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2 Commits
Author SHA1 Message Date
Riyyi cbc320b7f5 Add event listener subscribe/unsubsribe system 2026-09-20 18:26:09 +02:00
Riyyi 22be96ee45 Refactor modules architecture 2026-09-17 22:09:05 +02:00
13 changed files with 369 additions and 226 deletions
+4 -2
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@@ -21,8 +21,10 @@ mkdir -p build
# Game.dll # Game.dll
odin build game/ -show-timings \ odin build game/ -show-timings \
-collection:sindri=src \ -collection:sindri=src \
-collection:gram=vendor/gram/src \
-collection:wgpu=vendor \
-build-mode:dynamic \ -build-mode:dynamic \
-out:build/game_tmp -microarch:native -define:VERSION="$VERSION-debug" -debug "$@" -out:build/game_tmp -microarch:native -o:minimal -use-separate-modules -define:VERSION="$VERSION-debug" -debug "$@"
# Need to use a temp file on Linux/macOS because it first writes an empty file, # Need to use a temp file on Linux/macOS because it first writes an empty file,
# which the engine will load before it is actually fully written. # which the engine will load before it is actually fully written.
@@ -47,7 +49,7 @@ if [ "$OPTION" = "debug" ]; then
-collection:sindri=src \ -collection:sindri=src \
-collection:gram=vendor/gram/src \ -collection:gram=vendor/gram/src \
-collection:wgpu=vendor \ -collection:wgpu=vendor \
-out:build/$PROJECT -microarch:native -use-separate-modules -define:VERSION="$VERSION-debug" -debug "$@" -out:build/$PROJECT -microarch:native -o:minimal -use-separate-modules -define:VERSION="$VERSION-debug" -debug "$@"
exit 0 exit 0
fi fi
+5
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@@ -4,6 +4,11 @@ This document contains specifics about the workings of the Odin programming
language, dynamic linking and state management design patterns. These are language, dynamic linking and state management design patterns. These are
tested and validated findings, for continued reference by me. tested and validated findings, for continued reference by me.
## Compiler
Odin's compiler is demand-driver: a procedure's body is only semantically
analyzed when the proc is actually referenced.
## Dynamic Library Memory ## Dynamic Library Memory
When a program loads in a dynamic library, what happens with package globals? When a program loads in a dynamic library, what happens with package globals?
+7 -7
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@@ -1,9 +1,9 @@
package game package game
import "sindri:input"
import "core:time" import "core:time"
import "core:fmt" import "core:fmt"
import "sindri:base"
import "sindri:core" import "sindri:core"
// ----------------------------------------- // -----------------------------------------
@@ -40,12 +40,12 @@ memory_set :: proc(mem: rawptr) {
} }
@(export) @(export)
settings :: proc() -> core.Settings { settings :: proc() -> base.Settings {
return core.Settings { return base.Settings {
width = 960, width = 960,
height = 540, height = 540,
title = "WGPU Native Triangle", title = "WGPU Native Triangle",
mode = core.WindowMode.Windowed, mode = base.WindowMode.Windowed,
refresh = 60, refresh = 60,
vsync = true, vsync = true,
} }
@@ -68,7 +68,7 @@ init :: proc() {
update :: proc(dt: f32) { update :: proc(dt: f32) {
fmt.println("dt:", dt) fmt.println("dt:", dt)
if input.key_state(.Key_Escape) == .Press { if core.key_state(.Key_Escape) == .Press {
g.should_close = true g.should_close = true
} }
} }
@@ -91,10 +91,10 @@ should_close :: proc() -> bool {
@(export) @(export)
force_reload :: proc() -> bool { force_reload :: proc() -> bool {
return input.key_state(.Key_F5) == .Press return core.key_state(.Key_F5) == .Press
} }
@(export) @(export)
force_restart :: proc() -> bool { force_restart :: proc() -> bool {
return input.key_state(.Key_F6) == .Press return core.key_state(.Key_F6) == .Press
} }
+268
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@@ -0,0 +1,268 @@
package base
import "base:intrinsics"
import "base:runtime"
import "core:fmt"
// -----------------------------------------
// Types
// event category, bitfield (?)
