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					@ -550,20 +550,20 @@ void Renderer3D::createElementBuffer() | 
				
			
			
		
	
		
		
			
				
					
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						// CPU
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						// CPU
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						// Create array for storing quads vertices
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						// Create array for storing quads vertices
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						m_elementBufferBase = new uint32_t[maxElements]; | 
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						m_elementBufferBase = std::make_unique<uint32_t[]>(maxElements); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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						m_elementBufferPtr = m_elementBufferBase; | 
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						m_elementBufferPtr = m_elementBufferBase.get(); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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						// ---------------------------------
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						// ---------------------------------
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						// GPU
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						// GPU
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						// Create index buffer
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						// Create index buffer
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						auto indexBuffer = std::make_shared<IndexBuffer>(m_elementBufferBase, sizeof(uint32_t) * maxElements); | 
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						auto indexBuffer = std::make_shared<IndexBuffer>(m_elementBufferBase.get(), sizeof(uint32_t) * maxElements); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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						m_vertexArray->setIndexBuffer(indexBuffer); | 
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						m_vertexArray->setIndexBuffer(indexBuffer); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					void Renderer3D::uploadElementBuffer() | 
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					void Renderer3D::uploadElementBuffer() | 
				
			
			
		
	
		
		
			
				
					
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						m_vertexArray->indexBuffer()->uploadData(m_elementBufferBase, m_elementIndex * sizeof(uint32_t)); | 
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						m_vertexArray->indexBuffer()->uploadData(m_elementBufferBase.get(), m_elementIndex * sizeof(uint32_t)); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					void Renderer3D::loadShader() | 
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					void Renderer3D::loadShader() | 
				
			
			
		
	
	
		
		
			
				
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					@ -574,7 +574,7 @@ void Renderer3D::loadShader() | 
				
			
			
		
	
		
		
			
				
					
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					void Renderer3D::startBatch() | 
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					void Renderer3D::startBatch() | 
				
			
			
		
	
		
		
			
				
					
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						Renderer<Vertex>::startBatch(); | 
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						Renderer<Vertex>::startBatch(); | 
				
			
			
		
	
		
		
			
				
					
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						m_elementBufferPtr = m_elementBufferBase; | 
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						m_elementBufferPtr = m_elementBufferBase.get(); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					// -----------------------------------------
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					// -----------------------------------------
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