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49 lines
773 B
49 lines
773 B
#ifndef MAINGAME_H |
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#define MAINGAME_H |
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// Each player holds 9 ships, 3 of each size |
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#define SHIP_SIZE 18 |
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#define PLAYER_SIZE 2 |
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#include <vector> |
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#include "gamestate.h" |
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class Board; |
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class BoardWindow; |
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class InfoWindow; |
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class Player; |
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class SpaceShip; |
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class MainGame : public GameState |
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{ |
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public: |
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MainGame(Player **player); |
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void initialize(); |
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void update(); |
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void render(); |
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void destroy(); |
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private: |
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void phase1(); |
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void phase2(); |
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void nextPlayerTurn(); |
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void calculateWinner(); |
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std::string help; |
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bool phase; |
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bool changePhase; |
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unsigned char playerTurn; |
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char queuePlanet; |
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std::vector<SpaceShip *> *queue; |
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Player **player; |
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Board *board; |
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SpaceShip **ship; |
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BoardWindow *boardWindow; |
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InfoWindow *infoWindow; |
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}; |
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#endif // MAINGAME_H
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