Space Walk board game
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/*
* Rick van Vonderen
* 0945444
* TI2B
*
* Avoid repeated writing by using:
* - functions with parameters (no globals) instead of almost identical pieces of code
* - repetitive loops and arrays instead of identical activities
* - constants instead of identical values
*
* Divide your program into modules and/or classes that:
* - have an explicit, well-defined interface
* - be as independent as possible
* - to be developed and tested separately
*
* Make your code understandable for others by using:
* - Clear names in camel case, only start class names with a capital letter, consistently indent
* - Clear, concise commentary, only where this adds something
* - Standard terminology from the customer's field or application
*
* ClassExample
* variableExample
* DEFINE_EXAMPLE
*/
#include <cstring> // strcmp()
#include <ncurses.h> // refresh()
#include "gamestate.h"
#include "inputoutput.h"
#include "mainmenu.h"
#include "test.h"
GameStateManager gameStateManager;
int main(int argc, char *argv[]) {
#ifdef DEBUG
// IO::print("DEBUG MODE ENABLED");
refresh();
GameState::sleep(1000);
if (argc >= 2 && strcmp(argv[1], "-t") == 0) {
Test();
}
#endif
gameStateManager.setState(new MainMenu());
while (!IO::getQuit()) {
gameStateManager.render();
gameStateManager.update();
}
return 0;
}