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Emulator: Make palette colors more accurate

master
Riyyi 2 years ago
parent
commit
c0c592c438
  1. 27
      src/ppu.cpp
  2. 2
      src/ppu.h

27
src/ppu.cpp

@ -98,7 +98,12 @@ void PPU::render()
if (!(lcd_control & LCDC::BGandWindowEnable)) {
// When Bit 0 is cleared, both background and window become blank (white)
m_screen.fill(255);
auto pixel = getPixelColor(0, Palette::BGP);
for (size_t i = 0; i < m_screen.size(); i += 3) {
m_screen[i + 0] = pixel[0];
m_screen[i + 1] = pixel[1];
m_screen[i + 2] = pixel[2];
}
}
else {
// Tile map
@ -148,10 +153,10 @@ void PPU::drawTile(uint32_t x, uint32_t y, uint32_t tile_address)
}
uint8_t pixel_index = (pixels_lsb >> (7 - tile_x) | ((pixels_msb >> (7 - tile_x)) << 1)) & 0x3;
uint8_t pixel_color = getPixelColor(pixel_index, Palette::BGP);
m_screen[index + 0] = pixel_color;
m_screen[index + 1] = pixel_color;
m_screen[index + 2] = pixel_color;
auto pixel_color = getPixelColor(pixel_index, Palette::BGP);
m_screen[index + 0] = pixel_color[0];
m_screen[index + 1] = pixel_color[1];
m_screen[index + 2] = pixel_color[2];
}
// Move to next line
@ -159,7 +164,7 @@ void PPU::drawTile(uint32_t x, uint32_t y, uint32_t tile_address)
}
}
uint8_t PPU::getPixelColor(uint8_t color_index, Palette palette)
std::array<uint8_t, 3> PPU::getPixelColor(uint8_t color_index, Palette palette)
{
VERIFY(color_index < 4, "trying to fetch invalid color index '{}'", color_index);
@ -169,13 +174,13 @@ uint8_t PPU::getPixelColor(uint8_t color_index, Palette palette)
uint8_t palette_value = palette_data >> (color_index * 2) & 0x3;
switch (palette_value) {
case 0:
return 255;
return { 200, 199, 168 };
case 1:
return 168;
return { 160, 160, 136 };
case 2:
return 84;
return { 104, 104, 80 };
case 3:
return 0;
return { 39, 40, 24 };
default:
VERIFY_NOT_REACHED();
};
@ -186,7 +191,7 @@ uint8_t PPU::getPixelColor(uint8_t color_index, Palette palette)
VERIFY_NOT_REACHED();
}
return 0;
return {};
}
void PPU::resetFrame()

2
src/ppu.h

@ -55,7 +55,7 @@ public:
void render();
void drawTile(uint32_t screen_x, uint32_t screen_y, uint32_t tile_address);
uint8_t getPixelColor(uint8_t color_index, Palette palette);
std::array<uint8_t, 3> getPixelColor(uint8_t color_index, Palette palette);
void resetFrame();

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