You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
75 lines
1.2 KiB
75 lines
1.2 KiB
#ifndef GAMESTATE |
|
#define GAMESTATE |
|
|
|
#include <chrono> // time |
|
#include <thread> // sleep_for |
|
|
|
#include "inputoutput.h" |
|
#include "window.h" |
|
|
|
class GameState |
|
{ |
|
public: |
|
// Makes sure that the inherited class's destructor is called |
|
virtual ~GameState() {} |
|
|
|
virtual void initialize() {} |
|
virtual void update() {} |
|
virtual void render() {} |
|
virtual void destroy() {} |
|
|
|
static void sleep(int amount) { |
|
// Sleep for amount ms |
|
std::this_thread::sleep_for(std::chrono::milliseconds(amount)); |
|
} |
|
}; |
|
|
|
class GameStateManager |
|
{ |
|
public: |
|
GameStateManager() : state(nullptr) { |
|
Window::initialize(); |
|
} |
|
|
|
~GameStateManager() { |
|
if(this->state != nullptr) { |
|
this->state->destroy(); |
|
delete this->state; |
|
} |
|
|
|
Window::destroy(); |
|
} |
|
|
|
void setState(GameState* state) { |
|
if(this->state != nullptr) { |
|
this->state->destroy(); |
|
delete this->state; |
|
} |
|
|
|
this->state = state; |
|
if(this->state != nullptr) { |
|
this->state->initialize(); |
|
} |
|
} |
|
|
|
void update() { |
|
GameState::sleep(15); |
|
|
|
if(this->state != nullptr) { |
|
this->state->update(); |
|
} |
|
} |
|
|
|
void render() { |
|
if(this->state != nullptr) { |
|
this->state->render(); |
|
} |
|
} |
|
|
|
private: |
|
GameState *state; |
|
}; |
|
|
|
extern GameStateManager gameStateManager; |
|
|
|
#endif // GAMESTATE
|
|
|