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					@ -4,7 +4,8 @@ | 
				
			
			
		
	
		
		
			
				
					
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					 * SPDX-License-Identifier: MIT | 
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					 * SPDX-License-Identifier: MIT | 
				
			
			
		
	
		
		
			
				
					
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					 */ | 
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					 */ | 
				
			
			
		
	
		
		
			
				
					
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					#include <cstdint> // int8_t | 
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					#include <cstddef> // size_t | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					#include <cstdint> // uint8_t, uint32_t | 
				
			
			
		
	
		
		
			
				
					
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					#include "glad/glad.h" | 
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					#include "glad/glad.h" | 
				
			
			
		
	
		
		
			
				
					
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					#include "ruc/meta/assert.h" | 
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					#include "ruc/meta/assert.h" | 
				
			
			
		
	
	
		
		
			
				
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					@ -16,8 +17,16 @@ namespace Inferno { | 
				
			
			
		
	
		
		
			
				
					
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					std::shared_ptr<Framebuffer> Framebuffer::create(const Properties& properties) | 
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					std::shared_ptr<Framebuffer> Framebuffer::create(const Properties& properties) | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					{ | 
				
			
			
		
	
		
		
			
				
					
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						VERIFY((properties.attachments.size() > 0 && !properties.renderToScreen) || properties.renderToScreen, | 
				
			
			
		
	
		
		
			
				
					
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						       "cant have attachments on the default framebuffer"); | 
				
			
			
		
	
		
		
			
				
					
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						auto result = std::shared_ptr<Framebuffer>(new Framebuffer(properties)); | 
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						auto result = std::shared_ptr<Framebuffer>(new Framebuffer(properties)); | 
				
			
			
		
	
		
		
			
				
					
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						if (!properties.renderToScreen) { | 
				
			
			
		
	
		
		
			
				
					
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							result->m_id = UINT_MAX; | 
				
			
			
		
	
		
		
			
				
					
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							glGenFramebuffers(1, &result->m_id); | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						result->createTextures(); | 
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						result->createTextures(); | 
				
			
			
		
	
		
		
			
				
					
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						return result; | 
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						return result; | 
				
			
			
		
	
	
		
		
			
				
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					@ -25,6 +34,10 @@ std::shared_ptr<Framebuffer> Framebuffer::create(const Properties& properties) | 
				
			
			
		
	
		
		
			
				
					
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					Framebuffer::~Framebuffer() | 
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					Framebuffer::~Framebuffer() | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
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					{ | 
				
			
			
		
	
		
		
			
				
					
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						if (m_renderToScreen) { | 
				
			
			
		
	
		
		
			
				
					
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							return; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						glDeleteFramebuffers(1, &m_id); | 
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						glDeleteFramebuffers(1, &m_id); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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