at the copied vendor wgpu package
Get-ChildItem -Path (Join-Path $VENDOR_DIR "wgpu") -Recurse -Filter *.odin | ForEach-Object {
(Get-Content $_.FullName -Raw) -replace '"vendor:wgpu"', '"wgpu:wgpu"' | Set-Content $_.FullName -NoNewline
}
# ------------------------------------------
# Download
$assetBase = "https://github.com/gfx-rs/wgpu-native/releases/download/$WGPU_VERSION"
if (-not (Test-Path $target)) {
$url = "$assetBase/$name.zip"
Write-Output "wgpu setup: downloading $url"
$tmp = Join-Path ([System.IO.Path]::GetTempPath()) ([System.Guid]::NewGuid().ToString())
New-Item -ItemType Directory -Path $tmp | Out-Null
try {
Invoke-WebRequest -MaximumRedirection 5 -Uri $url -OutFile (Join-Path $tmp "wgpu.zip")
Expand-Archive -Force -Path (Join-Path $tmp "wgpu.zip") -DestinationPath $target
} finally {
Remove-Item -Recurse -Force $tmp
}
}
-268
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@@ -1,268 +0,0 @@
package base
import "base:intrinsics"
import "base:runtime"
import "core:fmt"
// -----------------------------------------
// Types
// event category, bitfield (?)
Event_Data :: union {
Window_Close_Event,
Window_Resize_Event,
Joystick_Connect_Event,
Joystick_Disconnect_Event,
Key_Press_Event,
Key_Release_Event,
Key_Repeat_Event,
Mouse_Button_Press_Event,
Mouse_Button_Release_Event,
Mouse_Position_Event,
Mouse_Scroll_Event,
}
Event :: struct {
data: Event_Data,
handled: bool,
}
Window_Close_Event :: struct {}
Window_Resize_Event :: struct {
width: i32,
height: i32,
}
Key_Press_Event :: struct {
key: Key,
mods: Mod_Set,
}
Key_Release_Event :: struct {
key: Key,
mods: Mod_Set,
}
Key_Repeat_Event :: struct {
key: Key,
mods: Mod_Set,
}
Mouse_Button_Press_Event :: struct {
button: Mouse_Button,
mods: Mod_Set,
}
Mouse_Button_Release_Event :: struct {
button: Mouse_Button,
mods: Mod_Set,
}
Mouse_Position_Event :: struct {
x_pos: f32,
y_pos: f32,
}
Mouse_Scroll_Event :: struct {
x_offset: f32,
y_offset: f32,
}
Joystick_Connect_Event :: struct {
id: i32,
}
Joystick_Disconnect_Event :: struct {
id: i32,
}
// Message Receiver
@(private)
Listener :: struct {
callback: proc(event: ^Event_Data, user_ptr: rawptr) -> bool, // return true = don't propagate
user_ptr: rawptr,
// TODO: test if hot_reload keeps the same function pointers and the listeners remain working.
