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- #ifndef MAINGAME_H
- #define MAINGAME_H
-
- // Each player holds 9 ships, 3 of each size
- #define SHIP_SIZE 18
- #define PLAYER_SIZE 2
-
- #include <vector>
-
- #include "gamestate.h"
-
- class Board;
- class BoardWindow;
- class InfoWindow;
- class Player;
- class SpaceShip;
-
- class MainGame : public GameState
- {
- public:
- MainGame(Player **player);
-
- void initialize();
- void update();
- void render();
- void destroy();
-
- private:
- void phase1();
- void phase2();
- void nextPlayerTurn();
- void calculateWinner();
-
- std::string help;
- bool phase;
- bool changePhase;
- unsigned char playerTurn;
-
- char queuePlanet;
- std::vector<SpaceShip *> *queue;
-
- Player **player;
- Board *board;
- SpaceShip **ship;
- BoardWindow *boardWindow;
- InfoWindow *infoWindow;
- };
-
- #endif // MAINGAME_H
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