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10 Commits
Author SHA1 Message Date
Riyyi 089ee28682 Add naming conventions to docs 2026-09-28 20:50:59 +02:00
Riyyi 9ead998a3b Change build scripts to Odin via brokkr 2026-09-28 20:50:59 +02:00
Riyyi bf668d6177 Add nobuild dependency 2026-09-27 10:58:53 +02:00
Riyyi f85ad5e98f Fix loop 2026-09-20 18:33:41 +02:00
Riyyi cbc320b7f5 Add event listener subscribe/unsubsribe system 2026-09-20 18:26:09 +02:00
Riyyi 22be96ee45 Refactor modules architecture 2026-09-17 22:09:05 +02:00
Riyyi eb495f67c2 Random stuff 2026-09-17 21:26:19 +02:00
Riyyi 5cc4f9c7f5 Fix Linux dynamic library init 2026-09-17 21:25:16 +02:00
Riyyi b436c4dff2 Add Windows build script 2026-09-17 21:24:23 +02:00
Riyyi 43bd34a505 Add odin.md doc 2026-09-17 21:21:00 +02:00
22 changed files with 1143 additions and 387 deletions
+7 -2
View File
@@ -2,7 +2,12 @@
.DS_Store
build
build.exe
build.exe.old
build.old
# Directories
build
vendor/wgpu
out/
vendor/wgpu/
+4 -1
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@@ -1,3 +1,6 @@
[submodule "sindri/vendor/gram"]
[submodule "vendor/brokkr"]
path = vendor/brokkr
url = https://codeberg.org/chivvii/brokkr.git
[submodule "vendor/gram"]
path = vendor/gram
url = https://github.com/riyyi/gram.git
+8 -4
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@@ -10,14 +10,18 @@ Game engine.
### Dependencies
- `git`
- `odin`
- `sh` a POSIX compatible shell
- `unzip` on macOS or Linux
### Building
```sh
./build.sh
./build.sh debug
./build.sh # debug game and engine (default)
./build.sh -debug # debug game and engine
./build.sh -release # build game and engine
./build.sh -run # run game
./build.sh -fmt # format sources
```
## Contributing
@@ -35,7 +39,7 @@ vendor
- miniaudio
- microui (temp)
- box3d?
- build.sh -> build.odin
- build.sh -> bootstrap shim for `compile/build.odin`
## Hot Reload
+12
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@@ -0,0 +1,12 @@
$ErrorActionPreference = "Stop"
Set-Location $PSScriptRoot
$exe = Join-Path $PSScriptRoot "build.exe"
if (-not (Test-Path $exe)) {
& odin build compile/build.odin -file ("-out:" + $exe)
}
& $exe @args
Set-Location -
+5 -50
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@@ -2,57 +2,12 @@
set -eu
PROJECT="sindri"
VERSION="dev-$(date -u '+%Y-%m-%d')-$(git rev-parse --short HEAD)"
cd -- "$(dirname -- "$0")"
OPTION="${1:-}"
shift
# ------------------------------------------
# Setup compiled wgpu binary
./scripts/wgpu-init.sh
# ------------------------------------------
# Game compile
mkdir -p build
# Game.dll
odin build game/ -show-timings \
-collection:sindri=src \
-build-mode:dynamic \
-out:build/game_tmp -microarch:native -define:VERSION="$VERSION-debug" -debug "$@"
# Need to use a temp file on Linux/macOS because it first writes an empty file,
# which the engine will load before it is actually fully written.
[ "$(uname -s)" = "Darwin" ] && LIB_EXT="dylib" || LIB_EXT="so"
[ -f "build/game_tmp.$LIB_EXT" ] || {
echo "error: build produced no game lib.$LIB_EXT" >&2
exit 1
}
mv -f "build/game_tmp.$LIB_EXT" "build/game.$LIB_EXT"
# ------------------------------------------
# Engine compile
# If the executable is already running, then don't try to build and start it.
if pgrep -x $PROJECT >/dev/null; then
echo "Hot reloading..."
exit 0
if [ ! -x ./build ]; then
odin build compile/build.odin -file -out:build
fi
if [ "$OPTION" = "debug" ]; then
odin build src/ -show-timings \
-collection:sindri=src \
-collection:gram=vendor/gram/src \
-collection:wgpu=vendor \
-out:build/$PROJECT -microarch:native -use-separate-modules -define:VERSION="$VERSION-debug" -debug "$@"
exit 0
fi
./build "$@"
odin build src/ -show-timings \
-collection:sindri=src \
-collection:gram=vendor/gram/src \
-collection:wgpu=vendor \
-out:build/$PROJECT -microarch:native -o:speed -define:VERSION="$VERSION" "$@"
cd - > /dev/null
+630
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@@ -0,0 +1,630 @@
package build
import "core:flags"
import "core:fmt"
import "core:log"
import "core:os"
import "core:path/filepath"
import "core:slice"
import "core:strings"
import "core:time"
import "../vendor/brokkr"
when ODIN_OS == .Windows {
LIB_EXT :: ".dll"
OS_NAME :: "windows"
} else when ODIN_OS == .Darwin {
LIB_EXT :: ".dylib"
OS_NAME :: "macos"
} else {
LIB_EXT :: ".so"
OS_NAME :: "linux"
}
when ODIN_ARCH == .amd64 {
ARCH_NAME :: "x86_64"
} else when ODIN_ARCH == .arm64 {
ARCH_NAME :: "aarch64"
}
PROJECT_NAME :: "sindri"
BUILD_DIRECTORY :: "out/"
GAME_SRC_DIR :: "game/"
GAME_LIB_PATH :: BUILD_DIRECTORY + "game" + LIB_EXT
GAME_LIB_TMP_PATH :: BUILD_DIRECTORY + "game_tmp" + LIB_EXT
ENGINE_DIR :: "src/"
ENGINE_OUTPUT :: BUILD_DIRECTORY + PROJECT_NAME
BUILD_INPUT_FILES :: []string{"compile/build.odin"}
// -----------------------------------------
// Types
Options :: struct {
debug: bool `args:"optional" usage:"Build project in debug-mode."`,
release: bool `args:"optional" usage:"Build project in release-mode."`,
run: bool `args:"optional" usage:"Run project."`,
wgpu_init: bool `args:"optional" usage:"Prepare wgpu-native."`,
wgpu_version: string `args:"optional" usage:"Override the wgpu release version to init."`,
fmt: bool `args:"optional" usage:"Run odinfmt."`,
pre_commit: bool `args:"optional" usage:"Run git pre-commit hook."`,
overflow: [dynamic]string `args:"manifold" usage:"Extra arguments passed through to the odin build calls."`,
}
// -----------------------------------------
// Main
main :: proc() {
// Create logger
context.logger = log.create_console_logger(
.Warning,
{.Level, .Terminal_Color},
"build",
)
defer log.destroy_console_logger(context.logger)
// Change working directory
chdir_project_root()
brokkr.auto_rebuild(..BUILD_INPUT_FILES)
opts: Options
flags.parse_or_exit(&opts, os.args, .Unix)
if opts.debug do build_project(true, opts.overflow[:])
if opts.release do build_project(false, opts.overflow[:])
if opts.run do run_project(opts.overflow[:])
if opts.wgpu_init do wgpu_init(opts.wgpu_version)
if opts.fmt do format_source()
if opts.pre_commit do pre_commit()
// Fallback to building project, if no option provided
if len(os.args) - 1 == len(opts.overflow) {
build_project(true, opts.overflow[:])
}
}
// -----------------------------------------
// Build project
// Build the game library ('game/') and the engine ('src/')
build_project :: proc(debug: bool, odin_extra_args: []string) {
version := project_version()
// Setup compiled wgpu binary
wgpu_init()
// ----------------------------------------
// Game compile
build_game(debug, version, odin_extra_args)
// ----------------------------------------
// Engine compile
// If the executable is already running, don't try to build and start it
if engine_is_running() {
fmt.println("Hot reloading...")
