Initial commit

This commit is contained in:
Riyyi
2021-02-18 15:43:17 +01:00
commit 68197111c4
28 changed files with 1820 additions and 0 deletions
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space-walk
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#include <algorithm>
#include "board.h"
#include "spaceship.h"
Board::Board() {
// Reserve 0 SpaceShips of memory for each planet
for (unsigned char i = 0; i < BOARD_SIZE; i++) {
this->planets[i] = new std::vector<SpaceShip *>(0);
}
}
Board::~Board() {
for (auto planet : this->planets) {
delete planet;
}
}
SpaceShip *Board::getShip(unsigned char planet, unsigned char pos) {
if (planet >= BOARD_SIZE || pos >= this->planets[planet]->size()) {
return new SpaceShip;
}
return this->planets[planet]->at(pos);
}
std::vector<SpaceShip *> *Board::getShips(unsigned char planet) {
if (planet >= BOARD_SIZE) {
return nullptr;
}
return this->planets[planet];
}
bool Board::setShip(unsigned char planet, SpaceShip *ship) {
if (planet >= BOARD_SIZE) {
return false;
}
// Insert if the ship doesn't already exist on a planet
if (ship->getPlanet() == PLANET_UNSET) {
ship->setPlanet(planet);
this->planets[planet]->push_back(ship);
this->sortPlanet(planet);
}
return true;
}
bool Board::moveShip(unsigned char planet, SpaceShip *ship) {
char shipPlanet = ship->getPlanet();
if (planet >= BOARD_SIZE || shipPlanet == -1 || shipPlanet == planet) {
return false;
}
auto tmp = this->planets[(unsigned char)shipPlanet];
// Move ship to the end of the vector and then erase the last element
// (Erase-remove idiom)
tmp->erase(std::remove(tmp->begin(), tmp->end(), ship), tmp->end());
ship->setPlanet(planet);
this->planets[planet]->push_back(ship);
this->sortPlanet(planet);
return true;
}
void Board::sortPlanet(unsigned char planet) {
// Sort all ships on the planet, using function/functor/lambda
std::sort(this->planets[planet]->begin(), this->planets[planet]->end(),
[](SpaceShip *s1, SpaceShip *s2) -> bool {
return s1->getSize() > s2->getSize();
});
}
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#ifndef BOARD_H
#define BOARD_H
#define BOARD_SIZE 14
#include <vector>
class SpaceShip;
class Board
{
public:
Board();
~Board();
SpaceShip *getShip(unsigned char planet, unsigned char pos);
std::vector<SpaceShip *> *getShips(unsigned char planet);
bool setShip(unsigned char planet, SpaceShip *ship);
bool moveShip(unsigned char planet, SpaceShip *ship);
void sortPlanet(unsigned char planet);
private:
// Data layout:
// Black hole, 6 planets, 6 planets, black hole
std::vector<SpaceShip *> *planets[BOARD_SIZE];
};
#endif // BOARD_H
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#include "board.h"
#include "boardwindow.h"
#include "maingame.h"
#include "spaceship.h"
BoardWindow::BoardWindow(int height, int width, Board *board) :
height(height),
width(width),
board(board) {
}
BoardWindow::~BoardWindow() {
}
void BoardWindow::update() {
Window::update();
this->resize();
int twoThirds = (this->getRows() / 3) * 2;
int halfCols = this->getCols() / 2;
int y = (twoThirds / 2) - 12;
int x = halfCols - 4 - 1;
// Print black hole
this->printBlackHole(y, x, 0);
y += 6;
x = (this->getCols() / 2) - (46 / 2) - 1;
// Print all planets
for (int i = 1; i < BOARD_SIZE - 1; i++) {
this->printPlanet(y, x, i);
x += 8;
if (i == (BOARD_SIZE - 2) / 2) {
x = (this->getCols() / 2) - (46 / 2) - 1;
y += 6;
}
}
y += 6;
x = halfCols - 4 - 1;
// Print black hole
this->printBlackHole(y, x, BOARD_SIZE - 1);
}
void BoardWindow::resize() {
int rows = this->getMaxRows() - this->height;
int cols = this->getMaxCols() - this->width;
this->setWindow(rows, cols, 0, 0);
Window::resize();
}
void BoardWindow::printBlackHole(int y, int x, int planet) {
this->print("+------+", y, x);
this->print("| |", y + 1, x);
this->print("| |", y + 2, x);
this->print("| |", y + 3, x);
this->print("+------+", y + 4, x);
this->printSpaceShip(y + 1, x + 1, planet, 6);
}
void BoardWindow::printPlanet(int y, int x, int planet) {
this->print("+----+", y, x);
this->print("| |", y + 1, x);
this->print("| |", y + 2, x);
this->print("| |", y + 3, x);
this->print("+----+", y + 4, x);
this->printSpaceShip(y + 1, x + 1, planet, 4);
}
void BoardWindow::printSpaceShip(int y, int x, int planet, int width) {
auto tmp = this->board->getShips(planet);
int size = (int)tmp->size() + 1;
for (int i = 1; i < size; i++) {
tmp->at(i - 1)->render(this, y, x, false);
x++;
if (i != 1 && i % width == 0) {
y++;
x -= width;
}
}
}
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#ifndef BOARDWINDOW_H
#define BOARDWINDOW_H
#include "window.h"
class Board;
class BoardWindow : public Window
{
public:
BoardWindow(int height, int width, Board *board);
~BoardWindow();
