Compare commits
2
Commits
eb495f67c2
...
cbc320b7f5
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
cbc320b7f5 | ||
|
|
22be96ee45 |
@@ -21,8 +21,10 @@ mkdir -p build
|
|||||||
# Game.dll
|
# Game.dll
|
||||||
odin build game/ -show-timings \
|
odin build game/ -show-timings \
|
||||||
-collection:sindri=src \
|
-collection:sindri=src \
|
||||||
|
-collection:gram=vendor/gram/src \
|
||||||
|
-collection:wgpu=vendor \
|
||||||
-build-mode:dynamic \
|
-build-mode:dynamic \
|
||||||
-out:build/game_tmp -microarch:native -define:VERSION="$VERSION-debug" -debug "$@"
|
-out:build/game_tmp -microarch:native -o:minimal -use-separate-modules -define:VERSION="$VERSION-debug" -debug "$@"
|
||||||
|
|
||||||
# Need to use a temp file on Linux/macOS because it first writes an empty file,
|
# Need to use a temp file on Linux/macOS because it first writes an empty file,
|
||||||
# which the engine will load before it is actually fully written.
|
# which the engine will load before it is actually fully written.
|
||||||
@@ -47,7 +49,7 @@ if [ "$OPTION" = "debug" ]; then
|
|||||||
-collection:sindri=src \
|
-collection:sindri=src \
|
||||||
-collection:gram=vendor/gram/src \
|
-collection:gram=vendor/gram/src \
|
||||||
-collection:wgpu=vendor \
|
-collection:wgpu=vendor \
|
||||||
-out:build/$PROJECT -microarch:native -use-separate-modules -define:VERSION="$VERSION-debug" -debug "$@"
|
-out:build/$PROJECT -microarch:native -o:minimal -use-separate-modules -define:VERSION="$VERSION-debug" -debug "$@"
|
||||||
exit 0
|
exit 0
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,11 @@ This document contains specifics about the workings of the Odin programming
|
|||||||
language, dynamic linking and state management design patterns. These are
|
language, dynamic linking and state management design patterns. These are
|
||||||
tested and validated findings, for continued reference by me.
|
tested and validated findings, for continued reference by me.
|
||||||
|
|
||||||
|
## Compiler
|
||||||
|
|
||||||
|
Odin's compiler is demand-driver: a procedure's body is only semantically
|
||||||
|
analyzed when the proc is actually referenced.
|
||||||
|
|
||||||
## Dynamic Library Memory
|
## Dynamic Library Memory
|
||||||
|
|
||||||
When a program loads in a dynamic library, what happens with package globals?
|
When a program loads in a dynamic library, what happens with package globals?
|
||||||
|
|||||||
+7
-7
@@ -1,9 +1,9 @@
|
|||||||
package game
|
package game
|
||||||
|
|
||||||
import "sindri:input"
|
|
||||||
import "core:time"
|
import "core:time"
|
||||||
import "core:fmt"
|
import "core:fmt"
|
||||||
|
|
||||||
|
import "sindri:base"
|
||||||
import "sindri:core"
|
import "sindri:core"
|
||||||
|
|
||||||
// -----------------------------------------
|
// -----------------------------------------
|
||||||
@@ -40,12 +40,12 @@ memory_set :: proc(mem: rawptr) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@(export)
|
@(export)
|
||||||
settings :: proc() -> core.Settings {
|
settings :: proc() -> base.Settings {
|
||||||
return core.Settings {
|
return base.Settings {
|
||||||
width = 960,
|
width = 960,
|
||||||
height = 540,
|
height = 540,
|
||||||
title = "WGPU Native Triangle",
|
title = "WGPU Native Triangle",
|
||||||
mode = core.WindowMode.Windowed,
|
mode = base.WindowMode.Windowed,
|
||||||
refresh = 60,
|
refresh = 60,
|
||||||
vsync = true,
|
vsync = true,
|
||||||
}
|
}
|
||||||
@@ -68,7 +68,7 @@ init :: proc() {
|
|||||||
update :: proc(dt: f32) {
|
update :: proc(dt: f32) {
|
||||||
fmt.println("dt:", dt)
|
fmt.println("dt:", dt)
|
||||||
|
|
||||||
if input.key_state(.Key_Escape) == .Press {
|
if core.key_state(.Key_Escape) == .Press {
|
||||||
g.should_close = true
|
g.should_close = true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -91,10 +91,10 @@ should_close :: proc() -> bool {
|
|||||||
|
|
||||||
@(export)
|
@(export)
|
||||||
force_reload :: proc() -> bool {
|
force_reload :: proc() -> bool {
|
||||||
return input.key_state(.Key_F5) == .Press
|
return core.key_state(.Key_F5) == .Press
|
||||||
}
|
}
|
||||||
|
|
||||||
@(export)
|
@(export)
|
||||||
force_restart :: proc() -> bool {
|
force_restart :: proc() -> bool {
|
||||||
return input.key_state(.Key_F6) == .Press
|
return core.key_state(.Key_F6) == .Press
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,268 @@
|
|||||||
|
package base
|
||||||
|
|
||||||
|
import "base:intrinsics"
|
||||||
|
import "base:runtime"
|
||||||
|
import "core:fmt"
|
||||||
|
|
||||||
|
// -----------------------------------------
|
||||||
|
// Types
|
||||||
|
|
||||||
|
// event category, bitfield (?)
