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Set texture unit 0 in base class

master
Riyyi 3 years ago
parent
commit
2d54a8372f
  1. 6
      inferno/src/inferno/render/renderer.cpp

6
inferno/src/inferno/render/renderer.cpp

@ -47,6 +47,9 @@ namespace Inferno {
uint32_t gpuTextureUnitCount = RenderCommand::textureUnitAmount();
m_supportedTextureUnitPerBatch = std::min(constTextureUnitCount, gpuTextureUnitCount);
// Texture unit 0 is reserved for no texture
m_textureUnits[0] = nullptr;
// Create texture unit samplers
int32_t samplers[textureUnitPerBatch];
for (uint32_t i = 0; i < textureUnitPerBatch; i++) {
@ -136,9 +139,6 @@ namespace Inferno {
m_vertexPositions[2] = { 0.5f, 0.5f, 0.0f, 1.0f };
m_vertexPositions[3] = { -0.5f, 0.5f, 0.0f, 1.0f };
// Texture unit 0 is reserved for no texture
m_textureUnits[0] = nullptr;
// GPU
// -----------------------------------------

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