void update();
void resize();
void printBlackHole(int y, int x, int planet);
void printPlanet(int y, int x, int planet);
void printSpaceShip(int y, int x, int planet, int width);
private:
int height;
int width;
Board *board;
};
#endif // BOARDWINDOW_H
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#ifndef GAMESTATE
#define GAMESTATE
#include <chrono> // time
#include <thread> // sleep_for
#include "inputoutput.h"
#include "window.h"
class GameState
{
public:
// Makes sure that the inherited class's destructor is called
virtual ~GameState() {}
virtual void initialize() {}
virtual void update() {}
virtual void render() {}
virtual void destroy() {}
static void sleep(int amount) {
// Sleep for amount ms
std::this_thread::sleep_for(std::chrono::milliseconds(amount));
}
};
class GameStateManager
{
public:
GameStateManager() : state(nullptr) {
Window::initialize();
}
~GameStateManager() {
if(this->state != nullptr) {
this->state->destroy();
delete this->state;
}
Window::destroy();
}
void setState(GameState* state) {
if(this->state != nullptr) {
this->state->destroy();
delete this->state;
}
this->state = state;
if(this->state != nullptr) {
this->state->initialize();
}
}
void update() {
GameState::sleep(15);
if(this->state != nullptr) {
this->state->update();
}
}
void render() {
if(this->state != nullptr) {
this->state->render();
}
}
private:
GameState *state;
};
extern GameStateManager gameStateManager;
#endif // GAMESTATE
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#include "infowindow.h"
#include "maingame.h"
#include "player.h"
#include "spaceship.h"
InfoWindow::InfoWindow(int height, int width, Player **player, SpaceShip **ship) :
height(height),
width(width),
player(player),
ship(ship) {
}
InfoWindow::~InfoWindow() {
}
void InfoWindow::update() {
Window::update();
this->resize();
int y = 0;
int x = 1;
for (unsigned char i = 0; i < PLAYER_SIZE; i++) {
this->player[i]->render(this, y, x, i + 1);
y += 6;
int shipIdx = i * SHIP_SIZE / 2;
for (unsigned char j = shipIdx; j < shipIdx + SHIP_SIZE / 2; j++) {
this->ship[j]->render(this, y, x);
x++;
if (x > 3) {
y++;
x = 1;
}
}
y += 2;
}
}
void InfoWindow::resize() {
int rows = this->getMaxRows() - this->height;
int x = this->getMaxCols() - this->width;
int cols = this->getMaxCols() - x;
this->setWindow(rows, cols, 0, x);
Window::resize();
}
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#ifndef INFOWINDOW_H
#define INFOWINDOW_H
#include "window.h"
class Player;
class SpaceShip;
class InfoWindow : public Window
{
public:
InfoWindow(int height, int width, Player **player, SpaceShip **ship);
~InfoWindow();
void update();
void resize();
private:
int height;
int width;
Player **player;
SpaceShip **ship;
};
#endif // INFOWINDOW_H
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#include <cstdio> // size_t
#include <ncurses.h>
#include "inputoutput.h"
void IO::initialize() {
}
void IO::update() {
IO::keyCode = getch();
if (keyCode == KEY_ESC) {
IO::setQuit();
return;
}
}
std::string IO::trim(std::string str) {
size_t first = str.find_first_not_of(" ");
if (first == std::string::npos) {
return "";
}
size_t last = str.find_last_not_of(" ");
return str.substr(first, (last - first + 1));
}
std::string IO::untrim(std::string str, unsigned int length) {
unsigned int strLength = str.length();
if (length > strLength) {
int halfDiff = (length - strLength) / 2;
std::string tmpStr;
for (int i = 0; i < halfDiff; i++) {
tmpStr += " ";
}
str.insert(0, tmpStr);
str.append(tmpStr);
}
return str;
}
int IO::getKeyCode() {
return IO::keyCode;
}
std::string IO::getKeyName() {
return std::string(keyname(IO::keyCode));
}
std::string IO::getStrInput() {
echo();
char *tmp = new char();
getstr(tmp);
noecho();
return std::string(tmp);
}
bool IO::getQuit() {
return IO::quit;
}
void IO::setQuit() {
IO::quit = true;
}
int IO::keyCode = ERR;
bool IO::quit = false;
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#ifndef INPUTOUTPUT_H
#define INPUTOUTPUT_H
#define KEY_ESC 27
#define KEY_SPACE 32
#include <string>
class IO
{
public:
static void initialize();
static void update();
static std::string trim(std::string str);
static std::string untrim(std::string str, unsigned int length);
static int getKeyCode();
static std::string getKeyName();
static std::string getStrInput();
static bool getQuit();
static void setQuit();
private:
static int keyCode;
static bool quit;
};
#endif // INPUTOUTPUT_H
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/*
* Rick van Vonderen
* 0945444
* TI2B
*
* Avoid repeated writing by using:
* - functions with parameters (no globals) instead of almost identical pieces of code
* - repetitive loops and arrays instead of identical activities