Event_Data :: union {
Window_Close_Event,
Window_Resize_Event,
Joystick_Connect_Event,
Joystick_Disconnect_Event,
Key_Press_Event,
Key_Release_Event,
Key_Repeat_Event,
Mouse_Button_Press_Event,
Mouse_Button_Release_Event,
Mouse_Position_Event,
Mouse_Scroll_Event,
}
Event :: struct {
data: Event_Data,
handled: bool,
}
Window_Close_Event :: struct {}
Window_Resize_Event :: struct {
width: i32,
height: i32,
}
Key_Press_Event :: struct {
key: Key,
mods: Mod_Set,
}
Key_Release_Event :: struct {
key: Key,
mods: Mod_Set,
}
Key_Repeat_Event :: struct {
key: Key,
mods: Mod_Set,
}
Mouse_Button_Press_Event :: struct {
button: Mouse_Button,
mods: Mod_Set,
}
Mouse_Button_Release_Event :: struct {
button: Mouse_Button,
mods: Mod_Set,
}
Mouse_Position_Event :: struct {
x_pos: f32,
y_pos: f32,
}
Mouse_Scroll_Event :: struct {
x_offset: f32,
y_offset: f32,
}
Joystick_Connect_Event :: struct {
id: i32,
}
Joystick_Disconnect_Event :: struct {
id: i32,
}
// Message Receiver
@(private)
Listener :: struct {
callback: proc(event: ^Event_Data, user_ptr: rawptr) -> bool, // return true = don't propagate
user_ptr: rawptr,
// TODO: test if hot_reload keeps the same function pointers and the listeners remain working.
// if they dont add a flag "engine_listener: bool", which engine calls should set true,
// then clear all game listeners
}
// Transfers messages between Sender and Receiver
Event_Bus :: struct {
queue: [dynamic]Event,
listeners: map[typeid][dynamic]Listener,
allocator: runtime.Allocator,
}
// -----------------------------------------
// Variables
event_bus: Event_Bus
// -----------------------------------------
// Constructor/destructor
event_bus_init :: proc(allocator := context.allocator) {
// make() doesnt allocate until there's capacity, so set it > 0
queue := make([dynamic]Event, 0, 4, allocator)
listeners := make(map[typeid][dynamic]Listener, 4, allocator)
event_bus = {
queue = queue,
listeners = listeners,
allocator = allocator,
}
}
event_bus_destroy :: proc() {
assert(event_bus.queue != nil)
assert(event_bus.listeners != nil)
for _, ls in event_bus.listeners do delete(ls)
delete(event_bus.queue)
delete(event_bus.listeners)
event_bus.queue = nil
event_bus.listeners = nil
}
// -----------------------------------------
// Public functions
event_subscribe :: proc(
$T: typeid,
callback: proc(event: ^T, user_ptr: rawptr) -> bool,
user_ptr: rawptr = nil,
) where intrinsics.type_is_variant_of(Event_Data, T) {
cb := cast(proc(_: ^Event_Data, _: rawptr) -> bool)callback // upcast
event_subscribe_raw(T, cb, user_ptr)
}
event_unsubscribe :: proc(
$T: typeid,
callback: proc(event: ^T, user_ptr: rawptr) -> bool,
user_ptr: rawptr = nil,
) where intrinsics.type_is_variant_of(Event_Data, T) {
cb := cast(proc(_: ^Event_Data, _: rawptr) -> bool)callback // upcast
event_unsubscribe_raw(T, cb, user_ptr)
}
on_event :: proc(data: Event_Data) {
assert(event_bus.queue != nil)
append(&event_bus.queue, Event{data = data})
}
// Drain all the events that have been queued up, in enqueue order
drain_event_queue :: proc() {
assert(event_bus.queue != nil)
fmt.println("toby!")
