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Clean up cameracontroller header

master
Riyyi 3 years ago
parent
commit
639ef36ff7
  1. 5
      inferno/src/inferno/script/cameracontroller.cpp
  2. 11
      inferno/src/inferno/script/cameracontroller.h

5
inferno/src/inferno/script/cameracontroller.cpp

@ -1,3 +1,8 @@
#include <glm/ext/matrix_clip_space.hpp> // glm::perspective, glm::ortho
#include <glm/ext/matrix_transform.hpp> // glm::radians, glm::lookAt
#include "inferno/input.h"
#include "inferno/inputcodes.h"
#include "inferno/script/cameracontroller.h"
namespace Inferno {

11
inferno/src/inferno/script/cameracontroller.h

@ -8,11 +8,6 @@
#define NEAR_PLANE 0.1f
#define FAR_PLANE 100.0f
#include <glm/ext/matrix_clip_space.hpp> // glm::perspective, glm::ortho
#include <glm/ext/matrix_transform.hpp> // glm::radians, glm::lookAt
#include "inferno/input.h"
#include "inferno/inputcodes.h"
#include "inferno/scene/components.h"
#include "inferno/script/nativescript.h"
@ -20,12 +15,6 @@ namespace Inferno {
class CameraController final : public NativeScript {
public:
CameraController() {}
virtual ~CameraController() {}
virtual void initialize() override
{
}
virtual void update(float deltaTime) override
{

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