// if they dont add a flag "engine_listener: bool", which engine calls should set true,
// then clear all game listeners
}
// Transfers messages between Sender and Receiver
Event_Bus :: struct {
queue: [dynamic]Event,
listeners: map[typeid][dynamic]Listener,
allocator: runtime.Allocator,
}
// -----------------------------------------
// Variables
event_bus: Event_Bus
// -----------------------------------------
// Constructor/destructor
event_bus_init :: proc(allocator := context.allocator) {
// make() doesnt allocate until there's capacity, so set it > 0
queue := make([dynamic]Event, 0, 4, allocator)
listeners := make(map[typeid][dynamic]Listener, 4, allocator)
event_bus = {
queue = queue,
listeners = listeners,
allocator = allocator,
}
}
event_bus_destroy :: proc() {
assert(event_bus.queue != nil)
assert(event_bus.listeners != nil)
for _, ls in event_bus.listeners do delete(ls)
delete(event_bus.queue)
delete(event_bus.listeners)
event_bus.queue = nil
event_bus.listeners = nil
}
// -----------------------------------------
// Public functions
event_subscribe :: proc(
$T: typeid,
callback: proc(event: ^T, user_ptr: rawptr) -> bool,
user_ptr: rawptr = nil,
) where intrinsics.type_is_variant_of(Event_Data, T) {
cb := cast(proc(_: ^Event_Data, _: rawptr) -> bool)callback // upcast
event_subscribe_raw(T, cb, user_ptr)
}
event_unsubscribe :: proc(
$T: typeid,
callback: proc(event: ^T, user_ptr: rawptr) -> bool,
user_ptr: rawptr = nil,
) where intrinsics.type_is_variant_of(Event_Data, T) {
cb := cast(proc(_: ^Event_Data, _: rawptr) -> bool)callback // upcast
event_unsubscribe_raw(T, cb, user_ptr)
}
on_event :: proc(data: Event_Data) {
assert(event_bus.queue != nil)
append(&event_bus.queue, Event{data = data})
}
// Drain all the events that have been queued up, in enqueue order
drain_event_queue :: proc() {
assert(event_bus.queue != nil)
fmt.println("toby!")
for &event in event_bus.queue {
#partial switch e in event.data {
case Window_Close_Event:
event_dispatch(Window_Close_Event, &event)
fmt.println("Close")
case Window_Resize_Event:
event_dispatch(Window_Resize_Event, &event)
fmt.println("Resize:", e.width, e.height)
case Key_Press_Event:
event_dispatch(Key_Press_Event, &event)
fmt.println("Key press", e.key, e.mods)
case Key_Release_Event:
event_dispatch(Key_Release_Event, &event)
fmt.println("Key release", e.key, e.mods)
case Key_Repeat_Event:
event_dispatch(Key_Repeat_Event, &event)
fmt.println("Key repeat", e.key, e.mods)
case Mouse_Button_Press_Event:
event_dispatch(Mouse_Button_Press_Event, &event)
fmt.println("Mouse press", e.button, e.mods)
case Mouse_Button_Release_Event:
event_dispatch(Mouse_Button_Release_Event, &event)
fmt.println("Mouse release", e.button, e.mods)
case Mouse_Position_Event:
event_dispatch(Mouse_Position_Event, &event)
fmt.printfln("Mouse pos: {}x{}", e.x_pos, e.y_pos)
case Mouse_Scroll_Event:
event_dispatch(Mouse_Scroll_Event, &event)
fmt.printfln("Mouse scroll: {}x{}", e.x_offset, e.y_offset)
case Joystick_Connect_Event:
event_dispatch(Joystick_Connect_Event, &event)
fmt.println("Joy con:", e.id)
case Joystick_Disconnect_Event:
event_dispatch(Joystick_Disconnect_Event, &event)
fmt.println("Joy dis:", e.id)
case:
panic("[event] unimplemented event")
}
}
clear(&event_bus.queue)
}
// Dispatch to the listeners registered for T, in reverse subscription order.
