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@ -8,11 +8,6 @@
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#define NEAR_PLANE 0.1f |
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#define FAR_PLANE 100.0f |
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#include <glm/ext/matrix_clip_space.hpp> // glm::perspective, glm::ortho |
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#include <glm/ext/matrix_transform.hpp> // glm::radians, glm::lookAt |
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#include "inferno/input.h" |
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#include "inferno/inputcodes.h" |
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#include "inferno/scene/components.h" |
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#include "inferno/script/nativescript.h" |
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@ -20,12 +15,6 @@ namespace Inferno {
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class CameraController final : public NativeScript { |
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public: |
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CameraController() {} |
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virtual ~CameraController() {} |
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virtual void initialize() override |
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{ |
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} |
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virtual void update(float deltaTime) override |
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{ |
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