|
||||||
|
|
||||||
|
Event_Data :: union {
|
||||||
|
Window_Close_Event,
|
||||||
|
Window_Resize_Event,
|
||||||
|
Joystick_Connect_Event,
|
||||||
|
Joystick_Disconnect_Event,
|
||||||
|
Key_Press_Event,
|
||||||
|
Key_Release_Event,
|
||||||
|
Key_Repeat_Event,
|
||||||
|
Mouse_Button_Press_Event,
|
||||||
|
Mouse_Button_Release_Event,
|
||||||
|
Mouse_Position_Event,
|
||||||
|
Mouse_Scroll_Event,
|
||||||
|
}
|
||||||
|
|
||||||
|
Event :: struct {
|
||||||
|
data: Event_Data,
|
||||||
|
handled: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
Window_Close_Event :: struct {}
|
||||||
|
|
||||||
|
Window_Resize_Event :: struct {
|
||||||
|
width: i32,
|
||||||
|
height: i32,
|
||||||
|
}
|
||||||
|
|
||||||
|
Key_Press_Event :: struct {
|
||||||
|
key: Key,
|
||||||
|
mods: Mod_Set,
|
||||||
|
}
|
||||||
|
|
||||||
|
Key_Release_Event :: struct {
|
||||||
|
key: Key,
|
||||||
|
mods: Mod_Set,
|
||||||
|
}
|
||||||
|
|
||||||
|
Key_Repeat_Event :: struct {
|
||||||
|
key: Key,
|
||||||
|
mods: Mod_Set,
|
||||||
|
}
|
||||||
|
|
||||||
|
Mouse_Button_Press_Event :: struct {
|
||||||
|
button: Mouse_Button,
|
||||||
|
mods: Mod_Set,
|
||||||
|
}
|
||||||
|
|
||||||
|
Mouse_Button_Release_Event :: struct {
|
||||||
|
button: Mouse_Button,
|
||||||
|
mods: Mod_Set,
|
||||||
|
}
|
||||||
|
|
||||||
|
Mouse_Position_Event :: struct {
|
||||||
|
x_pos: f32,
|
||||||
|
y_pos: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
Mouse_Scroll_Event :: struct {
|
||||||
|
x_offset: f32,
|
||||||
|
y_offset: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
Joystick_Connect_Event :: struct {
|
||||||
|
id: i32,
|
||||||
|
}
|
||||||
|
|
||||||
|
Joystick_Disconnect_Event :: struct {
|
||||||
|
id: i32,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Message Receiver
|
||||||
|
@(private)
|
||||||
|
Listener :: struct {
|
||||||
|
callback: proc(event: ^Event_Data, user_ptr: rawptr) -> bool, // return true = don't propagate
|
||||||
|
user_ptr: rawptr,
|
||||||
|
// TODO: test if hot_reload keeps the same function pointers and the listeners remain working.
|
||||||
|
// if they dont add a flag "engine_listener: bool", which engine calls should set true,
|
||||||
|
// then clear all game listeners
|
||||||
|
}
|
||||||
|
|
||||||
|
// Transfers messages between Sender and Receiver
|
||||||
|
Event_Bus :: struct {
|
||||||
|
queue: [dynamic]Event,
|
||||||
|
listeners: map[typeid][dynamic]Listener,
|
||||||
|
allocator: runtime.Allocator,
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------
|
||||||
|
// Variables
|
||||||
|
|
||||||
|
event_bus: Event_Bus
|
||||||
|
|
||||||
|
// -----------------------------------------
|
||||||
|
// Constructor/destructor
|
||||||
|
|
||||||
|
event_bus_init :: proc(allocator := context.allocator) {
|
||||||
|
// make() doesnt allocate until there's capacity, so set it > 0
|
||||||
|
queue := make([dynamic]Event, 0, 4, allocator)
|
||||||
|
listeners := make(map[typeid][dynamic]Listener, 4, allocator)
|
||||||
|
event_bus = {
|
||||||
|
queue = queue,
|
||||||
|
listeners = listeners,
|
||||||
|
allocator = allocator,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
event_bus_destroy :: proc() {
|
||||||
|
assert(event_bus.queue != nil)
|
||||||
|
assert(event_bus.listeners != nil)
|
||||||
|
|
||||||
|
for _, ls in event_bus.listeners do delete(ls)
|
||||||
|
|
||||||
|
delete(event_bus.queue)
|
||||||
|
delete(event_bus.listeners)
|
||||||
|
|
||||||
|
event_bus.queue = nil
|
||||||
|
event_bus.listeners = nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------
|
||||||
|
// Public functions
|
||||||
|
|
||||||
|
event_subscribe :: proc(
|
||||||
|
$T: typeid,
|
||||||
|
callback: proc(event: ^T, user_ptr: rawptr) -> bool,
|
||||||
|
user_ptr: rawptr = nil,
|
||||||
|
) where intrinsics.type_is_variant_of(Event_Data, T) {
|
||||||
|
cb := cast(proc(_: ^Event_Data, _: rawptr) -> bool)callback // upcast
|
||||||
|
event_subscribe_raw(T, cb, user_ptr)
|
||||||
|
}
|
||||||
|
|
||||||
|
event_unsubscribe :: proc(
|
||||||
|
$T: typeid,
|
||||||
|
callback: proc(event: ^T, user_ptr: rawptr) -> bool,
|
||||||
|
user_ptr: rawptr = nil,
|
||||||
|
) where intrinsics.type_is_variant_of(Event_Data, T) {
|
||||||
|
cb := cast(proc(_: ^Event_Data, _: rawptr) -> bool)callback // upcast
|
||||||
|
event_unsubscribe_raw(T, cb, user_ptr)
|
||||||
|
}
|
||||||
|
|
||||||
|
on_event :: proc(data: Event_Data) {
|
||||||
|
assert(event_bus.queue != nil)
|
||||||
|
|
||||||
|
append(&event_bus.queue, Event{data = data})
|
||||||
|
}
|
||||||
|
|
||||||
|
// Drain all the events that have been queued up, in enqueue order
|
||||||
|
drain_event_queue :: proc() {
|
||||||
|
assert(event_bus.queue != nil)
|
||||||
|
|
||||||
|
fmt.println("toby!")
