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26 lines
438 B
26 lines
438 B
4 months ago
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/*
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* Copyright (C) 2024 Riyyi
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*
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* SPDX-License-Identifier: MIT
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*/
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#pragma once
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#include <memory> // std::shared_ptr
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#include "glm/ext/vector_float4.hpp" // glm::vec4
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#include "ruc/json/json.h"
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#include "inferno/render/texture.h"
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namespace Inferno {
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struct CubemapComponent {
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glm::vec4 color { 1.0f };
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std::shared_ptr<Texture> texture;
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};
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void fromJson(const ruc::Json& json, CubemapComponent& value);
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} // namespace Inferno
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