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Emulator: Add support for both tile index mapping variants

master
Riyyi 2 years ago
parent
commit
e566adad50
  1. 33
      src/ppu.cpp

33
src/ppu.cpp

@ -133,14 +133,33 @@ void PPU::pixelFifo()
LCDC lcd_control = static_cast<LCDC>(Emu::the().readMemory(0xff40));
// Tile map
uint32_t tile_map_size = 32 * 32; // 1 KiB
uint32_t bg_tile_map_address = (lcd_control & LCDC::BGTileMapArea) ? 0x9c00 : 0x9800;
// uint32_t window_tile_map_address = (lcd_control & LCDC::WindowTileMapArea) ? 0x9c00 : 0x9800;
// Tile data
// uint32_t tile_data_size = 4096; // 4KiB / 16B = 256 tiles
uint32_t tile_data_address = (lcd_control & LCDC::BGandWindowTileDataArea) ? 0x8000 : 0x8800;
// https://gbdev.io/pandocs/Tile_Data.html
auto getBgTileDataAddress = [&](uint8_t tile_index) -> uint32_t {
switch (tile_data_address) {
case 0x8000:
// 0x8000-0x8fff: index 0 => 255
return tile_data_address + (tile_index * TILE_SIZE); // Each tile is 16 bytes
case 0x8800:
// 0x8800-0x8fff: index 128 => 255 (or -128 => -1)
// 0x9000-0x97ff: index 0 => 127
if (tile_index <= 127) {
return tile_data_address + 0x800 + (tile_index * TILE_SIZE); // Each tile is 16 bytes
}
else {
return tile_data_address + ((tile_index - 128) * TILE_SIZE); // Each tile is 16 bytes
}
default:
VERIFY_NOT_REACHED();
return 0;
};
};
// -------------------------------------
// FIFO Pixel Fetcher
@ -177,8 +196,8 @@ void PPU::pixelFifo()
m_pixel_fifo.state = PixelFifo::State::TileDataHigh;
// Read tile data
m_pixel_fifo.pixels_lsb = Emu::the().readMemory(tile_data_address
+ (m_pixel_fifo.tile_index * TILE_SIZE) // Each tile is 16 bytes
m_pixel_fifo.pixels_lsb = Emu::the().readMemory(
getBgTileDataAddress(m_pixel_fifo.tile_index)
+ m_pixel_fifo.tile_line * 2); // Each tile line is 2 bytes
}
break;
@ -191,9 +210,9 @@ void PPU::pixelFifo()
m_pixel_fifo.state = PixelFifo::State::Sleep;
// Read tile data
m_pixel_fifo.pixels_msb = Emu::the().readMemory(tile_data_address
+ (m_pixel_fifo.tile_index * TILE_SIZE)
+ m_pixel_fifo.tile_line * 2
m_pixel_fifo.pixels_msb = Emu::the().readMemory(
getBgTileDataAddress(m_pixel_fifo.tile_index)
+ m_pixel_fifo.tile_line * 2 // Each tile line is 2 bytes
+ 1);
}
break;

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