|
||||||
|
|
||||||
|
for &event in event_bus.queue {
|
||||||
|
|
||||||
|
#partial switch e in event.data {
|
||||||
|
case Window_Close_Event:
|
||||||
|
event_dispatch(Window_Close_Event, &event)
|
||||||
|
fmt.println("Close")
|
||||||
|
case Window_Resize_Event:
|
||||||
|
event_dispatch(Window_Resize_Event, &event)
|
||||||
|
fmt.println("Resize:", e.width, e.height)
|
||||||
|
|
||||||
|
case Key_Press_Event:
|
||||||
|
event_dispatch(Key_Press_Event, &event)
|
||||||
|
fmt.println("Key press", e.key, e.mods)
|
||||||
|
case Key_Release_Event:
|
||||||
|
event_dispatch(Key_Release_Event, &event)
|
||||||
|
fmt.println("Key release", e.key, e.mods)
|
||||||
|
case Key_Repeat_Event:
|
||||||
|
event_dispatch(Key_Repeat_Event, &event)
|
||||||
|
fmt.println("Key repeat", e.key, e.mods)
|
||||||
|
|
||||||
|
case Mouse_Button_Press_Event:
|
||||||
|
event_dispatch(Mouse_Button_Press_Event, &event)
|
||||||
|
fmt.println("Mouse press", e.button, e.mods)
|
||||||
|
case Mouse_Button_Release_Event:
|
||||||
|
event_dispatch(Mouse_Button_Release_Event, &event)
|
||||||
|
fmt.println("Mouse release", e.button, e.mods)
|
||||||
|
case Mouse_Position_Event:
|
||||||
|
event_dispatch(Mouse_Position_Event, &event)
|
||||||
|
fmt.printfln("Mouse pos: {}x{}", e.x_pos, e.y_pos)
|
||||||
|
case Mouse_Scroll_Event:
|
||||||
|
event_dispatch(Mouse_Scroll_Event, &event)
|
||||||
|
fmt.printfln("Mouse scroll: {}x{}", e.x_offset, e.y_offset)
|
||||||
|
|
||||||
|
case Joystick_Connect_Event:
|
||||||
|
event_dispatch(Joystick_Connect_Event, &event)
|
||||||
|
fmt.println("Joy con:", e.id)
|
||||||
|
case Joystick_Disconnect_Event:
|
||||||
|
event_dispatch(Joystick_Disconnect_Event, &event)
|
||||||
|
fmt.println("Joy dis:", e.id)
|
||||||
|
|
||||||
|
case:
|
||||||
|
panic("[event] unimplemented event")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
clear(&event_bus.queue)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dispatch to the listeners registered for T, in reverse subscription order.