// First listener to return true claims the event and stops propagation
event_dispatch :: proc(
$T: typeid,
event: ^Event,
) -> bool where intrinsics.type_is_variant_of(Event_Data, T) {
assert(event_bus.listeners != nil)
ls, ok := event_bus.listeners[T]
if !ok do return false
#reverse for &l in ls {
callback := cast(proc(_: ^T, _: rawptr) -> bool)l.callback // downcast
if callback(&event.data.(T), l.user_ptr) {
event.handled = true
return true
}
}
return false
}
// -----------------------------------------
// Private functions
@(private)
event_subscribe_raw :: proc(
$T: typeid,
callback: proc(event: ^Event_Data, user_ptr: rawptr) -> bool,
user_ptr: rawptr = nil,
) where intrinsics.type_is_variant_of(Event_Data, T) {
assert(event_bus.listeners != nil)
if _, ok := event_bus.listeners[T]; !ok {
event_bus.listeners[T] = make([dynamic]Listener, event_bus.allocator)
}
append(&event_bus.listeners[T], Listener{callback, user_ptr})
}
@(private)
event_unsubscribe_raw :: proc(
$T: typeid,
callback: proc(event: ^Event_Data, user_ptr: rawptr) -> bool,
user_ptr: rawptr = nil,
) where intrinsics.type_is_variant_of(Event_Data, T) {
assert(event_bus.listeners != nil)
ls, ok := event_bus.listeners[T]
if !ok do return
for i, l in ls {
if l.callback == callback && l.user_ptr == user_ptr {
ordered_remove(&event_bus.listeners[T], i) // preserve subscription order
return
}
}
}
-25
View File
@@ -1,25 +0,0 @@
package core
import "sindri:base"
import "sindri:platform"
// -----------------------------------------
// Public functions
// Returns the state of the keyboard key
key_state :: proc(key: base.Key) -> base.Action {
return platform.os_key_state(key)
}
// Returns the state of the mouse button
mouse_button_state :: proc(button: base.Mouse_Button) -> base.Action {
return platform.os_mouse_button_state(button)
}
// Returns the position of the mouse cursor
mouse_position :: proc() -> (x_pos: f32, y_pos: f32) {
return platform.os_mouse_position()
}
// -----------------------------------------
// Private functions
@@ -1,4 +1,4 @@
package base
package core
// -----------------------------------------
+138
View File
@@ -0,0 +1,138 @@
package event
import "core:fmt"
import "sindri:input"
// -----------------------------------------
// Types
// event category, bitfield (?)
// Event_Data :: union {
Event :: union {
Window_Close_Event,
Window_Resize_Event,
Joystick_Connect_Event,
Joystick_Disconnect_Event,
Key_Press_Event,
Key_Release_Event,
Key_Repeat_Event,
Mouse_Button_Press_Event,
Mouse_Button_Release_Event,
Mouse_Position_Event,
Mouse_Scroll_Event,
}
// Event :: struct {
// data: Event_Data,
// handled: bool,
// }
Window_Close_Event :: struct {
handled: bool,
}
Window_Resize_Event :: struct {
handled: bool,
width: i32,
height: i32,
}
Joystick_Connect_Event :: struct {
handled: bool,
id: i32,
}
Joystick_Disconnect_Event :: struct {
handled: bool,
id: i32,
}
Key_Press_Event :: struct {
handled: bool,
key: input.Key,
mods: input.Mod_Set,
}
Key_Release_Event :: struct {
handled: bool,
key: input.Key,
mods: input.Mod_Set,
}
Key_Repeat_Event :: struct {
handled: bool,
key: input.Key,
mods: input.Mod_Set,
}
Mouse_Button_Press_Event :: struct {
handled: bool,
button: input.Mouse_Button,
mods: input.Mod_Set,
}
Mouse_Button_Release_Event :: struct {
handled: bool,
button: input.Mouse_Button,
mods: input.Mod_Set,
}
Mouse_Position_Event :: struct {
handled: bool,
x_pos: f32,
y_pos: f32,
}
Mouse_Scroll_Event :: struct {
handled: bool,
x_offset: f32,
y_offset: f32,
}
// -----------------------------------------
// Variables
// I want to have a list of Listeners per Event type, but this is state
// listeners: map[typeid][dynamic]Listener
// -----------------------------------------
// Public functions
// Dispatcher(Event) -> forwards to the right function
on_event :: proc(event: Event) {
fmt.println("toby!")