for &event in event_bus.queue {
#partial switch e in event.data {
case Window_Close_Event:
event_dispatch(Window_Close_Event, &event)
fmt.println("Close")
case Window_Resize_Event:
event_dispatch(Window_Resize_Event, &event)
fmt.println("Resize:", e.width, e.height)
case Key_Press_Event:
event_dispatch(Key_Press_Event, &event)
fmt.println("Key press", e.key, e.mods)
case Key_Release_Event:
event_dispatch(Key_Release_Event, &event)
fmt.println("Key release", e.key, e.mods)
case Key_Repeat_Event:
event_dispatch(Key_Repeat_Event, &event)
fmt.println("Key repeat", e.key, e.mods)
case Mouse_Button_Press_Event:
event_dispatch(Mouse_Button_Press_Event, &event)
fmt.println("Mouse press", e.button, e.mods)
case Mouse_Button_Release_Event:
event_dispatch(Mouse_Button_Release_Event, &event)
fmt.println("Mouse release", e.button, e.mods)
case Mouse_Position_Event:
event_dispatch(Mouse_Position_Event, &event)
fmt.printfln("Mouse pos: {}x{}", e.x_pos, e.y_pos)
case Mouse_Scroll_Event:
event_dispatch(Mouse_Scroll_Event, &event)
fmt.printfln("Mouse scroll: {}x{}", e.x_offset, e.y_offset)
case Joystick_Connect_Event:
event_dispatch(Joystick_Connect_Event, &event)
fmt.println("Joy con:", e.id)
case Joystick_Disconnect_Event:
event_dispatch(Joystick_Disconnect_Event, &event)
fmt.println("Joy dis:", e.id)
case:
panic("[event] unimplemented event")
}
}
clear(&event_bus.queue)
}
// Dispatch to the listeners registered for T, in reverse subscription order.
// First listener to return true claims the event and stops propagation
event_dispatch :: proc(
$T: typeid,
event: ^Event,
) -> bool where intrinsics.type_is_variant_of(Event_Data, T) {
assert(event_bus.listeners != nil)
ls, ok := event_bus.listeners[T]
if !ok do return false
#reverse for &l in ls {
callback := cast(proc(_: ^T, _: rawptr) -> bool)l.callback // downcast
if callback(&event.data.(T), l.user_ptr) {
event.handled = true
return true
}
}
return false
}
// -----------------------------------------
// Private functions
@(private)
event_subscribe_raw :: proc(
$T: typeid,
callback: proc(event: ^Event_Data, user_ptr: rawptr) -> bool,
user_ptr: rawptr = nil,
) where intrinsics.type_is_variant_of(Event_Data, T) {
assert(event_bus.listeners != nil)
if _, ok := event_bus.listeners[T]; !ok {
event_bus.listeners[T] = make([dynamic]Listener, event_bus.allocator)
}
append(&event_bus.listeners[T], Listener{callback, user_ptr})
}
@(private)
event_unsubscribe_raw :: proc(
$T: typeid,
callback: proc(event: ^Event_Data, user_ptr: rawptr) -> bool,
user_ptr: rawptr = nil,
) where intrinsics.type_is_variant_of(Event_Data, T) {
assert(event_bus.listeners != nil)
ls, ok := event_bus.listeners[T]
if !ok do return
for i, l in ls {
if l.callback == callback && l.user_ptr == user_ptr {
ordered_remove(&event_bus.listeners[T], i) // preserve subscription order
return
}
}
}
@@ -1,4 +1,4 @@
package hot_reload package base
import "core:c" import "core:c"
import "core:dynlib" import "core:dynlib"
@@ -6,8 +6,6 @@ import "core:fmt"
import "core:os" import "core:os"
import "core:time" import "core:time"
import "sindri:core"
when ODIN_OS == .Windows { when ODIN_OS == .Windows {
LIB_EXT :: ".dll" LIB_EXT :: ".dll"
} else when ODIN_OS == .Darwin { } else when ODIN_OS == .Darwin {
@@ -42,7 +40,7 @@ Game_API :: struct {
memory_free: proc(), memory_free: proc(),
memory_size: proc() -> int, memory_size: proc() -> int,
memory_set: proc(mem: rawptr), memory_set: proc(mem: rawptr),
settings: proc() -> core.Settings, settings: proc() -> Settings,
init_once: proc(), init_once: proc(),
init: proc(), init: proc(),
