GarbAGE (Garbage Accurate GameBoy Emulator)
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#include "emu.h"
#include "cpu.h"
#include <iostream>
void Emu::init(unsigned int frequency) {
m_frequency = frequency;
}
void Emu::update() {
for (auto unit : m_processing_units) {
if (m_cycle % (m_frequency / unit->frequency()) == 0) {
unit->update();
}
}
m_cycle++;
}
void Emu::addProcessingUnit(ProcessingUnit* processing_unit) {
m_processing_units.push_back(processing_unit);
}
void Emu::addMemorySpace(const char* name, int size) {
std::vector<uint8_t> memory(size);
m_memory_spaces.emplace(name, memory);
}
void Emu::writeMemory(const char* memory_space, unsigned int location, uint8_t value) {
// printf("%s %d %d", memory_space, location, value);
// m_memory_spaces[memory_space][location] = value;
}
uint8_t Emu::readMemory(const char* memory_space, unsigned int location){
// return m_memory_spaces[memory_space][location];
}