|
||||||
|
// First listener to return true claims the event and stops propagation
|
||||||
|
event_dispatch :: proc(
|
||||||
|
$T: typeid,
|
||||||
|
event: ^Event,
|
||||||
|
) -> bool where intrinsics.type_is_variant_of(Event_Data, T) {
|
||||||
|
assert(event_bus.listeners != nil)
|
||||||
|
|
||||||
|
ls, ok := event_bus.listeners[T]
|
||||||
|
if !ok do return false
|
||||||
|
|
||||||
|
#reverse for &l in ls {
|
||||||
|
callback := cast(proc(_: ^T, _: rawptr) -> bool)l.callback // downcast
|
||||||
|
if callback(&event.data.(T), l.user_ptr) {
|
||||||
|
event.handled = true
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------
|
||||||
|
// Private functions
|
||||||
|
|
||||||
|
@(private)
|
||||||
|
event_subscribe_raw :: proc(
|
||||||
|
$T: typeid,
|
||||||
|
callback: proc(event: ^Event_Data, user_ptr: rawptr) -> bool,
|
||||||
|
user_ptr: rawptr = nil,
|
||||||
|
) where intrinsics.type_is_variant_of(Event_Data, T) {
|
||||||
|
assert(event_bus.listeners != nil)
|
||||||
|
|
||||||
|
if _, ok := event_bus.listeners[T]; !ok {
|
||||||
|
event_bus.listeners[T] = make([dynamic]Listener, event_bus.allocator)
|
||||||
|
}
|
||||||
|
|
||||||
|
append(&event_bus.listeners[T], Listener{callback, user_ptr})
|
||||||
|
}
|
||||||
|
|
||||||
|
@(private)
|
||||||
|
event_unsubscribe_raw :: proc(
|
||||||
|
$T: typeid,
|
||||||
|
callback: proc(event: ^Event_Data, user_ptr: rawptr) -> bool,
|
||||||
|
user_ptr: rawptr = nil,
|
||||||
|
) where intrinsics.type_is_variant_of(Event_Data, T) {
|
||||||
|
assert(event_bus.listeners != nil)
|
||||||
|
|
||||||
|
ls, ok := event_bus.listeners[T]
|
||||||
|
if !ok do return
|
||||||
|
|
||||||
|
for i, l in ls {
|
||||||
|
if l.callback == callback && l.user_ptr == user_ptr {
|
||||||
|
ordered_remove(&event_bus.listeners[T], i) // preserve subscription order
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package hot_reload
|
package base
|
||||||
|
|
||||||
import "core:c"
|
import "core:c"
|
||||||
import "core:dynlib"
|
import "core:dynlib"
|
||||||
@@ -6,8 +6,6 @@ import "core:fmt"
|
|||||||
import "core:os"
|
import "core:os"
|
||||||
import "core:time"
|
import "core:time"
|
||||||
|
|
||||||
import "sindri:core"
|
|
||||||
|
|
||||||
when ODIN_OS == .Windows {
|
when ODIN_OS == .Windows {
|
||||||
LIB_EXT :: ".dll"
|
LIB_EXT :: ".dll"
|
||||||
} else when ODIN_OS == .Darwin {
|
} else when ODIN_OS == .Darwin {
|
||||||
@@ -42,7 +40,7 @@ Game_API :: struct {
|
|||||||
memory_free: proc(),
|
memory_free: proc(),
|
||||||
memory_size: proc() -> int,
|
memory_size: proc() -> int,
|
||||||
memory_set: proc(mem: rawptr),
|
memory_set: proc(mem: rawptr),
|
||||||
settings: proc() -> core.Settings,
|
settings: proc() -> Settings,
|
||||||
init_once: proc(),
|
init_once: proc(),
|
||||||
init: proc(),
|
init: proc(),
|
||||||
update: proc(_: f32),
|
update: proc(_: f32),
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package input
|
package base
|
||||||
|
|
||||||
// -----------------------------------------
|
// -----------------------------------------
|
||||||
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package core
|
package base
|
||||||
|
|
||||||
// -----------------------------------------
|
// -----------------------------------------
|
||||||
|
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
package core
|
||||||
|
|
||||||
|
import "sindri:base"
|
||||||
|
import "sindri:platform"
|
||||||
|
|
||||||
|
// -----------------------------------------
|
||||||
|
// Public functions
|
||||||
|
|
||||||
|
// Returns the state of the keyboard key
|
||||||
|
key_state :: proc(key: base.Key) -> base.Action {
|
||||||
|
return platform.os_key_state(key)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns the state of the mouse button
|
||||||
|
mouse_button_state :: proc(button: base.Mouse_Button) -> base.Action {
|
||||||
|
return platform.os_mouse_button_state(button)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns the position of the mouse cursor
|
||||||
|
mouse_position :: proc() -> (x_pos: f32, y_pos: f32) {
|
||||||
|
return platform.os_mouse_position()
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------
|
||||||
|
// Private functions
|
||||||
@@ -1,138 +0,0 @@
|
|||||||
package event
|
|
||||||
|
|
||||||
import "core:fmt"
|
|
||||||
|
|
||||||
import "sindri:input"
|
|
||||||
|
|
||||||
// -----------------------------------------
|
|
||||||
// Types
|
|
||||||
|
|
||||||
// event category, bitfield (?)
