Riyyi
12 months ago
6 changed files with 107 additions and 76 deletions
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/*
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* Copyright (C) 2024 Riyyi |
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* |
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* SPDX-License-Identifier: MIT |
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*/ |
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#pragma once |
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#include "glad/glad.h" |
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#include "ruc/format/log.h" |
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#include "inferno/render/buffer.h" |
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#include "inferno/render/render-command.h" |
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namespace Inferno { |
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void RenderCommand::initialize() |
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{ |
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setDepthTest(true); |
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// Enable transparency
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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glEnable(GL_BLEND); |
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ruc::info("RenderCommand initialized"); |
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} |
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void RenderCommand::destroy() |
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{ |
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} |
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void RenderCommand::clear() |
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{ |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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} |
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void RenderCommand::clearColor(const glm::vec4& color) |
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{ |
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glClearColor(color.r, color.g, color.b, color.a); |
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} |
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void RenderCommand::drawIndexed(const VertexArray& vertexArray, uint32_t indexCount) |
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{ |
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uint32_t count = indexCount ? indexCount : vertexArray.getIndexBuffer()->getCount(); |
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glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr); |
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} |
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void RenderCommand::setViewport(int32_t x, int32_t y, uint32_t width, uint32_t height) |
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{ |
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glViewport(x, y, width, height); |
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} |
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void RenderCommand::setDepthTest(bool enabled) |
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{ |
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// Set z-buffer / depth buffer
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enabled ? glEnable(GL_DEPTH_TEST) : glDisable(GL_DEPTH_TEST); |
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} |
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bool RenderCommand::depthTest() |
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{ |
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unsigned char depthTest = GL_FALSE; |
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glGetBooleanv(GL_DEPTH_TEST, &depthTest); |
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return depthTest == GL_TRUE; |
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} |
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int32_t RenderCommand::textureUnitAmount() |
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{ |
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int32_t amount = 0; |
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glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &amount); |
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return amount; |
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} |
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} // namespace Inferno
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@ -0,0 +1,31 @@
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/*
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* Copyright (C) 2024 Riyyi |
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* |
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* SPDX-License-Identifier: MIT |
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*/ |
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#pragma once |
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#include "glm/ext/matrix_float4x4.hpp" // glm::mat4 |
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namespace Inferno { |
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class VertexArray; |
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class RenderCommand { |
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public: |
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static void initialize(); |
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static void destroy(); |
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static void clear(); |
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static void clearColor(const glm::vec4& color); |
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static void drawIndexed(const VertexArray& vertexArray, uint32_t indexCount = 0); |
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static void setViewport(int32_t x, int32_t y, uint32_t width, uint32_t height); |
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static void setDepthTest(bool enabled); |
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static bool depthTest(); |
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static int32_t textureUnitAmount(); |
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}; |
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} // namespace Inferno
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