#partial switch e in event {
case Window_Close_Event:
fmt.println("Close")
case Window_Resize_Event:
fmt.println("Resize:", e.width, e.height)
case Key_Press_Event:
fmt.println("Key press", e.key, e.mods)
case Key_Release_Event:
fmt.println("Key release", e.key, e.mods)
case Key_Repeat_Event:
fmt.println("Key repeat", e.key, e.mods)
case Mouse_Button_Press_Event:
fmt.println("Mouse press", e.button, e.mods)
case Mouse_Button_Release_Event:
fmt.println("Mouse release", e.button, e.mods)
case Mouse_Position_Event:
fmt.printfln("Mouse pos: {}x{}", e.x_pos, e.y_pos)
case Joystick_Connect_Event:
fmt.println("Joy con:", e.id)
case Joystick_Disconnect_Event:
fmt.println("Joy dis:", e.id)
}
}
/*
Notes:
Have the events queued up into a frame buffer that gets drained at a specific time.
*/
@@ -1,11 +1,12 @@
package base
package hot_reload
import "core:c"
import "core:dynlib"
import "core:fmt"
import "core:os"
import "core:time"
import "sindri:core"
when ODIN_OS == .Windows {
LIB_EXT :: ".dll"
} else when ODIN_OS == .Darwin {
@@ -40,7 +41,7 @@ Game_API :: struct {
memory_free: proc(),
memory_size: proc() -> int,
memory_set: proc(mem: rawptr),
settings: proc() -> Settings,
settings: proc() -> core.Settings,
init_once: proc(),
init: proc(),
update: proc(_: f32),
@@ -131,20 +132,6 @@ load_game_lib :: proc(api: ^Game_API) -> bool {
"error: failed initializing symbols: {0}",
dynlib.last_error(),
)
} else {
// Odin's shared libraries don't register a constructor, so the lib's
// runtime init (@init procs like os.stdout setup) never runs on load.
// Call it explicitly.
// Windows doesn't need this: its dynamic build exports DllMain, which
// the OS calls on load and which runs _startup_runtime itself.
when ODIN_OS != .Windows {
Entry :: #type proc "c" () -> c.int
entry_ptr, entry_ok := dynlib.symbol_address(
api.lib,
"_odin_entry_point",
)
if entry_ok do (transmute(Entry)entry_ptr)()
}
}
return ok
+19
View File
@@ -0,0 +1,19 @@
package input
// -----------------------------------------
// Public functions
// Returns the state of the keyboard key
// implementation in platform package, to prevent cyclic dependency
key_state: proc(key: Key) -> Action
// Returns the state of the mouse button
// implementation in platform package, to prevent cyclic dependency
mouse_button_state: proc(button: Mouse_Button) -> Action
// Returns the position of the mouse cursor
// implementation in platform package, to prevent cyclic dependency
mouse_position: proc() -> (x_pos: f32, y_pos: f32)
// -----------------------------------------
// Private functions
@@ -1,4 +1,4 @@
package base
package input
// -----------------------------------------
+10 -18
View File
@@ -2,8 +2,9 @@ package sindri
import "core:fmt"
import "core:time"
import "sindri:test"
import "sindri:base"
import "sindri:hot_reload"
import "sindri:platform"
VERSION :: #config(VERSION, "dev")
@@ -14,16 +15,10 @@ main :: proc() {
fmt.println("hello world!")