|
|
||||||
|
|
||||||
// Event_Data :: union {
|
|
||||||
Event :: union {
|
|
||||||
Window_Close_Event,
|
|
||||||
Window_Resize_Event,
|
|
||||||
Joystick_Connect_Event,
|
|
||||||
Joystick_Disconnect_Event,
|
|
||||||
Key_Press_Event,
|
|
||||||
Key_Release_Event,
|
|
||||||
Key_Repeat_Event,
|
|
||||||
Mouse_Button_Press_Event,
|
|
||||||
Mouse_Button_Release_Event,
|
|
||||||
Mouse_Position_Event,
|
|
||||||
Mouse_Scroll_Event,
|
|
||||||
}
|
|
||||||
|
|
||||||
// Event :: struct {
|
|
||||||
// data: Event_Data,
|
|
||||||
// handled: bool,
|
|
||||||
// }
|
|
||||||
|
|
||||||
Window_Close_Event :: struct {
|
|
||||||
handled: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
Window_Resize_Event :: struct {
|
|
||||||
handled: bool,
|
|
||||||
width: i32,
|
|
||||||
height: i32,
|
|
||||||
}
|
|
||||||
|
|
||||||
Joystick_Connect_Event :: struct {
|
|
||||||
handled: bool,
|
|
||||||
id: i32,
|
|
||||||
}
|
|
||||||
|
|
||||||
Joystick_Disconnect_Event :: struct {
|
|
||||||
handled: bool,
|
|
||||||
id: i32,
|
|
||||||
}
|
|
||||||
|
|
||||||
Key_Press_Event :: struct {
|
|
||||||
handled: bool,
|
|
||||||
key: input.Key,
|
|
||||||
mods: input.Mod_Set,
|
|
||||||
}
|
|
||||||
|
|
||||||
Key_Release_Event :: struct {
|
|
||||||
handled: bool,
|
|
||||||
key: input.Key,
|
|
||||||
mods: input.Mod_Set,
|
|
||||||
}
|
|
||||||
|
|
||||||
Key_Repeat_Event :: struct {
|
|
||||||
handled: bool,
|
|
||||||
key: input.Key,
|
|
||||||
mods: input.Mod_Set,
|
|
||||||
}
|
|
||||||
|
|
||||||
Mouse_Button_Press_Event :: struct {
|
|
||||||
handled: bool,
|
|
||||||
button: input.Mouse_Button,
|
|
||||||
mods: input.Mod_Set,
|
|
||||||
}
|
|
||||||
|
|
||||||
Mouse_Button_Release_Event :: struct {
|
|
||||||
handled: bool,
|
|
||||||
button: input.Mouse_Button,
|
|
||||||
mods: input.Mod_Set,
|
|
||||||
}
|
|
||||||
|
|
||||||
Mouse_Position_Event :: struct {
|
|
||||||
handled: bool,
|
|
||||||
x_pos: f32,
|
|
||||||
y_pos: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
Mouse_Scroll_Event :: struct {
|
|
||||||
handled: bool,
|
|
||||||
x_offset: f32,
|
|
||||||
y_offset: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
// -----------------------------------------
|
|
||||||
// Variables
|
|
||||||
|
|
||||||
// I want to have a list of Listeners per Event type, but this is state
|
|
||||||
// listeners: map[typeid][dynamic]Listener
|
|
||||||
|
|
||||||
// -----------------------------------------
|
|
||||||
// Public functions
|
|
||||||
|
|
||||||
// Dispatcher(Event) -> forwards to the right function
|
|
||||||
on_event :: proc(event: Event) {
|
|
||||||
fmt.println("toby!")
|
|
||||||
|
|
||||||
#partial switch e in event {
|
|
||||||
case Window_Close_Event:
|
|
||||||
fmt.println("Close")
|
|
||||||
case Window_Resize_Event:
|
|
||||||
fmt.println("Resize:", e.width, e.height)
|
|
||||||
|
|
||||||
case Key_Press_Event:
|
|
||||||
fmt.println("Key press", e.key, e.mods)
|
|
||||||
case Key_Release_Event:
|
|
||||||
fmt.println("Key release", e.key, e.mods)
|
|
||||||
case Key_Repeat_Event:
|
|
||||||
fmt.println("Key repeat", e.key, e.mods)
|
|
||||||
|
|
||||||
case Mouse_Button_Press_Event:
|
|
||||||
fmt.println("Mouse press", e.button, e.mods)
|
|
||||||
case Mouse_Button_Release_Event:
|
|
||||||
fmt.println("Mouse release", e.button, e.mods)
|
|
||||||
case Mouse_Position_Event:
|
|
||||||
fmt.printfln("Mouse pos: {}x{}", e.x_pos, e.y_pos)
|
|
||||||
|
|
||||||
case Joystick_Connect_Event:
|
|
||||||
fmt.println("Joy con:", e.id)
|
|
||||||
case Joystick_Disconnect_Event:
|
|
||||||
fmt.println("Joy dis:", e.id)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Notes:
|
|
||||||
|
|
||||||
Have the events queued up into a frame buffer that gets drained at a specific time.
|
|
||||||
*/
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
package input
|
|
||||||
|
|
||||||
// -----------------------------------------
|
|
||||||
// Public functions
|
|
||||||
|
|
||||||
// Returns the state of the keyboard key
|
|
||||||
// implementation in platform package, to prevent cyclic dependency
|
|
||||||
key_state: proc(key: Key) -> Action
|
|
||||||
|
|
||||||
// Returns the state of the mouse button
|
|
||||||
// implementation in platform package, to prevent cyclic dependency
|
|
||||||
mouse_button_state: proc(button: Mouse_Button) -> Action
|
|
||||||
|
|
||||||
// Returns the position of the mouse cursor
|
|
||||||
// implementation in platform package, to prevent cyclic dependency
|
|
||||||
mouse_position: proc() -> (x_pos: f32, y_pos: f32)
|
|
||||||
|
|
||||||
// -----------------------------------------
|
|
||||||
// Private functions
|
|
||||||
+18
-6
@@ -3,7 +3,7 @@ package sindri
|
|||||||
import "core:fmt"
|
import "core:fmt"
|
||||||
import "core:time"
|
import "core:time"
|
||||||
|
|
||||||
import "sindri:hot_reload"
|
import "sindri:base"
|
||||||
import "sindri:platform"
|
import "sindri:platform"
|
||||||
|
|
||||||
VERSION :: #config(VERSION, "dev")
|
VERSION :: #config(VERSION, "dev")
|
||||||
@@ -14,10 +14,16 @@ main :: proc() {
|
|||||||
fmt.println("hello world!")
