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69 lines
1.7 KiB
69 lines
1.7 KiB
4 years ago
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#include <cassert>
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#include <iostream>
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#include <ncurses.h>
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#include "board.h"
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#include "inputoutput.h"
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#include "maingame.h"
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#include "player.h"
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#include "spaceship.h"
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#include "test.h"
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Test::Test() {
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// IO::print("Unit test\n");
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refresh();
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// Board tests
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Board *board = new Board;
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char arrayShip[3] = { SpaceShip::SMALL, SpaceShip::MEDIUM, SpaceShip::BIG };
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SpaceShip *ship = new SpaceShip(1, arrayShip[0]);
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SpaceShip *ship2 = new SpaceShip(1, arrayShip[1]);
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SpaceShip *ship3 = new SpaceShip(1, arrayShip[2]);
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board->setShip(0, ship);
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board->setShip(0, ship);
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board->setShip(1, ship);
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board->setShip(1, ship2);
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board->setShip(2, ship3);
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for (int i = 0; i < 3; i++) {
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auto ships = board->getShips(i);
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// printf("%lu\n", ships->size());
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for (int j = 0; j < (int)ships->size(); j++) {
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// printf("%d\n", ships->at(j)->getSize());
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assert(ships->at(j)->getSize() == arrayShip[i]);
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}
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assert(ships->size() == 1);
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}
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board->moveShip(3, ship3);
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assert(board->getShip(3, 0)->getSize() == arrayShip[2]);
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// char array[SHIP_SIZE] = {
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// SpaceShip::SMALL, SpaceShip::SMALL, SpaceShip::SMALL,
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// SpaceShip::MEDIUM, SpaceShip::MEDIUM, SpaceShip::MEDIUM,
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// SpaceShip::BIG, SpaceShip::BIG, SpaceShip::BIG,
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// SpaceShip::SMALL, SpaceShip::SMALL, SpaceShip::SMALL,
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// SpaceShip::MEDIUM, SpaceShip::MEDIUM, SpaceShip::MEDIUM,
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// SpaceShip::BIG, SpaceShip::BIG, SpaceShip::BIG,
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// };
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// for (unsigned char i = 0; i < SHIP_SIZE; i++) {
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// // printf("%d\n", board.ships[i]->getSize());
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// // printf("%d\n", array[i]);
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// assert(board.ships[i]->getSize() == array[i]);
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// }
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// IO::print("Passed board checks..");
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refresh();
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getch();
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// Cleanup resources
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delete board;
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delete ship;
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delete ship2;
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delete ship3;
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IO::setQuit();
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}
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