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/*
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* Copyright (C) 2022 Riyyi
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*
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* SPDX-License-Identifier: MIT
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*/
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#pragma once
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#include <string> // std::string
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#include <utility> // std::move
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namespace Inferno {
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class LuaScript;
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struct LuaScriptComponent {
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LuaScript* instance { nullptr };
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std::string path;
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// Dont allow manually setting instance during construction
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LuaScriptComponent() {}
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LuaScriptComponent(const std::string& path)
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: path(std::move(path))
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{
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}
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};
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} // namespace Inferno
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