return
}
build_engine(debug, version, odin_extra_args)
}
// Shared builder between game/engine
build_common :: proc(
dir: string,
debug: bool,
version: string,
extra_args: []string,
) -> brokkr.Builder {
b := brokkr.builder_make()
brokkr.build(&b, dir)
brokkr.append(&b, "-show-timings")
brokkr.collection(&b, PROJECT_NAME, "src")
brokkr.collection(&b, "gram", "vendor/gram/src")
brokkr.collection(&b, "wgpu", "vendor")
brokkr.append(&b, "-microarch:native")
brokkr.opt(&b, debug ? .Minimal : .Speed)
brokkr.define(
&b,
"VERSION",
debug ? fmt.tprintf("%v-debug", version) : version,
)
if debug {
brokkr.debug(&b)
brokkr.append(&b, "-use-separate-modules")
}
for arg in extra_args {
brokkr.append(&b, arg)
}
return b
}
// Build the game as a dynamic library loaded by the engine
build_game :: proc(debug: bool, version: string, extra_args: []string) {
b := build_common(GAME_SRC_DIR, debug, version, extra_args)
defer brokkr.builder_destroy(&b)
brokkr.mode(&b, .Dynamic)
// Use a temp file because it first writes an empty file, which the engine
// would load before it is actually fully written
brokkr.out(&b, GAME_LIB_TMP_PATH)
if err := brokkr.execute(&b); err != nil {
os.exit(1)
}
if !os.is_file(GAME_LIB_TMP_PATH) {
die("build produced no game lib %q", GAME_LIB_TMP_PATH)
}
os.rename(GAME_LIB_TMP_PATH, GAME_LIB_PATH)
}
// Build the engine executable
build_engine :: proc(debug: bool, version: string, extra_args: []string) {
b := build_common(ENGINE_DIR, debug, version, extra_args)
defer brokkr.builder_destroy(&b)
brokkr.out(&b, output_path(ENGINE_OUTPUT))
if err := brokkr.execute(&b); err != nil {
os.exit(1)
}
}
run_project :: proc(extra_args: []string) {
// Build project if it wasnt already
if !os.exists(ENGINE_OUTPUT) ||
!os.exists(GAME_LIB_PATH) { build_project(true, {}) }
cmd := []string{output_path(ENGINE_OUTPUT)}
line := slice.concatenate(
[][]string{cmd, extra_args},
context.temp_allocator,
)
process, s_err := os.process_start(
{
command = line,
stdin = os.stdin,
stdout = os.stdout,
stderr = os.stderr,
},
)
if s_err != nil {
die("failed to start project process: %v", os.error_string(s_err))
}
res, w_err := os.process_wait(process)
if w_err != nil {
die("failed to wait for project process: %v", os.error_string(w_err))
}
if !res.success {
die("project process failed with exit code: %v", res.exit_code)
}
os.exit(res.exit_code)
}
// -----------------------------------------
// wgpu setup
// Prepare wgpu for usage: download, unzip, copy vendor code
wgpu_init :: proc(version_override := "") {
when ODIN_OS == .Windows {
target_name :=
"wgpu-" + OS_NAME + "-" + ARCH_NAME + "-msvc" + "-release"
} else {
target_name := "wgpu-" + OS_NAME + "-" + ARCH_NAME + "-release"
}
target := join_path({"vendor", "wgpu", "lib", target_name})
// ----------------------------------------
// wgpu version detection
// Detect the wgpu-native version the bundled bindings expect
odin_root, ok, _ := exec([]string{"odin", "root"})
if !ok do os.exit(1)
defer delete(odin_root)
wgpu_version := version_override
if len(wgpu_version) == 0 {
v, found := bindings_version_from_file(
join_path({odin_root, "vendor", "wgpu", "wgpu_native_types.odin"}),
)
if !found {
die("wgpu setup: could not detect the wgpu-native version")
}
wgpu_version = fmt.tprintf("v%v", v)
}
// Detect the version of the vendored wgpu bindings
current := ""
if wgpu_types_path := join_path(
{"vendor", "wgpu", "wgpu_native_types.odin"},
); os.is_file(wgpu_types_path) {
if ver, found := bindings_version_from_file(wgpu_types_path); found {
current = fmt.tprintf("v%v", ver)
}
}
// Check if the vendored wgpu is already up to date
if current == wgpu_version && os.is_dir(target) {
return
}
// ----------------------------------------
// Copy vendor/wgpu
// Remove any stale copy.
os.remove_all("vendor/wgpu")
// Copy wgpu from the odin installation.
os.copy_directory_all(
"vendor/wgpu",
join_path({odin_root, "vendor", "wgpu"}),
)
chmod_recursively("vendor/wgpu")
// Point imports at the copied vendor wgpu package.