* - constants instead of identical values
*
* Divide your program into modules and/or classes that:
* - have an explicit, well-defined interface
* - be as independent as possible
* - to be developed and tested separately
*
* Make your code understandable for others by using:
* - Clear names in camel case, only start class names with a capital letter, consistently indent
* - Clear, concise commentary, only where this adds something
* - Standard terminology from the customer's field or application
*
* ClassExample
* variableExample
* DEFINE_EXAMPLE
*/
#include <cstring> // strcmp()
#include <ncurses.h> // refresh()
#include "gamestate.h"
#include "inputoutput.h"
#include "mainmenu.h"
#include "test.h"
GameStateManager gameStateManager;
int main(int argc, char *argv[]) {
#ifdef DEBUG
// IO::print("DEBUG MODE ENABLED");
refresh();
GameState::sleep(1000);
if (argc >= 2 && strcmp(argv[1], "-t") == 0) {
Test();
}
#endif
gameStateManager.setState(new MainMenu());
while (!IO::getQuit()) {
gameStateManager.render();
gameStateManager.update();
}
return 0;
}
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#include <algorithm>
#include "board.h"
#include "boardwindow.h"
#include "inputoutput.h"
#include "maingame.h"
#include "mainmenu.h"
#include "messagebox.h"
#include "player.h"
#include "selectionbox.h"
#include "spaceship.h"
#include "window.h"
#include "infowindow.h"
MainGame::MainGame(Player **player) :
help("Phase 1!\n\nThe players take turns, placing a spaceship on a planet\nof their choice."),
phase(false),
playerTurn(0),
queuePlanet(-1),
player(player),
board(nullptr),
ship(nullptr),
boardWindow(nullptr),
infoWindow(nullptr) {
// Reserve 0 spaceships of memory for the queue
this->queue = new std::vector<SpaceShip *>(0);
}
void MainGame::initialize() {
this->board = new Board();
this->ship = new SpaceShip*[SHIP_SIZE] { nullptr };
unsigned char cCounter = 0;
unsigned char colors[PLAYER_SIZE] = { PAIR_RED_BLACK, PAIR_BLUE_BLACK };
unsigned char sCounter = 0;
unsigned char sizes[3] = { SpaceShip::SMALL, SpaceShip::MEDIUM, SpaceShip::BIG };
// Create 9 ships for each player, 3 of each size
for (unsigned char i = 0; i < SHIP_SIZE; i++) {
if (i != 0 && i % (SHIP_SIZE / PLAYER_SIZE) == 0) {
cCounter++;
}
if (i != 0 && i % 3 == 0) {
sCounter++;
}
if (sCounter >= 3) {
sCounter = 0;
}
this->ship[i] = new SpaceShip(colors[cCounter], sizes[sCounter]);
}
this->boardWindow = new BoardWindow(0, 16, this->board);
this->infoWindow = new InfoWindow(0, 16, this->player, this->ship);
// Display help message
MainGame::render();
MessageBox(this->help);
}
void MainGame::update() {
MainGame::sleep(250);
// Display new help message on phase change
if (this->changePhase) {
this->phase = true;
this->changePhase = false;
this->help = "Phase 2!\n\nThe players take turns, evacuating a planet of their choice.";
MessageBox(this->help);
return;
}
if (!this->phase) {
this->phase1();
}
else {
this->phase2();
}
}
void MainGame::render() {
this->boardWindow->clear();
this->infoWindow->clear();
this->boardWindow->update();
this->infoWindow->update();
this->boardWindow->render();
this->infoWindow->render();
}
void MainGame::destroy() {
delete this->board;
delete this->boardWindow;
delete this->infoWindow;
for (int i = 0; i < SHIP_SIZE; i++) {
delete this->ship[i];
}
delete []this->ship;
for (int i = 0; i < PLAYER_SIZE; i++) {
delete this->player[i];
}
delete []this->player;
}
void MainGame::phase1() {
std::string playerTurnStr = std::to_string(this->playerTurn + 1);
SelectionBox s = SelectionBox(0, 16);
// Ask the current player to pick a Spaceship size
std::string sizeStr = "Player " + playerTurnStr + ", pick a spaceship size.";
std::string sizeOptions[] = {"S", "M", "B", "\0"};
unsigned char sizeSelection = s.select(sizeStr, &sizeOptions[0]);
// Ask the current player to pick a planet
std::string planetStr = "Player " + playerTurnStr + ", pick a planet to put this spaceship on.";
std::string planetOptions[] = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "\0"};
unsigned char planetSelection = s.select(planetStr, &planetOptions[0]);
// Calculate array index
int startLoop = SHIP_SIZE / PLAYER_SIZE * this->playerTurn + (sizeSelection * 3);
// Get ships of player selected planet
auto ships = this->board->getShips(std::stoi(planetOptions[planetSelection]));
bool placedShip = false;
bool shouldExit;
// Check all 3 ships of the size the player selected
for (int i = startLoop; i < startLoop + 3; i++) {
shouldExit = false;
// Check if spaceship is already on a planet
if (this->ship[i]->getPlanet() != PLANET_UNSET) {
continue;
}
// If planet already holds spaceship of equal size
for(auto ship : *ships) {
if (this->ship[i]->getSize() == ship->getSize()) {