update: proc(_: f32), update: proc(_: f32),
@@ -1,4 +1,4 @@
package input package base
// ----------------------------------------- // -----------------------------------------
@@ -1,4 +1,4 @@
package core package base
// ----------------------------------------- // -----------------------------------------
+25
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@@ -0,0 +1,25 @@
package core
import "sindri:base"
import "sindri:platform"
// -----------------------------------------
// Public functions
// Returns the state of the keyboard key
key_state :: proc(key: base.Key) -> base.Action {
return platform.os_key_state(key)
}
// Returns the state of the mouse button
mouse_button_state :: proc(button: base.Mouse_Button) -> base.Action {
return platform.os_mouse_button_state(button)
}
// Returns the position of the mouse cursor
mouse_position :: proc() -> (x_pos: f32, y_pos: f32) {
return platform.os_mouse_position()
}
// -----------------------------------------
// Private functions
-138
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@@ -1,138 +0,0 @@
package event
import "core:fmt"
import "sindri:input"
// -----------------------------------------
// Types
// event category, bitfield (?)
// Event_Data :: union {
Event :: union {
Window_Close_Event,
Window_Resize_Event,
Joystick_Connect_Event,
Joystick_Disconnect_Event,
Key_Press_Event,
Key_Release_Event,
Key_Repeat_Event,
Mouse_Button_Press_Event,
Mouse_Button_Release_Event,
Mouse_Position_Event,
Mouse_Scroll_Event,
}
// Event :: struct {
// data: Event_Data,
// handled: bool,
// }
Window_Close_Event :: struct {
handled: bool,
}
Window_Resize_Event :: struct {
handled: bool,
width: i32,
height: i32,
}
Joystick_Connect_Event :: struct {
handled: bool,
id: i32,
}
Joystick_Disconnect_Event :: struct {
handled: bool,
id: i32,
}
Key_Press_Event :: struct {
handled: bool,
key: input.Key,
mods: input.Mod_Set,
}
Key_Release_Event :: struct {
handled: bool,
key: input.Key,
mods: input.Mod_Set,
}
Key_Repeat_Event :: struct {
handled: bool,
key: input.Key,
mods: input.Mod_Set,
}
Mouse_Button_Press_Event :: struct {
handled: bool,
button: input.Mouse_Button,
mods: input.Mod_Set,
}
Mouse_Button_Release_Event :: struct {
handled: bool,
button: input.Mouse_Button,
mods: input.Mod_Set,
}
Mouse_Position_Event :: struct {
handled: bool,
x_pos: f32,
y_pos: f32,
}
Mouse_Scroll_Event :: struct {
handled: bool,
x_offset: f32,
y_offset: f32,
}
// -----------------------------------------
// Variables
// I want to have a list of Listeners per Event type, but this is state
// listeners: map[typeid][dynamic]Listener
// -----------------------------------------
// Public functions
// Dispatcher(Event) -> forwards to the right function
on_event :: proc(event: Event) {
fmt.println("toby!")
#partial switch e in event {
case Window_Close_Event:
fmt.println("Close")
case Window_Resize_Event:
fmt.println("Resize:", e.width, e.height)
case Key_Press_Event:
fmt.println("Key press", e.key, e.mods)
case Key_Release_Event:
fmt.println("Key release", e.key, e.mods)
case Key_Repeat_Event:
fmt.println("Key repeat", e.key, e.mods)
case Mouse_Button_Press_Event:
fmt.println("Mouse press", e.button, e.mods)
case Mouse_Button_Release_Event:
fmt.println("Mouse release", e.button, e.mods)
case Mouse_Position_Event:
fmt.printfln("Mouse pos: {}x{}", e.x_pos, e.y_pos)
case Joystick_Connect_Event:
fmt.println("Joy con:", e.id)
case Joystick_Disconnect_Event:
fmt.println("Joy dis:", e.id)
}
}
/*
Notes:
Have the events queued up into a frame buffer that gets drained at a specific time.
