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Emulator: Change main to become an Inferno application

master
Riyyi 2 years ago
parent
commit
fcfd27468d
  1. 9
      src/loader.cpp
  2. 1
      src/loader.h
  3. 39
      src/main.cpp

9
src/loader.cpp

@ -78,15 +78,6 @@ void Loader::init()
Emu::the().writeMemory(i, bootrom[i]); Emu::the().writeMemory(i, bootrom[i]);
} }
update();
}
void Loader::update()
{
while (true) {
Emu::the().update();
}
} }
void Loader::destroy() void Loader::destroy()

1
src/loader.h

@ -22,7 +22,6 @@ public:
private: private:
void init(); void init();
void update();
void destroy(); void destroy();
void loadCartridgeHeader(); void loadCartridgeHeader();

39
src/main.cpp

@ -5,14 +5,22 @@
* SPDX-License-Identifier: MIT * SPDX-License-Identifier: MIT
*/ */
#include "loader.h" #include <string_view>
#include "inferno.h"
#include "inferno/entrypoint.h"
#include "ruc/argparser.h" #include "ruc/argparser.h"
#include "ruc/format/print.h" #include "ruc/format/print.h"
#include "ruc/timer.h" #include "ruc/timer.h"
#include <string_view>
int main(int argc, const char* argv[]) #include "emu.h"
{ #include "loader.h"
class GarbAGE final : public Inferno::Application {
public:
GarbAGE(int argc, char* argv[])
: Application()
{
std::string_view bootrom_path = "gbc_bios.bin"; std::string_view bootrom_path = "gbc_bios.bin";
std::string_view rom_path; std::string_view rom_path;
@ -23,6 +31,27 @@ int main(int argc, const char* argv[])
Loader::the().setBootromPath(bootrom_path); Loader::the().setBootromPath(bootrom_path);
Loader::the().loadRom(rom_path); Loader::the().loadRom(rom_path);
}
~GarbAGE()
{
}
void update() override
{
// 154 scanlines * 456 cycles = 70224 cycles per frame
for (int i = 0; i < (144 * 456 + 10 * 456); ++i) {
Emu::the().update();
}
}
return 0; void render() override
{
}
};
Inferno::Application* Inferno::createApplication(int argc, char* argv[])
{
GarbAGE* gameboy = new GarbAGE(argc, argv);
return gameboy;
} }

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