rewrite_imports("vendor/wgpu", `"vendor:wgpu"`, `"wgpu:wgpu"`)
// ----------------------------------------
// Download
if !os.is_dir(target) {
url := fmt.tprintf(
"https://github.com/gfx-rs/wgpu-native/releases/download/%v/%v.zip",
wgpu_version,
target_name,
)
fmt.println("wgpu setup: downloading", url)
tmp_dir, err := os.make_directory_temp(
"",
"out-tmp-*",
context.temp_allocator,
)
if err != nil {
die(
"wgpu setup: failed to create a temporary directory: %v",
os.error_string(err),
)
}
defer os.remove_all(tmp_dir)
zip_path := join_path({tmp_dir, "wgpu.zip"})
when ODIN_OS == .Windows {
if dl_err := brokkr.execute_command(
[]string {
"powershell",
"-NoProfile",
"-Command",
fmt.tprintf(
"$ProgressPreference='SilentlyContinue'; Invoke-WebRequest -UseBasicParsing -Uri %q -OutFile %q",
url,
zip_path,
),
},
); dl_err != nil {
die("wgpu setup: failed to download wgpu-native release")
}
} else {
if dl_err := brokkr.execute_command(
[]string{"curl", "-fL", "--retry", "3", "-o", zip_path, url},
); dl_err != nil {
die("wgpu setup: failed to download wgpu-native release")
}
}
when ODIN_OS == .Windows {
// Uses the PowerShell cmdlet the same way scripts/wgpu-init.ps1 did.
if ex_err := brokkr.execute_command(
[]string {
"powershell",
"-NoProfile",
"-Command",
fmt.tprintf(
"Expand-Archive -Force -Path %q -DestinationPath %q",
zip_path,
target,
),
},
); ex_err != nil {
die("wgpu setup: failed to extract wgpu-native release")
}
} else {
// Matches scripts/wgpu-init.sh.
if ex_err := brokkr.execute_command(
[]string{"unzip", "-o", "-q", zip_path, "-d", target},
); ex_err != nil {
die("wgpu setup: failed to extract wgpu-native release")
}
}
}
}
// Extracts the wgpu-native version from BINDINGS_VERSION_STRING
bindings_version_from_file :: proc(
path: string,
) -> (
version: string,
found: bool,
) {
if !os.is_file(path) do return
data, err := os.read_entire_file(path, context.temp_allocator)
if err != nil do return
s := string(data)
id := strings.index(s, "BINDINGS_VERSION_STRING")
if id == -1 do return
quote_start := strings.index(s[id:], `"`)
if quote_start == -1 do return
quote_start += id
quote_end := strings.index(s[quote_start + 1:], `"`)
if quote_end == -1 do return
quote_end += quote_start + 1
version = s[quote_start + 1:quote_end]
found = len(version) != 0
return
}
// 'chmod -R +w' equivalent: makes everything under 'path' writable,
// keeping every other permission bit
chmod_recursively :: proc(path: string) {
when ODIN_OS == .Windows {
return
} else {
info, err := os.stat(path, context.temp_allocator)
if err != nil {
die(
"wgpu setup: failed to stat %q: %v",
path,
os.error_string(err),
)
}
// Add writable (+w)
if err := os.change_mode(path, info.mode + os.Permissions_Write_All);
err != nil {
die("wgpu setup: chmod %q failed: %v", path, os.error_string(err))
}
// Recurse into directories
if info.type == .Directory {
entries, read_err := os.read_directory_by_path(
path,
-1,
context.temp_allocator,
)
if read_err != nil {
die(
"wgpu setup: failed to read %q: %v",
path,
os.error_string(read_err),
)
}
for entry in entries {
if entry.name == "." || entry.name == ".." do continue
chmod_recursively(join_path({path, entry.name}))
}
}
}
}
// Replaces 'old_import' with 'new_import' in every '.odin' file under 'path'
rewrite_imports :: proc(path: string, old_import, new_import: string) {
info, err := os.stat(path, context.temp_allocator)
if err != nil {
die("wgpu setup: failed to stat %q: %v", path, os.error_string(err))
}
// Recurse into directories
if info.type == .Directory {
entries, read_err := os.read_directory_by_path(
path,
-1,
context.temp_allocator,
)
if read_err != nil {
die(
"wgpu setup: failed to read %q: %v",
path,
os.error_string(read_err),
)
}
for entry in entries {
if entry.name == "." || entry.name == ".." do continue
rewrite_imports(
join_path({path, entry.name}),
old_import,
new_import,
)
}
return
}
if info.type != .Regular || !strings.ends_with(info.name, ".odin") do return
data, read_err := os.read_entire_file(path, context.temp_allocator)
if read_err != nil {
die(
"wgpu setup: failed to read %q: %v",
path,
os.error_string(read_err),
)
}
replacement, was_allocation := strings.replace_all(
string(data),
old_import,
new_import,
context.temp_allocator,
)
if was_allocation {
if write_err := os.write_entire_file(path, replacement);
write_err != nil {
die(
"wgpu setup: failed to write %q: %v",
path,
os.error_string(write_err),
)
}
}
}
// -----------------------------------------
// Formatting
// Run `odinfmt -w` on source directory
format_source :: proc() {
for dir in ([]string{GAME_SRC_DIR, ENGINE_DIR}) {
err := brokkr.execute_command([]string{"odinfmt", "-w", dir})
if err != nil do os.exit(1)
}
}
// -----------------------------------------
// Git pre-commit hook
pre_commit :: proc() {
err := brokkr.execute_command(
[]string{"git", "stash", "push", "--keep-index", "--quiet"},
)
if err != nil do os.exit(1)
format_source()
err = brokkr.execute_command([]string{"git", "diff", "--quiet"})
if err != nil {
log.error("formatting changed staged files; commit aborted")
_ = brokkr.execute_command([]string{"git", "checkout", "--", "."})
_ = brokkr.execute_command([]string{"git", "stash", "pop", "--quiet"})
os.exit(1)
}
err = brokkr.execute_command([]string{"git", "stash", "pop", "--quiet"})
if err != nil do os.exit(1)
}
// -----------------------------------------
// Helpers
// Log an error and exit(1)
die :: proc(fmt_str: string, args: ..any, loc := #caller_location) -> ! {
log.errorf(fmt_str, ..args, location = loc)
os.exit(1)
}
// Change working directory to project root
chdir_project_root :: proc() {
// Get full path
binary_path, abs_err := filepath.abs(os.args[0])
if abs_err != nil {
die(
"failed to get absolute binary path %q: %v",
os.args[0],
os.error_string(abs_err),
)
}
// Set working directory to project root
project_root_dir := filepath.dir(binary_path)
if err := os.set_working_directory(project_root_dir); err != nil {
die(
"failed to change working directory to %q: %v",
project_root_dir,
os.error_string(err),
)
}
// Set program argument to the full path of the binary
os.args[0] = binary_path
}
// Check if engine (executable named `Project_Name`) is already running
engine_is_running :: proc() -> bool {
when ODIN_OS == .Windows {
out, ok := exec(
[]string {
"tasklist",
"/FI",
("IMAGENAME eq " + PROJECT_NAME + ".exe"),
"/NH",
},
)
if !ok do return false