|
fmt.println("hello world!")
|
||||||
|
|
||||||
// Hot reload development functionality
|
// Hot reload development functionality
|
||||||
hr, err := hot_reload.hot_reload_init()
|
hr, err := base.hot_reload_init()
|
||||||
defer hot_reload.hot_reload_destroy(&hr)
|
defer base.hot_reload_destroy(&hr)
|
||||||
|
|
||||||
api := hot_reload.active_lib(&hr)
|
// Event system
|
||||||
|
base.event_bus_init()
|
||||||
|
defer base.event_bus_destroy()
|
||||||
|
|
||||||
|
base.event_subscribe(base.Key_Press_Event, test)
|
||||||
|
|
||||||
|
api := base.active_lib(&hr)
|
||||||
settings := api.settings()
|
settings := api.settings()
|
||||||
|
|
||||||
// Initialize Window
|
// Initialize Window
|
||||||
@@ -35,10 +41,11 @@ main :: proc() {
|
|||||||
gt: f64 = 0
|
gt: f64 = 0
|
||||||
dt: f32
|
dt: f32
|
||||||
|
|
||||||
for !platform.os_should_close() && !hot_reload.should_close(&hr) {
|
for !platform.os_should_close() && !base.should_close(&hr) {
|
||||||
start := time.tick_now()
|
start := time.tick_now()
|
||||||
|
|
||||||
platform.os_poll_events()
|
platform.os_poll_events()
|
||||||
|
base.drain_event_queue()
|
||||||
api.update(dt)
|
api.update(dt)
|
||||||
|
|
||||||
platform.frame(dt)
|
platform.frame(dt)
|
||||||
@@ -47,9 +54,14 @@ main :: proc() {
|
|||||||
gt += f64(dt)
|
gt += f64(dt)
|
||||||
|
|
||||||
// Hot reload
|
// Hot reload
|
||||||
api, err = hot_reload.reload_game_lib(&hr)
|
api, err = base.reload_game_lib(&hr)
|
||||||
if err != nil do break
|
if err != nil do break
|
||||||
}
|
}
|
||||||
|
|
||||||
api.destroy()
|
api.destroy()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
test :: proc(e: ^base.Key_Press_Event, _: rawptr) -> bool {
|
||||||
|
fmt.println("main: @@@@@@@@@@@", e)
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|||||||
+36
-46
@@ -7,9 +7,7 @@ import "vendor:glfw"
|
|||||||
import "wgpu:wgpu"
|
import "wgpu:wgpu"
|
||||||
import "wgpu:wgpu/glfwglue"
|
import "wgpu:wgpu/glfwglue"
|
||||||
|
|
||||||
import "sindri:core"
|
import "sindri:base"
|
||||||
import "sindri:event"
|
|
||||||
import "sindri:input"
|
|
||||||
|
|
||||||
// -----------------------------------------
|
// -----------------------------------------
|
||||||
// Types
|
// Types
|
||||||
@@ -21,7 +19,7 @@ OS :: struct {
|
|||||||
// -----------------------------------------
|
// -----------------------------------------
|
||||||
// Constructor / destructor
|
// Constructor / destructor
|
||||||
|
|
||||||
os_init :: proc(settings: core.Settings) {
|
os_init :: proc(settings: base.Settings) {
|
||||||
if !glfw.Init() {
|
if !glfw.Init() {
|
||||||
panic("[glfw] init failure")
|
panic("[glfw] init failure")
|
||||||
}
|
}
|
||||||
@@ -48,11 +46,6 @@ os_init :: proc(settings: core.Settings) {
|
|||||||
glfw.SetCursorPosCallback(state.os.window, cursor_pos_callback)
|
glfw.SetCursorPosCallback(state.os.window, cursor_pos_callback)
|
||||||
glfw.SetScrollCallback(state.os.window, scroll_callback)
|
glfw.SetScrollCallback(state.os.window, scroll_callback)
|
||||||
glfw.SetJoystickCallback(joystick_callback)
|
glfw.SetJoystickCallback(joystick_callback)
|
||||||
|
|
||||||
// Register input functions
|
|
||||||
input.key_state = key_state
|
|
||||||
input.mouse_button_state = mouse_button_state
|
|
||||||
input.mouse_position = mouse_position
|
|
||||||
}
|
}
|
||||||
|
|
||||||
os_destroy :: proc() {
|
os_destroy :: proc() {
|
||||||
@@ -63,7 +56,7 @@ os_destroy :: proc() {
|
|||||||
// -----------------------------------------
|
// -----------------------------------------
|
||||||
// Public functions
|
// Public functions
|
||||||
|
|
||||||
os_set_monitor :: proc(settings: core.Settings) {
|
os_set_monitor :: proc(settings: base.Settings) {
|
||||||
monitor := glfw.GetPrimaryMonitor()
|
monitor := glfw.GetPrimaryMonitor()
|
||||||
x_pos: i32
|
x_pos: i32
|
||||||
y_pos: i32
|
y_pos: i32
|
||||||
@@ -140,47 +133,44 @@ os_get_surface :: proc(instance: wgpu.Instance) -> wgpu.Surface {
|
|||||||
return glfwglue.GetSurface(instance, state.os.window)