shouldExit = true;
break;
}
}
if (shouldExit) {
MessageBox("You cant place spaceships of the same size on a planet during this phase!", "Error");
break;
}
// Add spaceship to planet
this->board->setShip(std::stoi(planetOptions[planetSelection]), this->ship[i]);
this->nextPlayerTurn();
placedShip = true;
break;
}
if (!placedShip && !shouldExit) {
MessageBox("Please select a size of which you still have unplaced spaceships!", "Error");
}
// Check if all ships have been placed
bool allPlaced = true;
for (int i = 0; i < SHIP_SIZE; i++) {
if (this->ship[i]->getPlanet() == PLANET_UNSET) {
allPlaced = false;
break;
}
}
if (allPlaced) {
this->changePhase = true;
}
}
void MainGame::phase2() {
std::string playerTurnStr = std::to_string(this->playerTurn + 1);
SelectionBox s = SelectionBox(0, 16);
// Move next spaceship in the queue
if (this->queue->size() > 0) {
// Determine the middle of the board
unsigned char halfBoard = (BOARD_SIZE - 2) / 2; // 6
// Planet rotation order, where |x| is a black hole
// 1 ... 6 -> |13| -> 12 ... 7 -> |0| -> 1
// 0 .. 5
if (this->queuePlanet < halfBoard) {
this->queuePlanet++;
}
// 8 .. 13
else if (this->queuePlanet > halfBoard + 1) {
this->queuePlanet--;
}
// 6
else if (this->queuePlanet == halfBoard) {
this->queuePlanet = BOARD_SIZE - 1;
}
// 7
else if (this->queuePlanet == halfBoard + 1) {
this->queuePlanet = 0;
}
unsigned char shipSelection = 0;
// If the the current and next ship are of the same size, ask which goes first
if (this->queue->size() > 1) {
SpaceShip *tmpShip = this->queue->at(0);
SpaceShip *tmpShip2 = this->queue->at(1);
if (tmpShip->getSize() == tmpShip2->getSize() &&
tmpShip->getColor() != tmpShip2->getColor()) {
std::string shipStr = "Player " + playerTurnStr + ", pick the next ship that will evacuate.";
std::string shipOptions[] = {"Yours", "Theirs", "\0"};
shipSelection = s.select(shipStr, &shipOptions[0]);
}
}
board->moveShip(this->queuePlanet, this->queue->at(shipSelection));
return;
}
else if (this->queuePlanet != -1) {
this->queuePlanet = -1;
this->nextPlayerTurn();
this->calculateWinner();
return;
}
// Ask the current player if they want to skip their turn
unsigned char playerChip = this->player[this->playerTurn]->getChip();
if (playerChip > 0) {
std::string skipStr = "Player " + playerTurnStr + ", do you want to skip your turn for 1 chip?";
std::string skipOptions[] = {"No", "Yes", "\0"};
unsigned char skipSelection = s.select(skipStr, &skipOptions[0]);
if (skipOptions[skipSelection] == "Yes") {
this->player[this->playerTurn]->setChip(playerChip - 1);
this->nextPlayerTurn();
return;
}
}
// Ask the current player to pick a planet
std::string planetStr = "Player " + playerTurnStr + ", pick a planet to evacuate.";
std::string planetOptions[] = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "\0"};
unsigned char planetSelection = s.select(planetStr, &planetOptions[0]);
// Get ships of player selected planet
auto ships = this->board->getShips(std::stoi(planetOptions[planetSelection]));
// Check if the selected planet holds a spaceship of the current player,
// using function/functor/lambda
unsigned char playerColor = this->player[(int)this->playerTurn]->getColor();
auto findShip = std::find_if(ships->begin(), ships->end(),
[playerColor](SpaceShip *ship) {return ship->getColor() == playerColor; });
// If so, add this planet to the queue
if (findShip != ships->end()) {
this->queue = ships;
this->queuePlanet = this->queue->at(0)->getPlanet();
}
else {
MessageBox("Please select a planet that holds a ship of your own!", "Error");
}
}
void MainGame::nextPlayerTurn() {
this->playerTurn++;
if (this->playerTurn > PLAYER_SIZE - 1) {
this->playerTurn = 0;
}
}
void MainGame::calculateWinner() {
// Get all ships from the black holes
auto blackHole1 = this->board->getShips(0);
auto blackHole2 = this->board->getShips(BOARD_SIZE - 1);
int totalScore = CHIP_AMOUNT * CHIP_SCORE +
3 * SpaceShip::BIG +
3 * SpaceShip::MEDIUM +
3 * SpaceShip::SMALL;
// Fill players possible total score
int score[PLAYER_SIZE];
std::fill_n(score, PLAYER_SIZE, totalScore);
// Calculate players score
int crashedShips;
bool gameOver = false;
for (int i = 0; i < PLAYER_SIZE; i++) {
// Subtract all used chips from the total score
score[i] -= (CHIP_AMOUNT - this->player[i]->getChip()) * CHIP_SCORE;
crashedShips = 0;
for (auto ship : *blackHole1) {
if (this->player[i]->getColor() == ship->getColor()) {
crashedShips++;
// Subtract crashed ship from the total score
score[i] -= ship->getSize();
}
}
for (auto ship : *blackHole2) {
if (this->player[i]->getColor() == ship->getColor()) {
crashedShips++;
// Subtract crashed ship from the total score
score[i] -= ship->getSize();
}
}
// If a player has run out of ships..