// Hot reload development functionality
hr, err := base.hot_reload_init()
defer base.hot_reload_destroy(&hr)
hr, err := hot_reload.hot_reload_init()
defer hot_reload.hot_reload_destroy(&hr)
// Event system
base.event_bus_init()
defer base.event_bus_destroy()
base.event_subscribe(base.Key_Press_Event, test)
api := base.active_lib(&hr)
api := hot_reload.active_lib(&hr)
settings := api.settings()
// Initialize Window
@@ -41,27 +36,24 @@ main :: proc() {
gt: f64 = 0
dt: f32
for !platform.os_should_close() && !base.should_close(&hr) {
for !platform.os_should_close() && !hot_reload.should_close(&hr) {
start := time.tick_now()
platform.os_poll_events()
base.drain_event_queue()
api.update(dt)
fmt.println("MAIN:", test.test)
fmt.printf("pointer: %p | %p\n", &test.test, &test.test_proc)
platform.frame(dt)
dt = f32(time.duration_seconds(time.tick_since(start)))
gt += f64(dt)
// Hot reload
api, err = base.reload_game_lib(&hr)
api, err = hot_reload.reload_game_lib(&hr)
if err != nil do break
}
api.destroy()
}
test :: proc(e: ^base.Key_Press_Event, _: rawptr) -> bool {
fmt.println("main: @@@@@@@@@@@", e)
return true
}
+53 -43
View File
@@ -7,7 +7,9 @@ import "vendor:glfw"
import "wgpu:wgpu"
import "wgpu:wgpu/glfwglue"
import "sindri:base"
import "sindri:core"
import "sindri:event"
import "sindri:input"
// -----------------------------------------
// Types
@@ -19,7 +21,7 @@ OS :: struct {
// -----------------------------------------
// Constructor / destructor
os_init :: proc(settings: base.Settings) {
os_init :: proc(settings: core.Settings) {
if !glfw.Init() {
panic("[glfw] init failure")
}
@@ -46,6 +48,11 @@ os_init :: proc(settings: base.Settings) {
glfw.SetCursorPosCallback(state.os.window, cursor_pos_callback)
glfw.SetScrollCallback(state.os.window, scroll_callback)
glfw.SetJoystickCallback(joystick_callback)
// Register input functions
input.key_state = key_state
input.mouse_button_state = mouse_button_state
input.mouse_position = mouse_position
}
os_destroy :: proc() {
@@ -56,7 +63,7 @@ os_destroy :: proc() {
// -----------------------------------------
// Public functions
os_set_monitor :: proc(settings: base.Settings) {
os_set_monitor :: proc(settings: core.Settings) {
monitor := glfw.GetPrimaryMonitor()
x_pos: i32
y_pos: i32
@@ -133,44 +140,47 @@ os_get_surface :: proc(instance: wgpu.Instance) -> wgpu.Surface {
return glfwglue.GetSurface(instance, state.os.window)
}
os_key_state :: proc(key: base.Key) -> base.Action {
return input_action(glfw.GetKey(state.os.window, i32(key)))
}
os_mouse_button_state :: proc(button: base.Mouse_Button) -> base.Action {
return input_action(glfw.GetMouseButton(state.os.window, i32(button)))
}
os_mouse_position :: proc() -> (x_pos: f32, y_pos: f32) {
x_pos_f64, y_pos_64 := glfw.GetCursorPos(state.os.window)
return f32(x_pos_f64), f32(y_pos_64)
}
// -----------------------------------------
// Private functions
@(private = "file")
input_action :: proc(action: i32) -> base.Action {
if action == glfw.RELEASE do return base.Action.Release
else if action == glfw.PRESS do return base.Action.Press
else if action == glfw.REPEAT do return base.Action.Repeat
key_state :: proc(key: input.Key) -> input.Action {
return input_action(glfw.GetKey(state.os.window, i32(key)))
}
@(private = "file")
mouse_button_state :: proc(button: input.Mouse_Button) -> input.Action {
return input_action(glfw.GetMouseButton(state.os.window, i32(button)))
}
@(private = "file")
mouse_position :: proc() -> (x_pos: f32, y_pos: f32) {
x_pos_f64, y_pos_64 := glfw.GetCursorPos(state.os.window)
return f32(x_pos_f64), f32(y_pos_64)
}
@(private = "file")
input_action :: proc(action: i32) -> input.Action {
if action == glfw.RELEASE do return input.Action.Release