return strings.contains(string(out), PROJECT_NAME + ".exe")
} else {
_, ok, code := exec([]string{"pgrep", "-x", PROJECT_NAME}, false)
if !ok do return false
return code == 0
}
}
// Runs a command. Use this over brokkr.execute_command when you need to
// capture the contents of stdout, or the return code
exec :: proc(
cmd: []string,
print_error := true,
) -> (
out: string,
ok: bool,
code: int,
) {
state, stdout, stderr, err := os.process_exec(
{command = cmd},
context.temp_allocator,
)
defer delete(stdout, context.temp_allocator)
defer delete(stderr, context.temp_allocator)
if err != nil {
log.errorf("exec failed %v: %v", cmd, os.error_string(err))
return "", false, 1
}
if state.exit_code != 0 {
if print_error {
log.errorf("exec failed %v: %s", cmd, stderr)
}
return "", false, state.exit_code
}
str, a_err := strings.clone_from_bytes(stdout)
if a_err != nil {
return "", false, 1
}
return strings.trim_space(str), true, 0
}
// Joins segments into a full path, ex: {"a", "b", "c"} -> a/b/c
join_path :: proc(elems: []string) -> string {
joined, err := filepath.join(elems, context.temp_allocator)
if err != nil {
die("failed to join path %v: %v", elems, os.error_string(err))
}
return joined
}
output_path :: proc(binary_path: string) -> string {
when ODIN_OS == .Windows {
return binary_path + ".exe"
}
return binary_path
}
// Get project version, example: `dev-2026-09-23-a4084b3`
project_version :: proc() -> string {
commit, ok, _ := exec([]string{"git", "rev-parse", "--short", "HEAD"})
if !ok do os.exit(1)
defer delete(commit)
buf: [time.MIN_YYYY_DATE_LEN]u8
date := time.to_string_yyyy_mm_dd(time.now(), buf[:])
return fmt.tprintf("dev-%v-%v", date, commit)
}
+93
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@@ -0,0 +1,93 @@
# Odin
This document contains specifics about the workings of the Odin programming
language, dynamic linking and state management design patterns. These are
tested and validated findings, for continued reference by me.
## Compiler
Odin's compiler is demand-driver: a procedure's body is only semantically
analyzed when the proc is actually referenced. They are syntactically checked
always.
## Dynamic Library Memory
When a program loads in a dynamic library, what happens with package globals?
Findings (macOS):
- Package globals are shared between modules, but only indirectly
- This is due to the dynamic linker merging symbols into a (single) flat namespace
- Practically this means the lib's unset package globals get shadowed by the hosts'
- After hot reloading the lib, the memory of the packge is not refreshed,
it keeps pointing to the package global of the host
Findings (Windows):
- Package globals are not shared between modules, they have their own copy
Findings (Linux):
- Package globals are not shared between modules, they have their own copy
Conclusion: avoid package globals, or pass pointers to the dynamic library so
it can match its package globals with the host module.
## Dependency Patterns
1. Strict layering, only call downwards. If two modules need each other, one of
the modules is in a wrong layer. Move it, or extract the shared part into a
lower layer.
2. Dependency inversion: if required, define an interface in the lower layer,
upper layer registers itself.
3. Dependency Injection: Prevent dependencies via data, over includes. Pass what
a function needs as arguments instead of reaching another module's state.
4. Events instead of callbacks both ways If A and B would call each other,
have A push events into a queue and B consume them. Neither module includes
the other; they only share the event type (which lives in a lower layer).
5. Merge or split as a last resort, if two modules genuinely can't be untangled.
Sindri Engine:
```
+---------------------+ Game:
| Game | - Game
+---------------------+
|
v
+---------------------+ +---------------------+ Core:
| Core |<----+----| main | - Input
+---------------------+ | +---------------------+
| |
v |
+---------------------+ | Platform:
| Platform |<----+ - GLFW
+---------------------+ | - wgpu
| |
v |
+---------------------+ | Base:
| Base |<----+ - Hot Reload
+---------------------+ - Settings
- Event
- Keycodes
```
## Logging strategy
From the docs:
> While it is ok for simple apps to use the core:fmt package, libraries and
> complex apps should prefer the core:log package. By using the implicit logger
> library and application authors allow the caller to decide how to process log
> messages.
## Naming Conventions
From core.odin:
> In general, Ada_Case for types and snake_case for values
>
> - Package Name: snake_case (but prefer single word)
> - Import Name: snake_case (but prefer single word)
> - Types: Ada_Case
> - Enum Values: Ada_Case
> - Procedures: snake_case
> - Local Variables: snake_case
> - Constant Variables: SCREAMING_SNAKE_CASE
-6
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@@ -1,6 +0,0 @@
#!/bin/sh
set -e
odinfmt -w src/ > /dev/null
# odinfmt -w tests/ > /dev/null
+10 -11
View File
@@ -1,15 +1,15 @@
package game
import "sindri:input"
import "core:time"
import "core:fmt"
import "core:time"
import "sindri:base"
import "sindri:core"
// -----------------------------------------
Game_Memory :: struct {
should_close: bool
should_close: bool,
}
g: ^Game_Memory
@@ -40,12 +40,12 @@ memory_set :: proc(mem: rawptr) {
}
@(export)
settings :: proc() -> core.Settings {
return core.Settings {
settings :: proc() -> base.Settings {
return base.Settings {
width = 960,
height = 540,
title = "WGPU Native Triangle",
mode = core.WindowMode.Windowed,
mode = base.WindowMode.Windowed,
refresh = 60,
vsync = true,
}
@@ -61,13 +61,14 @@ init :: proc() {
fmt.println("hello from .dll!")
g = new(Game_Memory)
memory_set(g)
}
@(export)
update :: proc(dt: f32) {
fmt.println("dt:", dt)
if input.key_state(.Key_Escape) == .Press {
if core.key_state(.Key_Escape) == .Press {
g.should_close = true
}
}
@@ -90,12 +91,10 @@ should_close :: proc() -> bool {
@(export)
force_reload :: proc() -> bool {
// TODO: read keypress
return false
return core.key_state(.Key_F5) == .Press
}
@(export)
force_restart :: proc() -> bool {
// TODO: read keypress
return false
return core.key_state(.Key_F6) == .Press
}
+3 -14
View File
@@ -1,18 +1,7 @@
#!/bin/sh
set -eu
SCRIPT_DIR=$(CDPATH='' cd -- "$(dirname -- "$0")" && pwd)
git stash push --keep-index --quiet
"$SCRIPT_DIR/../fmt.sh"
if ! git diff --quiet; then
echo "Formatting changed staged files; commit aborted."
