Clean up cameracontroller header

This commit is contained in:
Riyyi
2021-01-18 17:41:47 +01:00
parent 4baa7cd7df
commit 639ef36ff7
2 changed files with 5 additions and 11 deletions
@@ -1,3 +1,8 @@
#include <glm/ext/matrix_clip_space.hpp> // glm::perspective, glm::ortho
#include <glm/ext/matrix_transform.hpp> // glm::radians, glm::lookAt
#include "inferno/input.h"
#include "inferno/inputcodes.h"
#include "inferno/script/cameracontroller.h" #include "inferno/script/cameracontroller.h"
namespace Inferno { namespace Inferno {
@@ -8,11 +8,6 @@
#define NEAR_PLANE 0.1f #define NEAR_PLANE 0.1f
#define FAR_PLANE 100.0f #define FAR_PLANE 100.0f
#include <glm/ext/matrix_clip_space.hpp> // glm::perspective, glm::ortho
#include <glm/ext/matrix_transform.hpp> // glm::radians, glm::lookAt
#include "inferno/input.h"
#include "inferno/inputcodes.h"
#include "inferno/scene/components.h" #include "inferno/scene/components.h"
#include "inferno/script/nativescript.h" #include "inferno/script/nativescript.h"
@@ -20,12 +15,6 @@ namespace Inferno {
class CameraController final : public NativeScript { class CameraController final : public NativeScript {
public: public:
CameraController() {}
virtual ~CameraController() {}
virtual void initialize() override
{
}
virtual void update(float deltaTime) override virtual void update(float deltaTime) override
{ {