|
return glfwglue.GetSurface(instance, state.os.window)
|
||||||
}
|
}
|
||||||
|
|
||||||
// -----------------------------------------
|
os_key_state :: proc(key: base.Key) -> base.Action {
|
||||||
// Private functions
|
|
||||||
|
|
||||||
@(private = "file")
|
|
||||||
key_state :: proc(key: input.Key) -> input.Action {
|
|
||||||
return input_action(glfw.GetKey(state.os.window, i32(key)))
|
return input_action(glfw.GetKey(state.os.window, i32(key)))
|
||||||
}
|
}
|
||||||
|
|
||||||
@(private = "file")
|
os_mouse_button_state :: proc(button: base.Mouse_Button) -> base.Action {
|
||||||
mouse_button_state :: proc(button: input.Mouse_Button) -> input.Action {
|
|
||||||
return input_action(glfw.GetMouseButton(state.os.window, i32(button)))
|
return input_action(glfw.GetMouseButton(state.os.window, i32(button)))
|
||||||
}
|
}
|
||||||
|
|
||||||
@(private = "file")
|
os_mouse_position :: proc() -> (x_pos: f32, y_pos: f32) {
|
||||||
mouse_position :: proc() -> (x_pos: f32, y_pos: f32) {
|
|
||||||
x_pos_f64, y_pos_64 := glfw.GetCursorPos(state.os.window)
|
x_pos_f64, y_pos_64 := glfw.GetCursorPos(state.os.window)
|
||||||
return f32(x_pos_f64), f32(y_pos_64)
|
return f32(x_pos_f64), f32(y_pos_64)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------
|
||||||
|
// Private functions
|
||||||
|
|
||||||
@(private = "file")
|
@(private = "file")
|
||||||
input_action :: proc(action: i32) -> input.Action {
|
input_action :: proc(action: i32) -> base.Action {
|
||||||
if action == glfw.RELEASE do return input.Action.Release
|
if action == glfw.RELEASE do return base.Action.Release
|
||||||
else if action == glfw.PRESS do return input.Action.Press
|
else if action == glfw.PRESS do return base.Action.Press
|
||||||
else if action == glfw.REPEAT do return input.Action.Repeat
|
else if action == glfw.REPEAT do return base.Action.Repeat
|
||||||
when ODIN_DEBUG do panic("[glfw] unknown action")
|
when ODIN_DEBUG do panic("[glfw] unknown action")
|
||||||
return .None
|
return .None
|
||||||
}
|
}
|
||||||
|
|
||||||
@(private = "file")
|
@(private = "file")
|
||||||
input_key :: proc(key: i32) -> input.Key {
|
input_key :: proc(key: i32) -> base.Key {
|
||||||
return input.Key(key) // values match
|
return base.Key(key) // values match
|
||||||
}
|
}
|
||||||
|
|
||||||
@(private = "file")
|
@(private = "file")
|
||||||
input_mod_set :: proc(mods: i32) -> (set: input.Mod_Set) {
|
input_mod_set :: proc(mods: i32) -> (set: base.Mod_Set) {
|
||||||
return transmute(input.Mod_Set)i8(mods & 0x3f) // values match bit position
|
return transmute(base.Mod_Set)i8(mods & 0x3f) // values match bit position
|
||||||
}
|
}
|
||||||
|
|
||||||
@(private = "file")
|
@(private = "file")
|
||||||
input_mouse_button :: proc(button: i32) -> input.Mouse_Button {
|
input_mouse_button :: proc(button: i32) -> base.Mouse_Button {
|
||||||
return input.Mouse_Button(button) // values match
|
return base.Mouse_Button(button) // values match
|
||||||
}
|
}
|
||||||
|
|
||||||
// Error callback
|
// Error callback
|
||||||
@@ -194,7 +184,7 @@ error_callback :: proc "c" (error: i32, description: cstring) {
|
|||||||
@(private = "file")
|
@(private = "file")
|
||||||
window_close_callback :: proc "c" (window: glfw.WindowHandle) {
|
window_close_callback :: proc "c" (window: glfw.WindowHandle) {
|
||||||
context = state.ctx
|
context = state.ctx
|
||||||
event.on_event(event.Window_Close_Event{})
|
base.on_event(base.Window_Close_Event{})
|
||||||
} // GLFWwindowclosefun
|
} // GLFWwindowclosefun
|
||||||
|
|
||||||
// Window resize callback
|
// Window resize callback
|
||||||
@@ -211,24 +201,24 @@ key_callback :: proc "c" (
|
|||||||
) {
|
) {
|
||||||
context = state.ctx
|
context = state.ctx
|
||||||
if action == glfw.PRESS {
|
if action == glfw.PRESS {
|
||||||
event.on_event(
|
base.on_event(
|
||||||
event.Key_Press_Event {
|
base.Key_Press_Event {
|
||||||
key = input_key(key),
|
key = input_key(key),
|
||||||
mods = input_mod_set(mods),
|