*/
-19
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@@ -1,19 +0,0 @@
package input
// -----------------------------------------
// Public functions
// Returns the state of the keyboard key
// implementation in platform package, to prevent cyclic dependency
key_state: proc(key: Key) -> Action
// Returns the state of the mouse button
// implementation in platform package, to prevent cyclic dependency
mouse_button_state: proc(button: Mouse_Button) -> Action
// Returns the position of the mouse cursor
// implementation in platform package, to prevent cyclic dependency
mouse_position: proc() -> (x_pos: f32, y_pos: f32)
// -----------------------------------------
// Private functions
+18 -6
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@@ -3,7 +3,7 @@ package sindri
import "core:fmt" import "core:fmt"
import "core:time" import "core:time"
import "sindri:hot_reload" import "sindri:base"
import "sindri:platform" import "sindri:platform"
VERSION :: #config(VERSION, "dev") VERSION :: #config(VERSION, "dev")
@@ -14,10 +14,16 @@ main :: proc() {
fmt.println("hello world!") fmt.println("hello world!")
// Hot reload development functionality // Hot reload development functionality
hr, err := hot_reload.hot_reload_init() hr, err := base.hot_reload_init()
defer hot_reload.hot_reload_destroy(&hr) defer base.hot_reload_destroy(&hr)
api := hot_reload.active_lib(&hr) // Event system
base.event_bus_init()
defer base.event_bus_destroy()
base.event_subscribe(base.Key_Press_Event, test)
api := base.active_lib(&hr)
settings := api.settings() settings := api.settings()
// Initialize Window // Initialize Window
@@ -35,10 +41,11 @@ main :: proc() {
gt: f64 = 0 gt: f64 = 0
dt: f32 dt: f32
for !platform.os_should_close() && !hot_reload.should_close(&hr) { for !platform.os_should_close() && !base.should_close(&hr) {
start := time.tick_now() start := time.tick_now()
platform.os_poll_events() platform.os_poll_events()
base.drain_event_queue()
api.update(dt) api.update(dt)
platform.frame(dt) platform.frame(dt)
@@ -47,9 +54,14 @@ main :: proc() {
gt += f64(dt) gt += f64(dt)
// Hot reload // Hot reload
api, err = hot_reload.reload_game_lib(&hr) api, err = base.reload_game_lib(&hr)
if err != nil do break if err != nil do break
} }
api.destroy() api.destroy()
} }
test :: proc(e: ^base.Key_Press_Event, _: rawptr) -> bool {
fmt.println("main: @@@@@@@@@@@", e)
return true
}
+36 -46
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@@ -7,9 +7,7 @@ import "vendor:glfw"
import "wgpu:wgpu" import "wgpu:wgpu"
import "wgpu:wgpu/glfwglue" import "wgpu:wgpu/glfwglue"
import "sindri:core" import "sindri:base"
import "sindri:event"
import "sindri:input"
// ----------------------------------------- // -----------------------------------------
// Types // Types
@@ -21,7 +19,7 @@ OS :: struct {
// ----------------------------------------- // -----------------------------------------
// Constructor / destructor // Constructor / destructor
os_init :: proc(settings: core.Settings) { os_init :: proc(settings: base.Settings) {
if !glfw.Init() { if !glfw.Init() {
panic("[glfw] init failure") panic("[glfw] init failure")
} }
@@ -48,11 +46,6 @@ os_init :: proc(settings: core.Settings) {
glfw.SetCursorPosCallback(state.os.window, cursor_pos_callback) glfw.SetCursorPosCallback(state.os.window, cursor_pos_callback)
glfw.SetScrollCallback(state.os.window, scroll_callback) glfw.SetScrollCallback(state.os.window, scroll_callback)
glfw.SetJoystickCallback(joystick_callback) glfw.SetJoystickCallback(joystick_callback)
// Register input functions
