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/*
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* Copyright (C) 2022 Riyyi
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*
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* SPDX-License-Identifier: MIT
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*/
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#include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians
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#include "ruc/format/log.h"
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#include "inferno/component/spritecomponent.h"
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#include "inferno/component/transformcomponent.h"
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#include "inferno/render/renderer.h"
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#include "inferno/system/rendersystem.h"
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namespace Inferno {
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RenderSystem::RenderSystem(s)
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{
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ruc::info("RenderSystem initialized");
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}
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RenderSystem::~RenderSystem()
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{
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}
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void RenderSystem::render()
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{
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auto group = m_registry->group<TransformComponent, SpriteComponent>();
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for (auto [entity, transform, sprite] : group.each()) {
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Renderer2D::the().drawQuad(transform, sprite.color, sprite.texture);
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}
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}
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} // namespace Inferno
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