git checkout -- "$SCRIPT_DIR/.."
git stash pop --quiet
exit 1
fi
# "$SCRIPT_DIR/../test.sh"
git stash pop --quiet
exec "$SCRIPT_DIR/../build.sh" -pre-commit
-100
View File
@@ -1,100 +0,0 @@
#!/bin/sh
SCRIPT_DIR=$(CDPATH='' cd -- "$(dirname -- "$0")" && pwd)
VENDOR_DIR="$SCRIPT_DIR/../vendor"
# ------------------------------------------
# Platform detection
# OS detection
case "$(uname -s)" in
Darwin)
os="macos"
;;
Linux)
os="linux"
;;
MINGW* | MSYS* | CYGWIN*)
os="windows"
extra="-msvc"
;;
*)
echo "wgpu setup: unsupported OS '$(uname -s)'" >&2
exit 1
;;
esac
# Arch detection
case "$(uname -m)" in
arm64 | aarch64)
arch="aarch64"
;;
x86_64 | amd64)
arch="x86_64"
;;
*)
echo "wgpu setup: unsupported arch '$(uname -m)'" >&2
exit 1
;;
esac
# Download filename
name="wgpu-${os}-${arch}${extra:-}-release"
# Compiler filename: lib/wgpu-macos-aarch64-release/lib/libwgpu_native.a
target="$VENDOR_DIR/wgpu/lib/$name"
# ------------------------------------------
# WGPU version detection
# Detect the wgpu-native version the bundled bindings expect, can be overridden
if [ "$1" != "" ]; then
WGPU_VERSION="$1"
else
WGPU_VERSION="v$(sed -n 's/.*BINDINGS_VERSION_STRING :: "\([^"]*\)".*/\1/p' "$(odin root)/vendor/wgpu/wgpu_native_types.odin")"
fi
if [ "$WGPU_VERSION" = "v" ]; then
echo "wgpu setup: could not detect the wgpu-native version" >&2
exit 1
fi
# Detect the version of the vendored wgpu bindings
current="v$(sed -n 's/.*BINDINGS_VERSION_STRING :: "\([^"]*\)".*/\1/p' "$VENDOR_DIR/wgpu/wgpu_native_types.odin" 2> /dev/null)"
# Check if the vendored wgpu is already up to date
if [ "$current" = "$WGPU_VERSION" ] && [ -d "$target" ]; then
exit 0
fi
# ------------------------------------------
# Copy vendor/wgpu
# Remove any stale copy
rm -rf "$VENDOR_DIR/wgpu"
# Copy wgpu
wgpu_path="$(odin root)/vendor/wgpu"
cp -r "$wgpu_path" "$VENDOR_DIR"
chmod -R +w "$VENDOR_DIR/wgpu"
# Point imports at the copied vendor wgpu package
grep -rl '"vendor:wgpu"' "$VENDOR_DIR/wgpu" --include='*.odin' |
while IFS= read -r file; do
sed 's|"vendor:wgpu"|"wgpu:wgpu"|g' "$file" >"$file.tmp" && mv "$file.tmp" "$file"
done
# ------------------------------------------
# Download
ASSET_BASE="https://github.com/gfx-rs/wgpu-native/releases/download/${WGPU_VERSION}"
# Download
if [ ! -d "$target" ]; then
url="${ASSET_BASE}/${name}.zip"
echo "wgpu setup: downloading $url"
tmp=$(mktemp -d)
trap 'rm -rf "$tmp"' EXIT
curl -fL --retry 3 -o "$tmp/wgpu.zip" "$url"
unzip -o -q "$tmp/wgpu.zip" -d "$target"
fi
+268
View File
@@ -0,0 +1,268 @@
package base
import "base:intrinsics"
import "base:runtime"
import "core:fmt"
// -----------------------------------------
// Types
// event category, bitfield (?)
Event_Data :: union {
Window_Close_Event,
Window_Resize_Event,
Joystick_Connect_Event,
Joystick_Disconnect_Event,
Key_Press_Event,
Key_Release_Event,
Key_Repeat_Event,
Mouse_Button_Press_Event,
Mouse_Button_Release_Event,
Mouse_Position_Event,
Mouse_Scroll_Event,
}
Event :: struct {
data: Event_Data,
handled: bool,
}
Window_Close_Event :: struct {}
Window_Resize_Event :: struct {
width: i32,
height: i32,
}
Key_Press_Event :: struct {
key: Key,
mods: Mod_Set,
}
Key_Release_Event :: struct {
key: Key,
mods: Mod_Set,
}
Key_Repeat_Event :: struct {
key: Key,
mods: Mod_Set,
}
Mouse_Button_Press_Event :: struct {
button: Mouse_Button,
mods: Mod_Set,
}
Mouse_Button_Release_Event :: struct {
button: Mouse_Button,
mods: Mod_Set,
}
Mouse_Position_Event :: struct {
x_pos: f32,
y_pos: f32,
}
Mouse_Scroll_Event :: struct {
x_offset: f32,
y_offset: f32,
}
Joystick_Connect_Event :: struct {
id: i32,
}
Joystick_Disconnect_Event :: struct {
id: i32,
}
// Message Receiver
@(private)
Listener :: struct {
callback: proc(event: ^Event_Data, user_ptr: rawptr) -> bool, // return true = don't propagate
user_ptr: rawptr,
// TODO: test if hot_reload keeps the same function pointers and the listeners remain working.
