# Sindri Game engine. ## Usage TODO ## Compiling ### Dependencies - `odin` - `sh` a POSIX compatible shell ### Building ```sh ./build.sh ./build.sh debug ``` ## Contributing Make sure to enable git hooks: ```sh git config core.hooksPath scripts ``` vendor - wgpu - glfw - lua - miniaudio - microui (temp) - box3d? - build.sh -> build.odin ## Hot Reload build.sh -> hot reload enabled, debug mode enabled build_release.sh -> hot reload disabled, debug mode disabled build_debug.sh -> hot reload disabled, debug mode enabled hot reload builds engine as .exe, then game as dynamic lib. skips building the engine if its already running (pgrep). no hot reload does not use game.dll, instead it imports the game source as a normal Odin package during build.