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					@ -47,6 +47,9 @@ namespace Inferno {
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							uint32_t gpuTextureUnitCount = RenderCommand::textureUnitAmount(); | 
				
			
			
		
	
		
			
				
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							m_supportedTextureUnitPerBatch = std::min(constTextureUnitCount, gpuTextureUnitCount); | 
				
			
			
		
	
		
			
				
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							// Texture unit 0 is reserved for no texture
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							m_textureUnits[0] = nullptr; | 
				
			
			
		
	
		
			
				
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							// Create texture unit samplers
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							int32_t samplers[textureUnitPerBatch]; | 
				
			
			
		
	
		
			
				
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							for (uint32_t i = 0; i < textureUnitPerBatch; i++) { | 
				
			
			
		
	
	
		
			
				
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					@ -136,9 +139,6 @@ namespace Inferno {
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							m_vertexPositions[2] = {  0.5f,  0.5f, 0.0f, 1.0f }; | 
				
			
			
		
	
		
			
				
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							m_vertexPositions[3] = { -0.5f,  0.5f, 0.0f, 1.0f }; | 
				
			
			
		
	
		
			
				
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							// Texture unit 0 is reserved for no texture
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							m_textureUnits[0] = nullptr; | 
				
			
			
		
	
		
			
				
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					// GPU
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					// -----------------------------------------
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