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Emulator: Optimize interrupt request checking

master
Riyyi 2 years ago
parent
commit
7153b0e9b6
  1. 20
      src/cpu.cpp
  2. 13
      src/cpu.h

20
src/cpu.cpp

@ -12,6 +12,7 @@
#include "ruc/format/color.h" #include "ruc/format/color.h"
#include "ruc/format/print.h" #include "ruc/format/print.h"
#include "ruc/meta/assert.h" #include "ruc/meta/assert.h"
#include "ruc/meta/core.h"
CPU::CPU(uint32_t frequency) CPU::CPU(uint32_t frequency)
: ProcessingUnit(frequency) : ProcessingUnit(frequency)
@ -95,20 +96,11 @@ void CPU::update()
uint32_t interrupt_flag = Emu::the().readMemory(0xff0f) & 0x1f; uint32_t interrupt_flag = Emu::the().readMemory(0xff0f) & 0x1f;
uint32_t interrupt = interrupt_enabled & interrupt_flag; uint32_t interrupt = interrupt_enabled & interrupt_flag;
if (interrupt & InterruptRequest::VBlank) { for (uint8_t i = 0; i < 5; ++i) {
handleInterrupt(interrupt_flag, InterruptRequest::VBlank, 0x40); if (interrupt & BIT(i)) {
} handleInterrupt(interrupt_flag, BIT(i), i * 8 + 0x40);
else if (interrupt & InterruptRequest::STAT) { break;
handleInterrupt(interrupt_flag, InterruptRequest::STAT, 0x48); }
}
else if (interrupt & InterruptRequest::Timer) {
handleInterrupt(interrupt_flag, InterruptRequest::Timer, 0x50);
}
else if (interrupt & InterruptRequest::Serial) {
handleInterrupt(interrupt_flag, InterruptRequest::Serial, 0x58);
}
else if (interrupt & InterruptRequest::Joypad) {
handleInterrupt(interrupt_flag, InterruptRequest::Joypad, 0x60);
} }
} }

13
src/cpu.h

@ -13,19 +13,6 @@
#include "processing-unit.h" #include "processing-unit.h"
#include "ruc/format/formatter.h" #include "ruc/format/formatter.h"
#include "ruc/meta/core.h"
namespace InterruptRequest {
enum Enum : uint8_t {
VBlank = BIT(0),
STAT = BIT(1),
Timer = BIT(2),
Serial = BIT(3),
Joypad = BIT(4),
};
} // namespace InterruptRequest
class CPU final : public ProcessingUnit { class CPU final : public ProcessingUnit {
private: private:

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