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					#include <cstdint> // uint32_t | 
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					#include <cstdint> // uint32_t | 
				
			
			
		
	
		
		
			
				
					
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					#include <memory>  // std::make_shared | 
				
			
			
		
	
		
		
			
				
					
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					#include "glm/ext/vector_float3.hpp" // glm::vec3 | 
				
			
			
		
	
		
		
			
				
					
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					#include "glm/ext/vector_float4.hpp" // glm::vec4 | 
				
			
			
		
	
		
		
			
				
					
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					#include "inferno/application.h" | 
				
			
			
		
	
		
		
			
				
					
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					#include "inferno/component/spritecomponent.h" | 
				
			
			
		
	
		
		
			
				
					
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					#include "inferno/component/transformcomponent.h" | 
				
			
			
		
	
		
		
			
				
					
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					#include "inferno/scene/scene.h" | 
				
			
			
		
	
		
		
			
				
					
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					#include "ruc/format/print.h" | 
				
			
			
		
	
		
		
			
				
					
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					#include "emu.h" | 
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					#include "emu.h" | 
				
			
			
		
	
		
		
			
				
					
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					#include "ppu.h" | 
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					#include "ppu.h" | 
				
			
			
		
	
		
		
			
				
					
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					#include "ruc/format/print.h" | 
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					PPU ::PPU(uint32_t frequency) | 
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					PPU ::PPU(uint32_t frequency) | 
				
			
			
		
	
		
		
			
				
					
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						: ProcessingUnit(frequency) | 
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						: ProcessingUnit(frequency) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					{ | 
				
			
			
		
	
		
		
			
				
					
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						auto& scene = Inferno::Application::the().scene(); | 
				
			
			
		
	
		
		
			
				
					
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						m_entity = scene.createEntity("Screen"); | 
				
			
			
		
	
		
		
			
				
					
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						// Flip the screen to accommodate OpenGL's coordinate system
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						auto& transform = scene.getComponent<Inferno::TransformComponent>(m_entity); | 
				
			
			
		
	
		
		
			
				
					
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						transform.scale.y = -1.0f; | 
				
			
			
		
	
		
		
			
				
					
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						auto texture = std::make_shared<Inferno::Texture>(m_screen.data(), SCREEN_WIDTH, SCREEN_HEIGHT, FORMAT_SIZE); | 
				
			
			
		
	
		
		
			
				
					
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						scene.addComponent<Inferno::SpriteComponent>(m_entity, glm::vec4 { 1.0f }, texture); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					PPU ::~PPU() | 
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					PPU ::~PPU() | 
				
			
			
		
	
	
		
		
			
				
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					@ -36,3 +53,91 @@ void PPU::update() | 
				
			
			
		
	
		
		
			
				
					
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						} | 
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						} | 
				
			
			
		
	
		
		
			
				
					
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						Emu::the().writeMemory(0xff44, ly_register); | 
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						Emu::the().writeMemory(0xff44, ly_register); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					void PPU::render() | 
				
			
			
		
	
		
		
			
				
					
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						LCDC lcd_control = static_cast<LCDC>(Emu::the().readMemory(0xff40)); | 
				
			
			
		
	
		
		
			
				
					
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						if (!(lcd_control & LCDC::BGandWindowEnable)) { | 
				
			
			
		
	
		
		
			
				
					
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							// When Bit 0 is cleared, both background and window become blank (white)
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							m_screen.fill(255); | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						else { | 
				
			
			
		
	
		
		
			
				
					
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							// Tile map
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							uint32_t tile_map_size = 32 * 32; // 1 KiB
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							uint32_t bg_tile_map_address = (lcd_control & LCDC::BGTileMapArea) ? 0x9c00 : 0x9800; | 
				
			
			
		
	
		
		
			
				
					
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							// uint32_t window_tile_map_address = (lcd_control & LCDC::WindowTileMapArea) ? 0x9c00 : 0x9800;
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							// Tile data
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							// uint32_t tile_data_size = 4096; // 4KiB / 16B = 256 tiles
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							bool tile_data_mode = lcd_control & LCDC::BGandWindowTileDataArea; | 
				
			
			
		
	
		
		
			
				
					
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							uint32_t tile_data_address = (tile_data_mode) ? 0x8000 : 0x8800; | 
				
			
			
		
	
		
		
			
				
					
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							// Pallete
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							uint8_t bg_palette = Emu::the().readMemory(0xff47) & 0xff; | 
				
			
			
		
	
		
		
			
				
					
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							for (uint32_t i = 0; i < tile_map_size; ++i) { | 
				
			
			
		
	
		
		
			
				
					
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								uint8_t tile_index = Emu::the().readMemory(bg_tile_map_address + i); | 
				
			
			
		
	
		
		
			
				
					
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								drawTile((i % 32) * TILE_WIDTH, (i / 32) * TILE_HEIGHT, tile_data_address + (tile_index * TILE_SIZE), bg_palette); | 
				
			
			
		
	
		
		
			
				