input.key_state = key_state
input.mouse_button_state = mouse_button_state
input.mouse_position = mouse_position
} }
os_destroy :: proc() { os_destroy :: proc() {
@@ -63,7 +56,7 @@ os_destroy :: proc() {
// ----------------------------------------- // -----------------------------------------
// Public functions // Public functions
os_set_monitor :: proc(settings: core.Settings) { os_set_monitor :: proc(settings: base.Settings) {
monitor := glfw.GetPrimaryMonitor() monitor := glfw.GetPrimaryMonitor()
x_pos: i32 x_pos: i32
y_pos: i32 y_pos: i32
@@ -140,47 +133,44 @@ os_get_surface :: proc(instance: wgpu.Instance) -> wgpu.Surface {
return glfwglue.GetSurface(instance, state.os.window) return glfwglue.GetSurface(instance, state.os.window)
} }
// ----------------------------------------- os_key_state :: proc(key: base.Key) -> base.Action {
// Private functions
@(private = "file")
key_state :: proc(key: input.Key) -> input.Action {
return input_action(glfw.GetKey(state.os.window, i32(key))) return input_action(glfw.GetKey(state.os.window, i32(key)))
} }
@(private = "file") os_mouse_button_state :: proc(button: base.Mouse_Button) -> base.Action {
mouse_button_state :: proc(button: input.Mouse_Button) -> input.Action {
return input_action(glfw.GetMouseButton(state.os.window, i32(button))) return input_action(glfw.GetMouseButton(state.os.window, i32(button)))
} }
@(private = "file") os_mouse_position :: proc() -> (x_pos: f32, y_pos: f32) {
mouse_position :: proc() -> (x_pos: f32, y_pos: f32) {
x_pos_f64, y_pos_64 := glfw.GetCursorPos(state.os.window) x_pos_f64, y_pos_64 := glfw.GetCursorPos(state.os.window)
return f32(x_pos_f64), f32(y_pos_64) return f32(x_pos_f64), f32(y_pos_64)
} }
// -----------------------------------------
// Private functions
@(private = "file") @(private = "file")
input_action :: proc(action: i32) -> input.Action { input_action :: proc(action: i32) -> base.Action {
if action == glfw.RELEASE do return input.Action.Release if action == glfw.RELEASE do return base.Action.Release
else if action == glfw.PRESS do return input.Action.Press else if action == glfw.PRESS do return base.Action.Press
else if action == glfw.REPEAT do return input.Action.Repeat else if action == glfw.REPEAT do return base.Action.Repeat
when ODIN_DEBUG do panic("[glfw] unknown action") when ODIN_DEBUG do panic("[glfw] unknown action")
return .None return .None
} }
@(private = "file") @(private = "file")
input_key :: proc(key: i32) -> input.Key { input_key :: proc(key: i32) -> base.Key {
return input.Key(key) // values match return base.Key(key) // values match
} }
@(private = "file") @(private = "file")
input_mod_set :: proc(mods: i32) -> (set: input.Mod_Set) { input_mod_set :: proc(mods: i32) -> (set: base.Mod_Set) {
return transmute(input.Mod_Set)i8(mods & 0x3f) // values match bit position return transmute(base.Mod_Set)i8(mods & 0x3f) // values match bit position
} }
@(private = "file") @(private = "file")
input_mouse_button :: proc(button: i32) -> input.Mouse_Button { input_mouse_button :: proc(button: i32) -> base.Mouse_Button {
return input.Mouse_Button(button) // values match return base.Mouse_Button(button) // values match
} }
// Error callback // Error callback
@@ -194,7 +184,7 @@ error_callback :: proc "c" (error: i32, description: cstring) {
@(private = "file") @(private = "file")
window_close_callback :: proc "c" (window: glfw.WindowHandle) { window_close_callback :: proc "c" (window: glfw.WindowHandle) {
context = state.ctx context = state.ctx