if (crashedShips == SHIP_SIZE / PLAYER_SIZE) {
gameOver = true;
}
}
// Print victory screen
if (gameOver) {
std::string printStr;
int winnerIdx = 0;
for (int i = 0; i < PLAYER_SIZE; i++) {
printStr += "Player " + std::to_string(i + 1) + ": scored " +
std::to_string(score[i]) + " points.\n";
if (i < PLAYER_SIZE - 1 && score[i] < score[i + 1]) {
winnerIdx = i + 1;
}
}
printStr.insert(0, this->player[winnerIdx]->getName() + " has won!\n\n");
MessageBox(printStr, "Victory");
gameStateManager.setState(new MainMenu());
}
}
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#ifndef MAINGAME_H
#define MAINGAME_H
// Each player holds 9 ships, 3 of each size
#define SHIP_SIZE 18
#define PLAYER_SIZE 2
#include <vector>
#include "gamestate.h"
class Board;
class BoardWindow;
class InfoWindow;
class Player;
class SpaceShip;
class MainGame : public GameState
{
public:
MainGame(Player **player);
void initialize();
void update();
void render();
void destroy();
private:
void phase1();
void phase2();
void nextPlayerTurn();
void calculateWinner();
std::string help;
bool phase;
bool changePhase;
unsigned char playerTurn;
char queuePlanet;
std::vector<SpaceShip *> *queue;
Player **player;
Board *board;
SpaceShip **ship;
BoardWindow *boardWindow;
InfoWindow *infoWindow;
};
#endif // MAINGAME_H
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#include "inputoutput.h"
#include "maingame.h"
#include "mainmenu.h"
#include "player.h"
#include "window.h"
void MainMenu::initialize() {
int rows;
int cols;
Window::getMaXYZ(stdscr, rows, cols);
this->window = new Window(rows, cols, 0, 0);
this->titleScreen = true;
this->player = new Player*[PLAYER_SIZE] { nullptr };
}
void MainMenu::update() {
if (this->titleScreen) {
IO::update();
if (IO::getKeyName() == " ") {
this->titleScreen = false;
}
}
else {
int y;
int x;
std::string tmpStr;
unsigned char colors[PLAYER_SIZE] = { PAIR_RED_BLACK, PAIR_BLUE_BLACK };
for (int i = 0; i < PLAYER_SIZE; i++) {
if (this->player[i] == nullptr) {
this->window->getYX(y, x);
tmpStr = "";
while (tmpStr == "") {
tmpStr = IO::trim(this->window->getStr());
this->window->setYX(y, x);
}
this->player[i] = new Player();
this->player[i]->setName(tmpStr);
this->player[i]->setColor(colors[i]);
break;
}
if (i == PLAYER_SIZE - 1) {
gameStateManager.setState(new MainGame(this->player));
}
}
}
}
void MainMenu::render() {
this->window->clear();
this->window->update();
this->window->setWindow(this->window->getMaxRows(), this->window->getMaxCols(), 0, 0);
this->window->resize();
if (this->titleScreen) {
this->window->printSide("", "Rick van Vonderen");
this->window->setYX(1, 0);
this->window->printSide("", "0945444");
this->window->setYX(2, 0);
this->window->printSide("", "TI2B");
this->window->setYX(this->window->getRows() / 2 - 1, 0);
this->window->printCenter("--- Space Walk ---");
this->window->setYX(this->window->getRows() - 4, 0);
this->window->printCenter("Press <Space> to walk..");
}
else {
int x = this->window->getCols() / 2 - 11 ;
int y = this->window->getRows() / 2;
std::string tmp;
for (int i = 0; i < PLAYER_SIZE; i++) {
tmp = std::string("Enter Player ") + std::to_string(i + 1) + std::string(" name: ");
if (this->player[i] != nullptr) {
tmp += this->player[i]->getName();
}
this->window->print(tmp, y, x);
y++;
if (this->player[i] == nullptr) {
break;
}
}
}
this->window->render();
}
void MainMenu::destroy() {
delete this->window;
}
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#ifndef MAINMENU_H
#define MAINMENU_H
#include <memory>
#include "gamestate.h"
class Player;
class Window;
class MainMenu : public GameState
{
public:
void initialize();
void update();
void render();
void destroy();
private:
bool titleScreen;
Window *window;
Player **player;
};
#endif // MAINMENU_H
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#------------------------------------------------------------------------------#
PROGRAM := "space-walk"
HEADERS := \
board.h \
boardwindow.h \
gamestate.h \
infowindow.h \
inputoutput.h \
maingame.h \
mainmenu.h \
messagebox.h \
player.h \
selectionbox.h \
spaceship.h \
test.h \
window.h
SOURCES := \
board.cpp \
boardwindow.cpp \
infowindow.cpp \
inputoutput.cpp \
main.cpp \
maingame.cpp \
mainmenu.cpp \
messagebox.cpp \
player.cpp \
selectionbox.cpp \
spaceship.cpp \
test.cpp \
window.cpp
#------------------------------------------------------------------------------#
CXX := g++
CXXFLAGS := -lncurses -std=c++11 -Wall -Wextra
.PHONY: all debug run clean
all: run
debug: CXXFLAGS += -g -DDEBUG
debug: run
run: compile
@./$(PROGRAM) ; \
stty sane
compile: ${HEADERS} ${SOURCES}
$(CXX) $(CXXFLAGS) $? -o $(PROGRAM)
clean:
@-echo "Cleaning project.." ; \
rm -f $(PROGRAM)
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#include <ncurses.h> // A_REVERSE
#include <sstream> // istringstream
#include <vector>
#include "inputoutput.h"
#include "messagebox.h"
MessageBox::MessageBox(std::string message) :
