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@ -9,9 +9,6 @@ GameBoy terminology.
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*** Hardware |
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https://gbdev.io/pandocs/Specifications.html |
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https://gbdev.io/pandocs/Memory_Map.html |
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| Name | Modern equivalent | Description | |
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|-----------------+-------------------+-------------------------------------------| |
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| APU | | Audio Processing Unit | |
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@ -22,7 +19,7 @@ https://gbdev.io/pandocs/Memory_Map.html
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*** Opcode |
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| Name | Bits | Sign | Mnemonics | 1 | 2 | 3 | 4 | Description | Note | |
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| Name | Bits | Sign | Mnemonics | [[https://gbdev.io/gb-opcodes/optables/][1]] | [[https://rgbds.gbdev.io/docs/v0.5.2/gbz80.7/][2]] | [[https://gekkio.fi/files/gb-docs/gbctr.pdf][3]]/[[http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf][3]] | [[https://gbdev.io/pandocs/CPU_Instruction_Set.html][4]] | Description | Note | |
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|-----------+------+----------+-----------+------+-----+------+-----+------------------------------+-------------------| |
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| | | | | <r> | <r> | <r> | <r> | | | |
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| immediate | 8 | unsigned | | d8 | n8 | n | | Next byte in memory | | |
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@ -35,12 +32,17 @@ https://gbdev.io/pandocs/Memory_Map.html
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| immediate | 8 | unsigned | | (a8) | n16 | (n) | n | 0xff00 + next byte in memory | write to I/O-port | |
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| condition | | | | NZ | cc | | f | Execute if condition met | | |
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d = data |
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d = data \\ |
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n = constant |
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*** Variables |
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| Name | Meaning | |
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|--------+--------------------| |
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| size | amount of bytes | |
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| length | amount of elements | |
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| size | amount of bytes | |
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** References |
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- https://gbdev.io/pandocs/Memory_Map.html |
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- https://gbdev.io/pandocs/Specifications.html |
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