// if they dont add a flag "engine_listener: bool", which engine calls should set true,
// then clear all game listeners
}
// Transfers messages between Sender and Receiver
Event_Bus :: struct {
queue: [dynamic]Event,
listeners: map[typeid][dynamic]Listener,
allocator: runtime.Allocator,
}
// -----------------------------------------
// Variables
event_bus: Event_Bus
// -----------------------------------------
// Constructor/destructor
event_bus_init :: proc(allocator := context.allocator) {
// make() doesnt allocate until there's capacity, so set it > 0
queue := make([dynamic]Event, 0, 4, allocator)
listeners := make(map[typeid][dynamic]Listener, 4, allocator)
event_bus = {
queue = queue,
listeners = listeners,
allocator = allocator,
}
}
event_bus_destroy :: proc() {
assert(event_bus.queue != nil)
assert(event_bus.listeners != nil)
for _, ls in event_bus.listeners do delete(ls)
delete(event_bus.queue)
delete(event_bus.listeners)
event_bus.queue = nil
event_bus.listeners = nil
}
// -----------------------------------------
// Public functions
event_subscribe :: proc(
$T: typeid,
callback: proc(event: ^T, user_ptr: rawptr) -> bool,
user_ptr: rawptr = nil,
) where intrinsics.type_is_variant_of(Event_Data, T) {
cb := cast(proc(_: ^Event_Data, _: rawptr) -> bool)callback // upcast
event_subscribe_raw(T, cb, user_ptr)
}
event_unsubscribe :: proc(
$T: typeid,
callback: proc(event: ^T, user_ptr: rawptr) -> bool,
user_ptr: rawptr = nil,
) where intrinsics.type_is_variant_of(Event_Data, T) {
cb := cast(proc(_: ^Event_Data, _: rawptr) -> bool)callback // upcast
event_unsubscribe_raw(T, cb, user_ptr)
}
on_event :: proc(data: Event_Data) {
assert(event_bus.queue != nil)
append(&event_bus.queue, Event{data = data})
}
// Drain all the events that have been queued up, in enqueue order
drain_event_queue :: proc() {
assert(event_bus.queue != nil)
fmt.println("toby!")
for &event in event_bus.queue {
#partial switch e in event.data {
case Window_Close_Event:
event_dispatch(Window_Close_Event, &event)
fmt.println("Close")
case Window_Resize_Event:
event_dispatch(Window_Resize_Event, &event)
fmt.println("Resize:", e.width, e.height)
case Key_Press_Event:
event_dispatch(Key_Press_Event, &event)
fmt.println("Key press", e.key, e.mods)
case Key_Release_Event:
event_dispatch(Key_Release_Event, &event)
fmt.println("Key release", e.key, e.mods)
case Key_Repeat_Event:
event_dispatch(Key_Repeat_Event, &event)
fmt.println("Key repeat", e.key, e.mods)
case Mouse_Button_Press_Event:
event_dispatch(Mouse_Button_Press_Event, &event)
fmt.println("Mouse press", e.button, e.mods)
case Mouse_Button_Release_Event:
event_dispatch(Mouse_Button_Release_Event, &event)
fmt.println("Mouse release", e.button, e.mods)
case Mouse_Position_Event:
event_dispatch(Mouse_Position_Event, &event)
fmt.printfln("Mouse pos: {}x{}", e.x_pos, e.y_pos)
case Mouse_Scroll_Event:
event_dispatch(Mouse_Scroll_Event, &event)
fmt.printfln("Mouse scroll: {}x{}", e.x_offset, e.y_offset)
case Joystick_Connect_Event:
event_dispatch(Joystick_Connect_Event, &event)
fmt.println("Joy con:", e.id)
case Joystick_Disconnect_Event:
event_dispatch(Joystick_Disconnect_Event, &event)
fmt.println("Joy dis:", e.id)
case:
panic("[event] unimplemented event")
}
}
clear(&event_bus.queue)
}
// Dispatch to the listeners registered for T, in reverse subscription order.
// First listener to return true claims the event and stops propagation
event_dispatch :: proc(
$T: typeid,
event: ^Event,
) -> bool where intrinsics.type_is_variant_of(Event_Data, T) {
assert(event_bus.listeners != nil)
ls, ok := event_bus.listeners[T]
if !ok do return false
#reverse for &l in ls {
callback := cast(proc(_: ^T, _: rawptr) -> bool)l.callback // downcast
if callback(&event.data.(T), l.user_ptr) {
event.handled = true
return true
}
}
return false
}
// -----------------------------------------
// Private functions
@(private)
event_subscribe_raw :: proc(
$T: typeid,
callback: proc(event: ^Event_Data, user_ptr: rawptr) -> bool,
user_ptr: rawptr = nil,
) where intrinsics.type_is_variant_of(Event_Data, T) {
assert(event_bus.listeners != nil)
if _, ok := event_bus.listeners[T]; !ok {
event_bus.listeners[T] = make([dynamic]Listener, event_bus.allocator)
}
append(&event_bus.listeners[T], Listener{callback, user_ptr})
}
@(private)
event_unsubscribe_raw :: proc(
$T: typeid,
callback: proc(event: ^Event_Data, user_ptr: rawptr) -> bool,
user_ptr: rawptr = nil,
) where intrinsics.type_is_variant_of(Event_Data, T) {
assert(event_bus.listeners != nil)
ls, ok := event_bus.listeners[T]
if !ok do return
for l, i in ls {
if l.callback == callback && l.user_ptr == user_ptr {
ordered_remove(&event_bus.listeners[T], i) // preserve subscription order
return
}
}
}
@@ -1,12 +1,11 @@
package hot_reload
package base
import "core:c"
import "core:dynlib"
import "core:fmt"
import "core:os"
import "core:time"
import "sindri:core"
when ODIN_OS == .Windows {
LIB_EXT :: ".dll"
} else when ODIN_OS == .Darwin {
@@ -15,7 +14,7 @@ when ODIN_OS == .Windows {
LIB_EXT :: ".so"
}
GAME_LIB_DIR :: "build/"
GAME_LIB_DIR :: "out/"
GAME_LIB_PATH :: GAME_LIB_DIR + "game" + LIB_EXT
// -----------------------------------------
@@ -41,7 +40,7 @@ Game_API :: struct {
memory_free: proc(),
memory_size: proc() -> int,
memory_set: proc(mem: rawptr),
settings: proc() -> core.Settings,
settings: proc() -> Settings,
init_once: proc(),
init: proc(),
update: proc(_: f32),
@@ -132,6 +131,20 @@ load_game_lib :: proc(api: ^Game_API) -> bool {
"error: failed initializing symbols: {0}",
dynlib.last_error(),
)
} else {
// Odin's shared libraries don't register a constructor, so the lib's
// runtime init (@init procs like os.stdout setup) never runs on load.
// Call it explicitly.