event.on_event(event.Window_Close_Event{}) base.on_event(base.Window_Close_Event{})
} // GLFWwindowclosefun } // GLFWwindowclosefun
// Window resize callback // Window resize callback
@@ -211,24 +201,24 @@ key_callback :: proc "c" (
) { ) {
context = state.ctx context = state.ctx
if action == glfw.PRESS { if action == glfw.PRESS {
event.on_event( base.on_event(
event.Key_Press_Event { base.Key_Press_Event {
key = input_key(key), key = input_key(key),
mods = input_mod_set(mods), mods = input_mod_set(mods),
}, },
) )
} }
if action == glfw.RELEASE { if action == glfw.RELEASE {
event.on_event( base.on_event(
event.Key_Release_Event { base.Key_Release_Event {
key = input_key(key), key = input_key(key),
mods = input_mod_set(mods), mods = input_mod_set(mods),
}, },
) )
} }
if action == glfw.REPEAT { if action == glfw.REPEAT {
event.on_event( base.on_event(
event.Key_Repeat_Event { base.Key_Repeat_Event {
key = input_key(key), key = input_key(key),
mods = input_mod_set(mods), mods = input_mod_set(mods),
}, },
@@ -244,16 +234,16 @@ mouse_button_callback :: proc "c" (
) { ) {
context = state.ctx context = state.ctx
if action == glfw.PRESS { if action == glfw.PRESS {
event.on_event( base.on_event(
event.Mouse_Button_Press_Event { base.Mouse_Button_Press_Event {
button = input_mouse_button(button), button = input_mouse_button(button),
mods = input_mod_set(mods), mods = input_mod_set(mods),
}, },
) )
} }
if action == glfw.RELEASE { if action == glfw.RELEASE {
event.on_event( base.on_event(
event.Mouse_Button_Release_Event { base.Mouse_Button_Release_Event {
button = input_mouse_button(button), button = input_mouse_button(button),
mods = input_mod_set(mods), mods = input_mod_set(mods),
}, },
@@ -268,8 +258,8 @@ cursor_pos_callback :: proc "c" (
x_pos, y_pos: f64, x_pos, y_pos: f64,
) { ) {
context = state.ctx context = state.ctx
event.on_event( base.on_event(
event.Mouse_Position_Event{x_pos = f32(x_pos), y_pos = f32(y_pos)}, base.Mouse_Position_Event{x_pos = f32(x_pos), y_pos = f32(y_pos)},
) )
} // GLFWcursorposfun } // GLFWcursorposfun
@@ -280,8 +270,8 @@ scroll_callback :: proc "c" (
x_offset, y_offset: f64, x_offset, y_offset: f64,
) { ) {
context = state.ctx context = state.ctx
event.on_event( base.on_event(
event.Mouse_Scroll_Event { base.Mouse_Scroll_Event {
x_offset = f32(x_offset), x_offset = f32(x_offset),
y_offset = f32(y_offset), y_offset = f32(y_offset),
}, },
@@ -293,9 +283,9 @@ scroll_callback :: proc "c" (
joystick_callback :: proc "c" (id, connected: i32) { joystick_callback :: proc "c" (id, connected: i32) {
context = state.ctx context = state.ctx
if connected == glfw.CONNECTED { if connected == glfw.CONNECTED {
event.on_event(event.Joystick_Connect_Event{id = id}) base.on_event(base.Joystick_Connect_Event{id = id})
} else { } else {
event.on_event(event.Joystick_Disconnect_Event{id = id}) base.on_event(base.Joystick_Disconnect_Event{id = id})
} }
} // GLFWjoystickfun } // GLFWjoystickfun
+2 -2
View File
@@ -6,7 +6,7 @@ import "core:slice"
import "wgpu:wgpu" import "wgpu:wgpu"
import "sindri:core" import "sindri:base"
// ----------------------------------------- // -----------------------------------------
// Variables // Variables
@@ -33,7 +33,7 @@ state: struct {
// ----------------------------------------- // -----------------------------------------
// Constructor/destructor // Constructor/destructor
instance_init :: proc(settings: core.Settings) { instance_init :: proc(settings: base.Settings) {
state.ctx = context state.ctx = context
wgpu.SetLogCallback(log_callback, nil) wgpu.SetLogCallback(log_callback, nil)