Add application events, window class
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@@ -0,0 +1,41 @@
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#ifndef APPLICATIONEVENT_H
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#define APPLICATIONEVENT_H
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#include <sstream> // stringstream
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#include "inferno/event/event.h"
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namespace Inferno {
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class WindowCloseEvent : public Event {
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public:
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EVENT_CLASS_TYPE(WindowClose)
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EVENT_CLASS_CATEGORY(ApplicationEventCategory)
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};
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class WindowResizeEvent : public Event {
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public:
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WindowResizeEvent(int width, int height) :
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m_width(width), m_height(height) {}
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virtual std::string toString() const override {
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std::stringstream ss;
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ss << "WindowResize: " << m_width << "x" << m_height;
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return ss.str();
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}
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// -----------------------------------------
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inline int getWidth() const { return m_width; }
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inline int getHeight() const { return m_height; }
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EVENT_CLASS_TYPE(WindowResize)
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EVENT_CLASS_CATEGORY(ApplicationEventCategory)
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private:
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int m_width;
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int m_height;
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};
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}
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#endif // APPLICATIONEVENT_H
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@@ -0,0 +1,121 @@
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include "inferno/core.h"
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#include "inferno/event/applicationevent.h"
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#include "inferno/log.h"
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#include "inferno/window.h"
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namespace Inferno {
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unsigned char Window::s_windowCount = 0;
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Window::Window(const WindowProperties &properties) :
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m_windowProperties(properties)
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{
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this->initialize();
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}
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Window::~Window()
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{
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this->destroy();
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}
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void Window::initialize()
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{
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const char* title = m_windowProperties.title;
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unsigned int width = m_windowProperties.width;
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unsigned int height = m_windowProperties.height;
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// Only init once
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if (s_windowCount == 0) {
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glfwInit();
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}
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// Set window properties
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
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// Create GLFW window
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m_window = glfwCreateWindow(width, height, title, NULL, NULL);
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s_windowCount++;
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NF_CORE_ASSERT(m_window, "Failed to create GLFW window!");
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// Initialize glad
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glfwMakeContextCurrent(m_window);
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int glad = gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
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NF_CORE_ASSERT(glad, "Failed to initialize glad!");
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// Log OpenGL properties
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NF_CORE_INFO("OpenGL Info:");
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NF_CORE_INFO(" Vendor: %s", glGetString(GL_VENDOR));
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NF_CORE_INFO(" Renderer: %s", glGetString(GL_RENDERER));
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NF_CORE_INFO(" Version: %s", glGetString(GL_VERSION));
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// Capture cursor and hide it
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// glfwSetInputMode(m_window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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// Associate the wrapper to the window
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glfwSetWindowUserPointer(m_window, this);
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// Error callback
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glfwSetErrorCallback([](int error, const char* description) {
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NF_CORE_LOG("GLFW Error %d: %s", error, description);
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});
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// Window close callback
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glfwSetWindowCloseCallback(m_window, [](GLFWwindow* window) {
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Window &w = *(Window*)glfwGetWindowUserPointer(window);
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WindowCloseEvent event;
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w.m_eventCallback(event);
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});
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// Window resize callback
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glfwSetWindowSizeCallback(m_window, [](GLFWwindow* window, int width, int height) {
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Window &w = *(Window*)glfwGetWindowUserPointer(window);
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w.m_windowProperties.width = width;
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w.m_windowProperties.height = height;
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WindowResizeEvent event(width, height);
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w.m_eventCallback(event);
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});
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// Keyboard callback
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// glfwSetKeyCallback
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// Mouse position callback
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// glfwSetCursorPosCallback
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// Mouse button callback
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// glfwSetMouseButtonCallback
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// Mouse scroll callback
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// glfwSetScrollCallback
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glViewport(0, 0, width, height);
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// Enable z-buffer / depth buffer
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glEnable(GL_DEPTH_TEST);
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}
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void Window::update()
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{
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glfwPollEvents();
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glfwSwapBuffers(m_window);
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}
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void Window::destroy()
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{
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glfwDestroyWindow(m_window);
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s_windowCount--;
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if (s_windowCount == 0) {
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glfwTerminate();
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}
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}
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}
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@@ -0,0 +1,47 @@
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#ifndef WINDOW_H
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#define WINDOW_H
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#include <functional> // function
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class GLFWwindow;
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namespace Inferno {
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class Event;
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struct WindowProperties {
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const char* title = "Inferno";
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unsigned int width = 1280;
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unsigned int height = 720;
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};
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class Window {
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public:
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Window(const WindowProperties &properties = WindowProperties());
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virtual ~Window();
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void initialize();
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void update();
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// void render();
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void destroy();
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// -----------------------------------------
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inline int getWidth() const { return m_windowProperties.width; }
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inline int getHeight() const { return m_windowProperties.height; }
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inline GLFWwindow* getWindow() const { return m_window; }
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inline void setEventCallback(std::function<void(Event&)> callback) { m_eventCallback = callback; }
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private:
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WindowProperties m_windowProperties;
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GLFWwindow* m_window;
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std::function<void(Event&)> m_eventCallback;
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static unsigned char s_windowCount;
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};
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}
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#endif // WINDOW_H
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