// Windows doesn't need this: its dynamic build exports DllMain, which
// the OS calls on load and which runs _startup_runtime itself.
when ODIN_OS != .Windows {
Entry :: #type proc "c" () -> c.int
entry_ptr, entry_ok := dynlib.symbol_address(
api.lib,
"_odin_entry_point",
)
if entry_ok do (transmute(Entry)entry_ptr)()
}
}
return ok
@@ -1,4 +1,4 @@
package input
package base
// -----------------------------------------
@@ -1,4 +1,4 @@
package core
package base
// -----------------------------------------
+25
View File
@@ -0,0 +1,25 @@
package core
import "sindri:base"
import "sindri:platform"
// -----------------------------------------
// Public functions
// Returns the state of the keyboard key
key_state :: proc(key: base.Key) -> base.Action {
return platform.os_key_state(key)
}
// Returns the state of the mouse button
mouse_button_state :: proc(button: base.Mouse_Button) -> base.Action {
return platform.os_mouse_button_state(button)
}
// Returns the position of the mouse cursor
mouse_position :: proc() -> (x_pos: f32, y_pos: f32) {
return platform.os_mouse_position()
}
// -----------------------------------------
// Private functions
-118
View File
@@ -1,118 +0,0 @@
package event
import "core:fmt"
import "sindri:input"
// -----------------------------------------
// event category, bitfield (?)
Event :: union {
Window_Close_Event,
Window_Resize_Event,
Joystick_Connect_Event,
Joystick_Disconnect_Event,
Key_Press_Event,
Key_Release_Event,
Key_Repeat_Event,
Mouse_Button_Press_Event,
Mouse_Button_Release_Event,
Mouse_Position_Event,
Mouse_Scroll_Event,
}
Window_Close_Event :: struct {
handled: bool,
}
Window_Resize_Event :: struct {
handled: bool,
width: i32,
height: i32,
}
Joystick_Connect_Event :: struct {
handled: bool,
id: i32,
}
Joystick_Disconnect_Event :: struct {
handled: bool,
id: i32,
}
Key_Press_Event :: struct {
handled: bool,
key: input.Key,
mods: input.Mod_Set,
}
Key_Release_Event :: struct {
handled: bool,
key: input.Key,
mods: input.Mod_Set,
}
Key_Repeat_Event :: struct {
handled: bool,
key: input.Key,
mods: input.Mod_Set,
}
Mouse_Button_Press_Event :: struct {
handled: bool,
button: input.Mouse_Button,
mods: input.Mod_Set,
}
Mouse_Button_Release_Event :: struct {
handled: bool,
button: input.Mouse_Button,
mods: input.Mod_Set,
}
Mouse_Position_Event :: struct {
handled: bool,
x_pos: f32,
y_pos: f32,
}
Mouse_Scroll_Event :: struct {
handled: bool,
x_offset: f32,
y_offset: f32,
}
// -----------------------------------------
// Dispatcher(Event) -> forwards to the right function
on_event :: proc(event: Event) {
fmt.println("toby!")
#partial switch e in event {
case Window_Close_Event:
fmt.println("Close")
case Window_Resize_Event:
fmt.println("Resize:", e.width, e.height)
case Key_Press_Event:
fmt.println("Key press", e.key, e.mods)
case Key_Release_Event:
fmt.println("Key release", e.key, e.mods)
case Key_Repeat_Event:
fmt.println("Key repeat", e.key, e.mods)
case Mouse_Button_Press_Event:
fmt.println("Mouse press", e.button, e.mods)
case Mouse_Button_Release_Event:
fmt.println("Mouse release", e.button, e.mods)
case Mouse_Position_Event:
fmt.printfln("Mouse pos: {}x{}", e.x_pos, e.y_pos)
case Joystick_Connect_Event:
fmt.println("Joy con:", e.id)
case Joystick_Disconnect_Event:
fmt.println("Joy dis:", e.id)
}
}
-19
View File
@@ -1,19 +0,0 @@
package input
// -----------------------------------------
// Public functions
// Returns the state of the keyboard key
// implementation in platform package, to prevent cyclic dependency
key_state: proc(key: Key) -> Action
// Returns the state of the mouse button
// implementation in platform package, to prevent cyclic dependency
mouse_button_state: proc(button: Mouse_Button) -> Action
// Returns the position of the mouse cursor
// implementation in platform package, to prevent cyclic dependency
mouse_position: proc() -> (x_pos: f32, y_pos: f32)
// -----------------------------------------
// Private functions
+19 -7
View File
@@ -3,7 +3,7 @@ package sindri
import "core:fmt"
import "core:time"
import "sindri:hot_reload"
import "sindri:base"
import "sindri:platform"
VERSION :: #config(VERSION, "dev")
@@ -11,13 +11,19 @@ VERSION :: #config(VERSION, "dev")
// -----------------------------------------
main :: proc() {
fmt.println("hello world!")
fmt.println("hello world!", VERSION)
// Hot reload development functionality
hr, err := hot_reload.hot_reload_init()
defer hot_reload.hot_reload_destroy(&hr)
hr, err := base.hot_reload_init()
defer base.hot_reload_destroy(&hr)
api := hot_reload.active_lib(&hr)
// Event system
base.event_bus_init()
defer base.event_bus_destroy()
base.event_subscribe(base.Key_Press_Event, test)
api := base.active_lib(&hr)
settings := api.settings()
// Initialize Window
@@ -35,10 +41,11 @@ main :: proc() {
gt: f64 = 0
dt: f32
for !platform.os_should_close() && !hot_reload.should_close(&hr) {
for !platform.os_should_close() && !base.should_close(&hr) {
start := time.tick_now()
platform.os_poll_events()
base.drain_event_queue()
api.update(dt)
platform.frame(dt)
@@ -47,9 +54,14 @@ main :: proc() {
gt += f64(dt)
// Hot reload
api, err = hot_reload.reload_game_lib(&hr)
api, err = base.reload_game_lib(&hr)
if err != nil do break
}
api.destroy()
}
test :: proc(e: ^base.Key_Press_Event, _: rawptr) -> bool {
fmt.println("main: @@@@@@@@@@@", e)
return true
}
+36 -46
View File
@@ -7,9 +7,7 @@ import "vendor:glfw"
import "wgpu:wgpu"
import "wgpu:wgpu/glfwglue"
import "sindri:core"
import "sindri:event"
import "sindri:input"
import "sindri:base"
// -----------------------------------------
// Types
@@ -21,7 +19,7 @@ OS :: struct {
// -----------------------------------------
// Constructor / destructor
os_init :: proc(settings: core.Settings) {