else if action == glfw.PRESS do return input.Action.Press
else if action == glfw.REPEAT do return input.Action.Repeat
when ODIN_DEBUG do panic("[glfw] unknown action")
return .None
}
@(private = "file")
input_key :: proc(key: i32) -> base.Key {
return base.Key(key) // values match
input_key :: proc(key: i32) -> input.Key {
return input.Key(key) // values match
}
@(private = "file")
input_mod_set :: proc(mods: i32) -> (set: base.Mod_Set) {
return transmute(base.Mod_Set)i8(mods & 0x3f) // values match bit position
input_mod_set :: proc(mods: i32) -> (set: input.Mod_Set) {
return transmute(input.Mod_Set)i8(mods & 0x3f) // values match bit position
}
@(private = "file")
input_mouse_button :: proc(button: i32) -> base.Mouse_Button {
return base.Mouse_Button(button) // values match
input_mouse_button :: proc(button: i32) -> input.Mouse_Button {
return input.Mouse_Button(button) // values match
}
// Error callback
@@ -184,7 +194,7 @@ error_callback :: proc "c" (error: i32, description: cstring) {
@(private = "file")
window_close_callback :: proc "c" (window: glfw.WindowHandle) {
context = state.ctx
base.on_event(base.Window_Close_Event{})
event.on_event(event.Window_Close_Event{})
} // GLFWwindowclosefun
// Window resize callback
@@ -201,24 +211,24 @@ key_callback :: proc "c" (
) {
context = state.ctx
if action == glfw.PRESS {
base.on_event(
base.Key_Press_Event {
event.on_event(
event.Key_Press_Event {
key = input_key(key),
mods = input_mod_set(mods),
},
)
}
if action == glfw.RELEASE {
base.on_event(
base.Key_Release_Event {
event.on_event(
event.Key_Release_Event {
key = input_key(key),
mods = input_mod_set(mods),
},
)
}
if action == glfw.REPEAT {
base.on_event(
base.Key_Repeat_Event {
event.on_event(
event.Key_Repeat_Event {
key = input_key(key),
mods = input_mod_set(mods),
},
@@ -234,16 +244,16 @@ mouse_button_callback :: proc "c" (
) {
context = state.ctx
if action == glfw.PRESS {
base.on_event(
base.Mouse_Button_Press_Event {
event.on_event(
event.Mouse_Button_Press_Event {
button = input_mouse_button(button),
mods = input_mod_set(mods),
},
)
}
if action == glfw.RELEASE {
base.on_event(
base.Mouse_Button_Release_Event {
event.on_event(
event.Mouse_Button_Release_Event {
button = input_mouse_button(button),
mods = input_mod_set(mods),
},
@@ -258,8 +268,8 @@ cursor_pos_callback :: proc "c" (
x_pos, y_pos: f64,
) {
context = state.ctx
base.on_event(
base.Mouse_Position_Event{x_pos = f32(x_pos), y_pos = f32(y_pos)},
event.on_event(
event.Mouse_Position_Event{x_pos = f32(x_pos), y_pos = f32(y_pos)},
)
} // GLFWcursorposfun
@@ -270,8 +280,8 @@ scroll_callback :: proc "c" (
x_offset, y_offset: f64,
) {
context = state.ctx
base.on_event(
base.Mouse_Scroll_Event {
event.on_event(
event.Mouse_Scroll_Event {
x_offset = f32(x_offset),
y_offset = f32(y_offset),
},
@@ -283,9 +293,9 @@ scroll_callback :: proc "c" (
joystick_callback :: proc "c" (id, connected: i32) {
context = state.ctx
if connected == glfw.CONNECTED {
base.on_event(base.Joystick_Connect_Event{id = id})
event.on_event(event.Joystick_Connect_Event{id = id})
} else {
base.on_event(base.Joystick_Disconnect_Event{id = id})
event.on_event(event.Joystick_Disconnect_Event{id = id})
}
} // GLFWjoystickfun
+2 -2
View File
@@ -6,7 +6,7 @@ import "core:slice"
import "wgpu:wgpu"
import "sindri:base"
import "sindri:core"
// -----------------------------------------
// Variables
@@ -33,7 +33,7 @@ state: struct {
// -----------------------------------------
// Constructor/destructor
instance_init :: proc(settings: base.Settings) {
instance_init :: proc(settings: core.Settings) {
state.ctx = context
wgpu.SetLogCallback(log_callback, nil)
+5
View File
@@ -0,0 +1,5 @@
package test
test: int = 0
test_proc: proc()