Browse Source

Cleanup

master
Riyyi 3 years ago
parent
commit
50a438e340
  1. 24
      inferno/src/inferno/render/buffer.cpp
  2. 2
      inferno/src/inferno/render/renderer.h
  3. 4
      inferno/src/inferno/render/shader.cpp

24
inferno/src/inferno/render/buffer.cpp

@ -163,23 +163,23 @@ namespace Inferno {
VertexBuffer::VertexBuffer(size_t size) VertexBuffer::VertexBuffer(size_t size)
{ {
glGenBuffers(1, &m_id); glGenBuffers(1, &m_id);
this->bind(); bind();
// Reserve data on the GPU // Reserve data on the GPU
glBufferData(GL_ARRAY_BUFFER, size, nullptr, GL_DYNAMIC_DRAW); glBufferData(GL_ARRAY_BUFFER, size, nullptr, GL_DYNAMIC_DRAW);
this->unbind(); unbind();
} }
VertexBuffer::VertexBuffer(float* vertices, size_t size) VertexBuffer::VertexBuffer(float* vertices, size_t size)
{ {
glGenBuffers(1, &m_id); glGenBuffers(1, &m_id);
this->bind(); bind();
// Upload data to the GPU // Upload data to the GPU
glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW);
this->unbind(); unbind();
} }
VertexBuffer::~VertexBuffer() VertexBuffer::~VertexBuffer()
@ -199,12 +199,12 @@ namespace Inferno {
void VertexBuffer::uploadData(const void* data, uint32_t size) void VertexBuffer::uploadData(const void* data, uint32_t size)
{ {
this->bind(); bind();
// Upload data to the GPU // Upload data to the GPU
glBufferSubData(GL_ARRAY_BUFFER, 0, size, data); glBufferSubData(GL_ARRAY_BUFFER, 0, size, data);
this->unbind(); unbind();
} }
// ----------------------------------------- // -----------------------------------------
@ -213,12 +213,12 @@ namespace Inferno {
m_count(size / sizeof(uint32_t)) m_count(size / sizeof(uint32_t))
{ {
glCreateBuffers(1, &m_id); glCreateBuffers(1, &m_id);
this->bind(); bind();
// Upload data to the GPU // Upload data to the GPU
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, indices, GL_STATIC_DRAW); glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, indices, GL_STATIC_DRAW);
this->unbind(); unbind();
} }
IndexBuffer::~IndexBuffer() IndexBuffer::~IndexBuffer()
@ -263,7 +263,7 @@ namespace Inferno {
const auto& layout = vertexBuffer->getLayout(); const auto& layout = vertexBuffer->getLayout();
ASSERT(layout.getElements().size(), "VertexBuffer has no layout"); ASSERT(layout.getElements().size(), "VertexBuffer has no layout");
this->bind(); bind();
vertexBuffer->bind(); vertexBuffer->bind();
uint32_t index = 0; uint32_t index = 0;
@ -281,18 +281,18 @@ namespace Inferno {
} }
m_vertexBuffers.push_back(vertexBuffer); m_vertexBuffers.push_back(vertexBuffer);
this->unbind(); unbind();
vertexBuffer->unbind(); vertexBuffer->unbind();
} }
void VertexArray::setIndexBuffer(const std::shared_ptr<IndexBuffer>& indexBuffer) void VertexArray::setIndexBuffer(const std::shared_ptr<IndexBuffer>& indexBuffer)
{ {
this->bind(); bind();
indexBuffer->bind(); indexBuffer->bind();
m_indexBuffer = indexBuffer; m_indexBuffer = indexBuffer;
this->unbind(); unbind();
indexBuffer->unbind(); indexBuffer->unbind();
} }

2
inferno/src/inferno/render/renderer.h

@ -14,10 +14,8 @@
namespace Inferno { namespace Inferno {
class Camera;
class Shader; class Shader;
class Texture; class Texture;
class Transform;
class VertexArray; class VertexArray;
struct QuadVertex { struct QuadVertex {

4
inferno/src/inferno/render/shader.cpp

@ -50,13 +50,13 @@ namespace Inferno {
void Shader::setInt(const std::string& name, int value) void Shader::setInt(const std::string& name, int value)
{ {
// Set unifrom int // Set uniform int
glUniform1i(findUniform(name), value); glUniform1i(findUniform(name), value);
} }
void Shader::setInt(const std::string& name, int* values, uint32_t count) void Shader::setInt(const std::string& name, int* values, uint32_t count)
{ {
// Set unifrom int array // Set uniform int array
glUniform1iv(findUniform(name), count, values); glUniform1iv(findUniform(name), count, values);
} }

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