os_init :: proc(settings: base.Settings) {
if !glfw.Init() {
panic("[glfw] init failure")
}
@@ -48,11 +46,6 @@ os_init :: proc(settings: core.Settings) {
glfw.SetCursorPosCallback(state.os.window, cursor_pos_callback)
glfw.SetScrollCallback(state.os.window, scroll_callback)
glfw.SetJoystickCallback(joystick_callback)
// Register input functions
input.key_state = key_state
input.mouse_button_state = mouse_button_state
input.mouse_position = mouse_position
}
os_destroy :: proc() {
@@ -63,7 +56,7 @@ os_destroy :: proc() {
// -----------------------------------------
// Public functions
os_set_monitor :: proc(settings: core.Settings) {
os_set_monitor :: proc(settings: base.Settings) {
monitor := glfw.GetPrimaryMonitor()
x_pos: i32
y_pos: i32
@@ -140,47 +133,44 @@ os_get_surface :: proc(instance: wgpu.Instance) -> wgpu.Surface {
return glfwglue.GetSurface(instance, state.os.window)
}
// -----------------------------------------
// Private functions
@(private = "file")
key_state :: proc(key: input.Key) -> input.Action {
os_key_state :: proc(key: base.Key) -> base.Action {
return input_action(glfw.GetKey(state.os.window, i32(key)))
}
@(private = "file")
mouse_button_state :: proc(button: input.Mouse_Button) -> input.Action {
os_mouse_button_state :: proc(button: base.Mouse_Button) -> base.Action {
return input_action(glfw.GetMouseButton(state.os.window, i32(button)))
}
@(private = "file")
mouse_position :: proc() -> (x_pos: f32, y_pos: f32) {
os_mouse_position :: proc() -> (x_pos: f32, y_pos: f32) {
x_pos_f64, y_pos_64 := glfw.GetCursorPos(state.os.window)
return f32(x_pos_f64), f32(y_pos_64)
}
// -----------------------------------------
// Private functions
@(private = "file")
input_action :: proc(action: i32) -> input.Action {
if action == glfw.RELEASE do return input.Action.Release
else if action == glfw.PRESS do return input.Action.Press
else if action == glfw.REPEAT do return input.Action.Repeat
input_action :: proc(action: i32) -> base.Action {
if action == glfw.RELEASE do return base.Action.Release
else if action == glfw.PRESS do return base.Action.Press
else if action == glfw.REPEAT do return base.Action.Repeat
when ODIN_DEBUG do panic("[glfw] unknown action")
return .None
}
@(private = "file")
input_key :: proc(key: i32) -> input.Key {
return input.Key(key) // values match
input_key :: proc(key: i32) -> base.Key {
return base.Key(key) // values match
}
@(private = "file")
input_mod_set :: proc(mods: i32) -> (set: input.Mod_Set) {
return transmute(input.Mod_Set)i8(mods & 0x3f) // values match bit position
input_mod_set :: proc(mods: i32) -> (set: base.Mod_Set) {
return transmute(base.Mod_Set)i8(mods & 0x3f) // values match bit position
}
@(private = "file")
input_mouse_button :: proc(button: i32) -> input.Mouse_Button {
return input.Mouse_Button(button) // values match
input_mouse_button :: proc(button: i32) -> base.Mouse_Button {
return base.Mouse_Button(button) // values match
}
// Error callback
@@ -194,7 +184,7 @@ error_callback :: proc "c" (error: i32, description: cstring) {
@(private = "file")
window_close_callback :: proc "c" (window: glfw.WindowHandle) {
context = state.ctx
event.on_event(event.Window_Close_Event{})
base.on_event(base.Window_Close_Event{})
} // GLFWwindowclosefun
// Window resize callback
@@ -211,24 +201,24 @@ key_callback :: proc "c" (
) {
context = state.ctx
if action == glfw.PRESS {
event.on_event(
event.Key_Press_Event {
base.on_event(
base.Key_Press_Event {
key = input_key(key),
mods = input_mod_set(mods),
},
)
}
if action == glfw.RELEASE {
event.on_event(
event.Key_Release_Event {
base.on_event(
base.Key_Release_Event {
key = input_key(key),
mods = input_mod_set(mods),
},
)
}
if action == glfw.REPEAT {
event.on_event(
event.Key_Repeat_Event {
base.on_event(
base.Key_Repeat_Event {
key = input_key(key),
mods = input_mod_set(mods),
},
@@ -244,16 +234,16 @@ mouse_button_callback :: proc "c" (
) {
context = state.ctx
if action == glfw.PRESS {
event.on_event(
event.Mouse_Button_Press_Event {
base.on_event(
base.Mouse_Button_Press_Event {
button = input_mouse_button(button),
mods = input_mod_set(mods),
},
)
}
if action == glfw.RELEASE {
event.on_event(
event.Mouse_Button_Release_Event {
base.on_event(
base.Mouse_Button_Release_Event {
button = input_mouse_button(button),
mods = input_mod_set(mods),
},
@@ -268,8 +258,8 @@ cursor_pos_callback :: proc "c" (
x_pos, y_pos: f64,
) {
context = state.ctx
event.on_event(
event.Mouse_Position_Event{x_pos = f32(x_pos), y_pos = f32(y_pos)},
base.on_event(
base.Mouse_Position_Event{x_pos = f32(x_pos), y_pos = f32(y_pos)},
)
} // GLFWcursorposfun
@@ -280,8 +270,8 @@ scroll_callback :: proc "c" (
x_offset, y_offset: f64,
) {
context = state.ctx
event.on_event(
event.Mouse_Scroll_Event {
base.on_event(
base.Mouse_Scroll_Event {
x_offset = f32(x_offset),
y_offset = f32(y_offset),
},
@@ -293,9 +283,9 @@ scroll_callback :: proc "c" (
joystick_callback :: proc "c" (id, connected: i32) {
context = state.ctx
if connected == glfw.CONNECTED {
event.on_event(event.Joystick_Connect_Event{id = id})
base.on_event(base.Joystick_Connect_Event{id = id})
} else {
event.on_event(event.Joystick_Disconnect_Event{id = id})
base.on_event(base.Joystick_Disconnect_Event{id = id})
}
} // GLFWjoystickfun
+2 -2
View File
@@ -6,7 +6,7 @@ import "core:slice"
import "wgpu:wgpu"
import "sindri:core"
import "sindri:base"
// -----------------------------------------
// Variables
@@ -33,7 +33,7 @@ state: struct {
// -----------------------------------------
// Constructor/destructor
instance_init :: proc(settings: core.Settings) {
instance_init :: proc(settings: base.Settings) {
state.ctx = context
wgpu.SetLogCallback(log_callback, nil)
Vendored Submodule
+1
Submodule vendor/brokkr added at 154ced730e