MessageBox(message, "") {
}
MessageBox::MessageBox(std::string message, std::string title) {
// Split message on newline
std::vector<std::string> lines;
std::istringstream strStream(message);
std::string tmpStr;
while (std::getline(strStream, tmpStr, '\n')) {
lines.push_back(tmpStr);
}
int rows;
int cols;
Window::getMaXYZ(stdscr, rows, cols);
// Calculate window dimension and size
int winRows = lines.size() + 8;
int winCols = cols * 0.9;
int y = (rows - winRows) / 2;
int x = (cols - winCols) / 2;
this->setWindow(winRows, winCols, y, x);
// Print title
title = IO::untrim(!title.empty() ? title : "Message", winCols - 2);
this->print(title, 0, 0, A_REVERSE);
// Print the message line by line
y = (winRows - lines.size()) / 2 - 1;
for (auto l : lines) {
this->setYX(y, 0);
this->printCenter(l);
y++;
}
this->setYX(winRows - 3, 0);
this->printCenter("Press <Space> to continue ",
COLOR_PAIR(PAIR_GRAY_BLACK_BRIGHT));
this->render();
// Press space to continue
while(!IO::getQuit()) {
IO::update();
if (IO::getKeyName() == " ") {
break;
}
}
}
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#ifndef MESSAGEBOX_H
#define MESSAGEBOX_H
#include <string>
#include "window.h"
class MessageBox : public Window
{
public:
MessageBox(std::string message);
MessageBox(std::string message, std::string title);
private:
};
#endif // MESSAGEBOX_H
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#include <ncurses.h> // A_REVERSE
#include <stdio.h>
#include "player.h"
#include "infowindow.h"
Player::Player() :
chip(CHIP_AMOUNT),
name("") {
}
void Player::render(InfoWindow *window, int y, int x, unsigned char number) {
std::string print;
print += " Player ";
print += std::to_string(number);
print += " ";
window->print(print, y, x - 1, A_REVERSE);
y += 2;
window->print(this->name, y, x, COLOR_PAIR(this->color));
y += 2;
for (unsigned char i = 0; i < this->chip; i++) {
window->print("C", y, x, COLOR_PAIR(PAIR_WHITE_BLACK));
x++;
window->print(" ", y, x);
x++;
}
}
unsigned char Player::getChip() {
return this->chip;
}
void Player::setChip(unsigned char chip) {
this->chip = chip;
}
unsigned char Player::getColor() {
return this->color;
}
void Player::setColor(unsigned char color) {
this->color = color;
}
std::string Player::getName() {
return this->name;
}
void Player::setName(std::string name) {
this->name = name;
}
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#ifndef PLAYER_H
#define PLAYER_H
#define CHIP_AMOUNT 4
#define CHIP_SCORE 2
#include <string>
class InfoWindow;
class Player
{
public:
Player();
void render(InfoWindow *window, int y, int x, unsigned char number);
unsigned char getChip();
void setChip(unsigned char chip);
unsigned char getColor();
void setColor(unsigned char color);
std::string getName();
void setName(std::string name);
private:
unsigned char chip;
unsigned char color;
std::string name;
};
#endif // PLAYER_H
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#include <cstring> // strlen
#include <sstream> // istringstream
#include "inputoutput.h"
#include "selectionbox.h"
SelectionBox::SelectionBox(int height, int width) :
height(height),
width(width) {
this->update();
}
void SelectionBox::update() {
Window::update();
this->resize();
}
void SelectionBox::resize() {
int rows = (this->getMaxRows() - this->height) / 4;
int cols = this->getMaxCols() - this->width;
this->setWindow(rows, cols, this->getMaxRows() - rows, 0);
Window::resize();
}
unsigned char SelectionBox::select(std::string str, std::string *selection) {
int amount = 0;
while (!selection[amount].empty()) {
amount++;
}
std::string tmpStr;
int tmpInt;
// Display options and get user input
while(!IO::getQuit()) {
this->clear();
this->update();
this->printSelection(str, selection);
this->render();
tmpStr = IO::trim(this->getStr());
if (tmpStr == "") {
continue;
}
if (this->isNumber(tmpStr)) {
tmpInt = std::stoi(tmpStr);
if (tmpInt > 0 && tmpInt < amount + 1) {
break;
}
}
}
return (unsigned char)tmpInt - 1;
}
void SelectionBox::printSelection(std::string str, std::string *selection) {
int y = 0;
// Split and print message on newline
std::istringstream strStream(str);
std::string tmpStr;
while (std::getline(strStream, tmpStr, '\n')) {
this->print(tmpStr, y, 1);
y++;
}
y++;
int amount = 0;
while (!selection[amount].empty()) {
if (amount < 6) {
this->print("- " + selection[amount], y, 1);
}
else {
this->print("- " + selection[amount], y - 6, 10);
}
y++;
amount++;
}
this->print("Select option number: ", this->getRows() - 3, 1);
}
bool SelectionBox::isNumber(const std::string &s) {
std::string::const_iterator it = s.begin();
while (it != s.end() && std::isdigit(*it)) it++;
return !s.empty() && it == s.end();
}
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#ifndef SELECTIONBOX_H
#define SELECTIONBOX_H
#include <string>
#include "window.h"
class SelectionBox : public Window
{
public:
SelectionBox(int height, int width);
void update();
void resize();
