Space Walk board game
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#ifndef WINDOW_H
#define WINDOW_H
#define COLOR_UNSET 0
#define COLOR_BLACK_BRIGHT 8
#define COLOR_RED_BRIGHT 9
#define COLOR_GREEN_BRIGHT 10
#define COLOR_YELLOW_BRIGHT 11
#define COLOR_BLUE_BRIGHT 12
#define COLOR_MAGENTA_BRIGHT 13
#define COLOR_CYAN_BRIGHT 14
#define COLOR_WHITE_BRIGHT 15
#define COLOR_GRAY 16
#define PAIR_WHITE_BLACK 1
#define PAIR_WHITE_BRIGHT_BLACK 2
#define PAIR_RED_BLACK 3
#define PAIR_BLUE_BLACK 4
#define PAIR_GRAY_BLACK_BRIGHT 5
#include <ncurses.h>
#include <string>
class Window
{
public:
Window(int rows, int cols, int y, int x);
~Window();
static void initialize();
void update();
void render();
static void destroy();
void clear();
void resize();
void print(std::string str, char newLine = 1);
void print(std::string str, int y, int x);
void print(std::string str, int y, int x, int attribute);
void printCenter(std::string str);
void printCenter(std::string str, int attribute);
void printSide(std::string left, std::string right);
void getYX(int &y, int &x);
void setYX(int y, int x);
void getMaXYZ(int &rows, int &cols);
static void getMaXYZ(WINDOW *window, int &rows, int &cols);
std::string getStr();
int getMaxRows();
int getMaxCols();
int getRows();
void setRows(int rows);
int getCols();
void setCols(int cols);
int getY();
void setY(int y);
int getX();
void setX(int x);
void setWindow(int rows, int cols, int y, int x);
protected:
Window();
private:
int maxRows;
int maxCols;
int rows;
int cols;
int y;
int x;
WINDOW *window;
};
#endif // WINDOW_H