#include "infowindow.h" #include "maingame.h" #include "player.h" #include "spaceship.h" InfoWindow::InfoWindow(int height, int width, Player **player, SpaceShip **ship) : height(height), width(width), player(player), ship(ship) { } InfoWindow::~InfoWindow() { } void InfoWindow::update() { Window::update(); this->resize(); int y = 0; int x = 1; for (unsigned char i = 0; i < PLAYER_SIZE; i++) { this->player[i]->render(this, y, x, i + 1); y += 6; int shipIdx = i * SHIP_SIZE / 2; for (unsigned char j = shipIdx; j < shipIdx + SHIP_SIZE / 2; j++) { this->ship[j]->render(this, y, x); x++; if (x > 3) { y++; x = 1; } } y += 2; } } void InfoWindow::resize() { int rows = this->getMaxRows() - this->height; int x = this->getMaxCols() - this->width; int cols = this->getMaxCols() - x; this->setWindow(rows, cols, 0, x); Window::resize(); }