57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
/*
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* Rick van Vonderen
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* 0945444
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* TI2B
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*
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* Avoid repeated writing by using:
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* - functions with parameters (no globals) instead of almost identical pieces of code
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* - repetitive loops and arrays instead of identical activities
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* - constants instead of identical values
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*
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* Divide your program into modules and/or classes that:
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* - have an explicit, well-defined interface
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* - be as independent as possible
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* - to be developed and tested separately
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*
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* Make your code understandable for others by using:
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* - Clear names in camel case, only start class names with a capital letter, consistently indent
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* - Clear, concise commentary, only where this adds something
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* - Standard terminology from the customer's field or application
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*
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* ClassExample
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* variableExample
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* DEFINE_EXAMPLE
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*/
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#include <cstring> // strcmp()
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#include <ncurses.h> // refresh()
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#include "gamestate.h"
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#include "inputoutput.h"
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#include "mainmenu.h"
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#include "test.h"
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GameStateManager gameStateManager;
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int main(int argc, char *argv[]) {
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#ifdef DEBUG
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// IO::print("DEBUG MODE ENABLED");
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refresh();
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GameState::sleep(1000);
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if (argc >= 2 && strcmp(argv[1], "-t") == 0) {
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Test();
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}
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#endif
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gameStateManager.setState(new MainMenu());
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while (!IO::getQuit()) {
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gameStateManager.render();
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gameStateManager.update();
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}
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return 0;
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}
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