					
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							} | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						auto& scene = Inferno::Application::the().scene(); | 
				
			
			
		
	
		
		
			
				
					
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						auto texture = std::make_shared<Inferno::Texture>(m_screen.data(), SCREEN_WIDTH, SCREEN_HEIGHT, FORMAT_SIZE); | 
				
			
			
		
	
		
		
			
				
					
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						scene.removeComponent<Inferno::SpriteComponent>(m_entity); | 
				
			
			
		
	
		
		
			
				
					
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						scene.addComponent<Inferno::SpriteComponent>(m_entity, glm::vec4 { 1.0f }, texture); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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					void PPU::drawTile(uint32_t x, uint32_t y, uint32_t tile_address, uint8_t bg_palette) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
				
			
			
		
	
		
		
			
				
					
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						uint32_t viewport_x = Emu::the().readMemory(0xff43); | 
				
			
			
		
	
		
		
			
				
					
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						uint32_t viewport_y = Emu::the().readMemory(0xff42); | 
				
			
			
		
	
		
		
			
				
					
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						// Tile is not within viewport
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						if ((x < viewport_x || x > viewport_x + SCREEN_WIDTH) | 
				
			
			
		
	
		
		
			
				
					
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						    || (y < viewport_y || y > viewport_y + SCREEN_HEIGHT)) { | 
				
			
			
		
	
		
		
			
				
					
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							return; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						size_t screen_index = ((x - viewport_x) * FORMAT_SIZE) + ((y - viewport_y) * SCREEN_WIDTH * FORMAT_SIZE); | 
				
			
			
		
	
		
		
			
				
					
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						for (uint8_t tile_y = 0; tile_y < TILE_SIZE; tile_y += 2) { | 
				
			
			
		
	
		
		
			
				
					
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							uint8_t pixels_lsb = Emu::the().readMemory(tile_address + tile_y); | 
				
			
			
		
	
		
		
			
				
					
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							uint8_t pixels_msb = Emu::the().readMemory(tile_address + tile_y + 1); | 
				
			
			
		
	
		
		
			
				
					
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							for (uint8_t tile_x = 0; tile_x < 8; ++tile_x) { | 
				
			
			
		
	
		
		
			
				
					
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								size_t index = screen_index + (tile_x * FORMAT_SIZE); | 
				
			
			
		
	
		
		
			
				
					
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								// FIXME: Tile is partly out of viewport?
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								if (index + 2 >= m_screen.size()) { | 
				
			
			
		
	
		
		
			
				
					
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									continue; | 
				
			
			
		
	
		
		
			
				
					
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								} | 
				
			
			
		
	
		
		
			
				
					
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								uint8_t pixel_index = (pixels_lsb >> (7 - tile_x) | ((pixels_msb >> (7 - tile_x)) << 1)) & 0x3; | 
				
			
			
		
	
		
		
			
				
					
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								uint8_t pixel_color = (bg_palette >> (pixel_index * 2)) & 0x3; | 
				
			
			
		
	
		
		
			
				
					
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								if (pixel_color == 0) { | 
				
			
			
		
	
		
		
			
				
					
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									m_screen[index + 0] = 255; | 
				
			
			
		
	
		
		
			
				
					
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									m_screen[index + 1] = 255; | 
				
			
			
		
	
		
		
			
				
					
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									m_screen[index + 2] = 255; | 
				
			
			
		
	
		
		
			
				
					
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								} | 
				
			
			
		
	
		
		
			
				
					
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								else if (pixel_color == 1) { | 
				
			
			
		
	
		
		
			
				
					
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									m_screen[index + 0] = 168; | 
				
			
			
		
	
		
		
			
				
					
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									m_screen[index + 1] = 168; | 
				
			
			
		
	
		
		
			
				
					
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									m_screen[index + 2] = 168; | 
				
			
			
		
	
		
		
			
				
					
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								} | 
				
			
			
		
	
		
		
			
				
					
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								else if (pixel_color == 2) { | 
				
			
			
		
	
		
		
			
				
					
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									m_screen[index + 0] = 84; | 
				
			
			
		
	
		
		
			
				
					
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									m_screen[index + 1] = 84; | 
				
			
			
		
	
		
		
			
				
					
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									m_screen[index + 2] = 84; | 
				
			
			
		
	
		
		
			
				
					
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								} | 
				
			
			
		
	
		
		
			
				
					
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								else if (pixel_color == 3) { | 
				
			
			
		
	
		
		
			
				
					
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									m_screen[index + 0] = 0; | 
				
			
			
		
	
		
		
			
				
					
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									m_screen[index + 1] = 0; | 
				
			
			
		
	
		
		
			
				
					
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									m_screen[index + 2] = 0; | 
				
			
			
		
	
		
		
			
				
					
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								} | 
				
			
			
		
	
		
		
			
				
					
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							} | 
				
			
			
		
	
		
		
			
				
					
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							// Move to next line
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							screen_index += SCREEN_WIDTH * FORMAT_SIZE; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
	
		
		
			
				
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