unsigned char select(std::string str, std::string *selection);
void printSelection(std::string str, std::string *selection);
private:
bool isNumber(const std::string &s);
int height;
int width;
};
#endif // SELECTIONBOX_H
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#include "spaceship.h"
#include "window.h"
SpaceShip::SpaceShip() :
color(COLOR_UNSET),
size(SpaceShip::SIZE_UNSET),
planet(PLANET_UNSET) {
}
SpaceShip::SpaceShip(unsigned char color, unsigned char size) :
color(color),
size(size),
planet(PLANET_UNSET) {
}
void SpaceShip::render(Window *window, int y, int x, bool checkPlaced) {
if (checkPlaced && this->planet != PLANET_UNSET) {
return;
}
std::string print = "";
if (this->size == SpaceShip::SMALL) {
print = "S";
}
else if (this->size == SpaceShip::MEDIUM) {
print = "M";
}
else if (this->size == SpaceShip::BIG) {
print = "B";
}
window->print(print, y, x, COLOR_PAIR(this->color));
}
unsigned char SpaceShip::getColor() {
return this->color;
}
void SpaceShip::setColor(unsigned char color) {
this->color = color;
}
unsigned char SpaceShip::getSize() {
return this->size;
}
void SpaceShip::setSize(unsigned char size) {
this->size = size;
}
char SpaceShip::getPlanet() {
return this->planet;
}
void SpaceShip::setPlanet(char planet) {
this->planet = planet;
}
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#ifndef SPACESHIP_H
#define SPACESHIP_H
#define PLANET_UNSET -1
class Window;
class SpaceShip
{
public:
SpaceShip();
SpaceShip(unsigned char color, unsigned char size);
void render(Window *window, int y, int x, bool checkPlaced = true);
unsigned char getColor();
void setColor(unsigned char color);
unsigned char getSize();
void setSize(unsigned char size);
char getPlanet();
void setPlanet(char planet);
enum Size {
SIZE_UNSET = 0,
SMALL = 1,
MEDIUM = 3,
BIG = 4,
};
private:
unsigned char color;
unsigned char size;
char planet;
};
#endif // SPACESHIP_H
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#include <cassert>
#include <iostream>
#include <ncurses.h>
#include "board.h"
#include "inputoutput.h"
#include "maingame.h"
#include "player.h"
#include "spaceship.h"
#include "test.h"
Test::Test() {
// IO::print("Unit test\n");
refresh();
// Board tests
Board *board = new Board;
char arrayShip[3] = { SpaceShip::SMALL, SpaceShip::MEDIUM, SpaceShip::BIG };
SpaceShip *ship = new SpaceShip(1, arrayShip[0]);
SpaceShip *ship2 = new SpaceShip(1, arrayShip[1]);
SpaceShip *ship3 = new SpaceShip(1, arrayShip[2]);
board->setShip(0, ship);
board->setShip(0, ship);
board->setShip(1, ship);
board->setShip(1, ship2);
board->setShip(2, ship3);
for (int i = 0; i < 3; i++) {
auto ships = board->getShips(i);
// printf("%lu\n", ships->size());
for (int j = 0; j < (int)ships->size(); j++) {
// printf("%d\n", ships->at(j)->getSize());
assert(ships->at(j)->getSize() == arrayShip[i]);
}
assert(ships->size() == 1);
}
board->moveShip(3, ship3);
assert(board->getShip(3, 0)->getSize() == arrayShip[2]);
// char array[SHIP_SIZE] = {
// SpaceShip::SMALL, SpaceShip::SMALL, SpaceShip::SMALL,
// SpaceShip::MEDIUM, SpaceShip::MEDIUM, SpaceShip::MEDIUM,
// SpaceShip::BIG, SpaceShip::BIG, SpaceShip::BIG,
// SpaceShip::SMALL, SpaceShip::SMALL, SpaceShip::SMALL,
// SpaceShip::MEDIUM, SpaceShip::MEDIUM, SpaceShip::MEDIUM,
// SpaceShip::BIG, SpaceShip::BIG, SpaceShip::BIG,
// };
// for (unsigned char i = 0; i < SHIP_SIZE; i++) {
// // printf("%d\n", board.ships[i]->getSize());
// // printf("%d\n", array[i]);
// assert(board.ships[i]->getSize() == array[i]);
// }
// IO::print("Passed board checks..");
refresh();
getch();
// Cleanup resources
delete board;
delete ship;
delete ship2;
delete ship3;
IO::setQuit();
}
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#ifndef TEST_H
#define TEST_H
class Test
{
public:
Test();
private:
};
#endif // TEST_H
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#include <cstdio>
#include "gamestate.h"
#include "window.h"
Window::Window(int rows, int cols, int y, int x) :
rows(rows),
cols(cols),
y(0),
x(0),
window(newwin(rows, cols, y, x)) {
}
Window::~Window() {
delwin(this->window);
}
void Window::initialize() {
// Start curses mode
initscr();
// Disable line buffering
cbreak();
// Enable reading of function keys
keypad(stdscr, TRUE);
// Dont echo while reading input
noecho();
// Disable cursor visibility
curs_set(0);
// If terminal supports colors
if(!has_colors()) {
printw("Your terminal does not support color\n");
}
else {
start_color();
use_default_colors();
init_pair(PAIR_WHITE_BLACK, COLOR_WHITE, COLOR_BLACK);
init_pair(PAIR_WHITE_BRIGHT_BLACK, COLOR_WHITE_BRIGHT, COLOR_BLACK);
init_pair(PAIR_RED_BLACK, COLOR_RED, COLOR_BLACK);
init_pair(PAIR_BLUE_BLACK, COLOR_BLUE, COLOR_BLACK);
init_pair(PAIR_GRAY_BLACK_BRIGHT, COLOR_GRAY, COLOR_BLACK_BRIGHT);
}
// Add bright colors, intensity range: 0-1000
if(!can_change_color()) {
printw("Your terminal does not support changing colors\n");
}
else {
init_color(COLOR_BLACK, 0, 0, 0);
