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--- |
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title: "blaze lisp" |
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description: "An implementation of the MAL (Make a Lisp) project." |
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navigation: false |
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date: "2023-03-18" |
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img: "/img/.png" |
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tags: |
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- C++20 |
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- CMake |
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- Software |
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--- |
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<small>An implementation of the MAL (Make a Lisp) project.<br> |
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Repository at |
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[GitHub](https://github.com/riyyi/blaze){target="_blank"}, |
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[GitLab](https://gitlab.com/riyyi/blaze){target="_blank"} or |
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[Gitea](https://git.riyyi.com/riyyi/blaze){target="_blank"}. |
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</small> |
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TODO |
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--- |
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title: "GarbAGE (Garbage Accurate GameBoy Emulator)" |
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description: "GameBoy Emulator that is not that accurate." |
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navigation: false |
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date: "2022-08-17" |
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img: "/img/garbage.png" |
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tags: |
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- C++20 |
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- CMake |
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- Software |
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--- |
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<small>GarbAGE (Garbage Accurate GameBoy Emulator).<br> |
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Repository at |
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[GitHub](https://github.com/riyyi/garbage){target="_blank"}, |
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[GitLab](https://gitlab.com/riyyi/garbage){target="_blank"} or |
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[Gitea](https://git.riyyi.com/riyyi/garbage){target="_blank"}. |
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</small> |
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This is an exploration into emulators by me and a friend of mine. The only thing |
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thats really implemented are the CPU opcodes. The cool thing however, is that |
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for the rendering portion of the application we are using my own |
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[game engine](/articles/inferno)! No other libraries were used. |
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The simplest game to test is Dr. Mario and even that one doesnt render |
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correctly, but we do get graphics that you can make out, pretty cool! |
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Preview video of the boot sequence and intro of the Dr. Mario game. |
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::VideoLazy{:src="/img/garbage-preview.webm"} |
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:: |
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