mods = input_mod_set(mods),
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
if action == glfw.RELEASE {
|
if action == glfw.RELEASE {
|
||||||
event.on_event(
|
base.on_event(
|
||||||
event.Key_Release_Event {
|
base.Key_Release_Event {
|
||||||
key = input_key(key),
|
key = input_key(key),
|
||||||
mods = input_mod_set(mods),
|
mods = input_mod_set(mods),
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
if action == glfw.REPEAT {
|
if action == glfw.REPEAT {
|
||||||
event.on_event(
|
base.on_event(
|
||||||
event.Key_Repeat_Event {
|
base.Key_Repeat_Event {
|
||||||
key = input_key(key),
|
key = input_key(key),
|
||||||
mods = input_mod_set(mods),
|
mods = input_mod_set(mods),
|
||||||
},
|
},
|
||||||
@@ -244,16 +234,16 @@ mouse_button_callback :: proc "c" (
|
|||||||
) {
|
) {
|
||||||
context = state.ctx
|
context = state.ctx
|
||||||
if action == glfw.PRESS {
|
if action == glfw.PRESS {
|
||||||
event.on_event(
|
base.on_event(
|
||||||
event.Mouse_Button_Press_Event {
|
base.Mouse_Button_Press_Event {
|
||||||
button = input_mouse_button(button),
|
button = input_mouse_button(button),
|
||||||
mods = input_mod_set(mods),
|
mods = input_mod_set(mods),
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
if action == glfw.RELEASE {
|
if action == glfw.RELEASE {
|
||||||
event.on_event(
|
base.on_event(
|
||||||
event.Mouse_Button_Release_Event {
|
base.Mouse_Button_Release_Event {
|
||||||
button = input_mouse_button(button),
|
button = input_mouse_button(button),
|
||||||
mods = input_mod_set(mods),
|
mods = input_mod_set(mods),
|
||||||
},
|
},
|
||||||
@@ -268,8 +258,8 @@ cursor_pos_callback :: proc "c" (
|
|||||||
x_pos, y_pos: f64,
|
x_pos, y_pos: f64,
|
||||||
) {
|
) {
|
||||||
context = state.ctx
|
context = state.ctx
|
||||||
event.on_event(
|
base.on_event(
|
||||||
event.Mouse_Position_Event{x_pos = f32(x_pos), y_pos = f32(y_pos)},
|
base.Mouse_Position_Event{x_pos = f32(x_pos), y_pos = f32(y_pos)},
|
||||||
)
|
)
|
||||||
} // GLFWcursorposfun
|
} // GLFWcursorposfun
|
||||||
|
|
||||||
@@ -280,8 +270,8 @@ scroll_callback :: proc "c" (
|
|||||||
x_offset, y_offset: f64,
|
x_offset, y_offset: f64,
|
||||||
) {
|
) {
|
||||||
context = state.ctx
|
context = state.ctx
|
||||||
event.on_event(
|
base.on_event(
|
||||||
event.Mouse_Scroll_Event {
|
base.Mouse_Scroll_Event {
|
||||||
x_offset = f32(x_offset),
|
x_offset = f32(x_offset),
|
||||||
y_offset = f32(y_offset),
|
y_offset = f32(y_offset),
|
||||||
},
|
},
|
||||||
@@ -293,9 +283,9 @@ scroll_callback :: proc "c" (
|
|||||||
joystick_callback :: proc "c" (id, connected: i32) {
|
joystick_callback :: proc "c" (id, connected: i32) {
|
||||||
context = state.ctx
|
context = state.ctx
|
||||||
if connected == glfw.CONNECTED {
|
if connected == glfw.CONNECTED {
|
||||||
event.on_event(event.Joystick_Connect_Event{id = id})
|
base.on_event(base.Joystick_Connect_Event{id = id})
|
||||||
} else {
|
} else {
|
||||||
event.on_event(event.Joystick_Disconnect_Event{id = id})
|
base.on_event(base.Joystick_Disconnect_Event{id = id})
|
||||||
}
|
}
|
||||||
} // GLFWjoystickfun
|
} // GLFWjoystickfun
|
||||||
|
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ import "core:slice"
|
|||||||
|
|
||||||
import "wgpu:wgpu"
|
import "wgpu:wgpu"
|
||||||
|
|
||||||
import "sindri:core"
|
import "sindri:base"
|
||||||
|
|
||||||
// -----------------------------------------
|
// -----------------------------------------
|
||||||
// Variables
|
// Variables
|
||||||
@@ -33,7 +33,7 @@ state: struct {
|
|||||||
// -----------------------------------------
|
// -----------------------------------------
|
||||||
// Constructor/destructor
|
// Constructor/destructor
|
||||||
|
|
||||||
instance_init :: proc(settings: core.Settings) {
|
instance_init :: proc(settings: base.Settings) {
|
||||||
state.ctx = context
|
state.ctx = context
|
||||||
|
|
||||||
wgpu.SetLogCallback(log_callback, nil)
|
wgpu.SetLogCallback(log_callback, nil)
|
||||||
|
|||||||
Reference in New Issue
Block a user