Inferno Game Engine
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/*
* Copyright (C) 2022 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#pragma once
#include <string> // std::string
#include <utility> // std::move
namespace Inferno {
class LuaScript;
struct LuaScriptComponent {
LuaScript* instance { nullptr };
std::string path;
// Dont allow manually setting instance during construction
LuaScriptComponent() {}
LuaScriptComponent(const std::string& path)
: path(std::move(path))
{
}
};
} // namespace Inferno