init_color(COLOR_WHITE, 680, 680, 680);
init_color(COLOR_GRAY, 380, 380, 380);
init_color(COLOR_BLACK_BRIGHT, 110, 110, 110); // 0, 0, 0
init_color(COLOR_RED_BRIGHT, 900, 0, 0); // 680, 0, 0
init_color(COLOR_GREEN_BRIGHT, 0, 900, 0); // 0, 680, 0
init_color(COLOR_YELLOW_BRIGHT, 900, 900, 0); // 680, 680, 0
init_color(COLOR_BLUE_BRIGHT, 0, 0, 900); // 0, 0, 680
init_color(COLOR_MAGENTA_BRIGHT, 900, 0, 900); // 680, 0, 680
init_color(COLOR_CYAN_BRIGHT, 0, 900, 900); // 0, 680, 680
init_color(COLOR_WHITE_BRIGHT, 900, 900, 900); // 680, 680, 680
}
}
void Window::update() {
Window::getMaXYZ(stdscr, this->maxRows, this->maxCols);
}
void Window::render() {
box(this->window, 0, 0);
wrefresh(this->window);
}
void Window::destroy() {
// Restore line buffering
nocbreak();
// Restore cursor
curs_set(1);
// End curses mode
endwin();
}
void Window::clear() {
this->setYX(0, 0);
// Set background color
// wbkgdset(this->window, COLOR_PAIR(3));
// Copy blanks to every position in the window, clearing the screen
werase(this->window);
}
void Window::resize() {
wresize(this->window, this->rows, this->cols);
mvwin(this->window, this->y, this->x);
}
void Window::print(std::string str, char newLine) {
this->print(str, this->y, this->x);
this->x += str.length();
if (newLine == 1) {
this->x = 0;
this->y++;
}
}
void Window::print(std::string str, int y, int x) {
this->y = y;
this->x = x;
mvwprintw(this->window, y + 1, x + 1, str.c_str());
}
void Window::print(std::string str, int y, int x, int attribute) {
wattron(this->window, attribute);
this->print(str, y, x);
wattroff(this->window, attribute);
}
void Window::printCenter(std::string str) {
int halfBoard = this->cols / 2;
int halfStr = str.length() / 2;
this->print(str, this->y, halfBoard - halfStr - 1);
}
void Window::printCenter(std::string str, int attribute) {
wattron(this->window, attribute);
this->printCenter(str);
wattroff(this->window, attribute);
}
void Window::printSide(std::string left, std::string right) {
this->print(left, this->y, 1);
this->print(right, this->y, this->cols - right.length() - 3);
}
void Window::getYX(int &y, int &x) {
getyx(this->window, y, x);
}
void Window::setYX(int y, int x) {
this->y = y;
this->x = x;
wmove(this->window, y, x);
}
void Window::getMaXYZ(int &rows, int &cols) {
getmaxyx(this->window, rows, cols);
}
void Window::getMaXYZ(WINDOW *window, int &rows, int &cols) {
getmaxyx(window, rows, cols);
}
std::string Window::getStr() {
curs_set(1);
echo();
char *tmp = new char();
wgetstr(this->window, tmp);
noecho();
curs_set(0);
return std::string(tmp);
}
int Window::getMaxRows() {
return this->maxRows;
}
int Window::getMaxCols() {
return this->maxCols;
}
int Window::getRows() {
return this->rows;
}
void Window::setRows(int rows) {
this->rows = rows;
}
int Window::getCols() {
return this->cols;
}
void Window::setCols(int cols) {
this->cols = cols;
}
int Window::getY() {
return this->y;
}
void Window::setY(int y) {
this->y = y;
}
int Window::getX() {
return this->x;
}
void Window::setX(int x) {
this->x = x;
}
void Window::setWindow(int rows, int cols, int y, int x) {
this->setRows(rows);
this->setCols(cols);
this->setY(y);
this->setX(x);
if (this->window == nullptr) {
this->window = newwin(rows, cols, y, x);
}
}
//----------------------------------------------------------------------------//
Window::Window() :
rows(0),
cols(0),
y(0),
x(0),
window(nullptr) {
}
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#ifndef WINDOW_H
#define WINDOW_H
#define COLOR_UNSET 0
#define COLOR_BLACK_BRIGHT 8
#define COLOR_RED_BRIGHT 9
#define COLOR_GREEN_BRIGHT 10
#define COLOR_YELLOW_BRIGHT 11
#define COLOR_BLUE_BRIGHT 12
#define COLOR_MAGENTA_BRIGHT 13
#define COLOR_CYAN_BRIGHT 14
#define COLOR_WHITE_BRIGHT 15
#define COLOR_GRAY 16
#define PAIR_WHITE_BLACK 1
#define PAIR_WHITE_BRIGHT_BLACK 2
#define PAIR_RED_BLACK 3
#define PAIR_BLUE_BLACK 4
#define PAIR_GRAY_BLACK_BRIGHT 5
#include <ncurses.h>
#include <string>
class Window
{
public:
Window(int rows, int cols, int y, int x);
~Window();
static void initialize();
void update();
void render();
static void destroy();
void clear();
void resize();
void print(std::string str, char newLine = 1);
void print(std::string str, int y, int x);
void print(std::string str, int y, int x, int attribute);
void printCenter(std::string str);
void printCenter(std::string str, int attribute);
void printSide(std::string left, std::string right);
void getYX(int &y, int &x);
void setYX(int y, int x);
void getMaXYZ(int &rows, int &cols);
static void getMaXYZ(WINDOW *window, int &rows, int &cols);
std::string getStr();
int getMaxRows();
int getMaxCols();
int getRows();
void setRows(int rows);
int getCols();
void setCols(int cols);
int getY();
void setY(int y);
int getX();
void setX(int x);
void setWindow(int rows, int cols, int y, int x);
protected:
Window();
private:
int maxRows;
int maxCols;
int rows;
int cols;
int y;
int x;
WINDOW *window;
};
#endif // WINDOW_H