Implement application events
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@@ -1,12 +1,14 @@
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#include <cstdio> // printf
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#include <memory> // unique_ptr
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include "inferno/application.h"
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#include "inferno/application.h"
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#include "inferno/core.h"
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#include "inferno/core.h"
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#include "inferno/event/applicationevent.h"
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#include "inferno/event/event.h"
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#include "inferno/event/event.h"
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#include "inferno/log.h"
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#include "inferno/log.h"
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#include "inferno/window.h"
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namespace Inferno {
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namespace Inferno {
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@@ -24,47 +26,49 @@ namespace Inferno {
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void Application::run()
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void Application::run()
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{
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{
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NF_CORE_LOG("Startup!");
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NF_CORE_LOG("Application startup!");
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Event event;
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m_window = std::make_unique<Window>();
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m_window->setEventCallback(NF_BIND_EVENT(Application::onEvent));
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glfwInit();
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while(!glfwWindowShouldClose(m_window->getWindow())) {
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
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GLFWwindow* window = glfwCreateWindow(1280, 720, "Inferno", NULL, NULL);
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if(glfwGetKey(m_window->getWindow(), GLFW_KEY_ESCAPE) == GLFW_PRESS) {
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if (window == NULL) {
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glfwSetWindowShouldClose(m_window->getWindow(), GL_TRUE);
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NF_CORE_DANGER("Failed to create GLFW window");
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glfwTerminate();
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return;// -1;
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}
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glfwMakeContextCurrent(window);
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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NF_CORE_DANGER("Failed to initialize GLAD");
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return;// -1;
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}
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glViewport(0, 0, 1280, 720);
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while(!glfwWindowShouldClose(window)) {
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if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
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glfwSetWindowShouldClose(window, GL_TRUE);
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}
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}
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glfwPollEvents();
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m_window->update();
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glfwSwapBuffers(window);
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}
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}
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glfwTerminate();
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NF_CORE_LOG("Application shutdown!");
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}
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NF_CORE_LOG("Shutdown!");
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void Application::onEvent(Event &e)
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{
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EventDispatcher dispatcher(e);
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dispatcher.dispatch<WindowCloseEvent>(NF_BIND_EVENT(Application::onWindowClose));
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dispatcher.dispatch<WindowResizeEvent>(NF_BIND_EVENT(Application::onWindowResize));
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}
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bool Application::onWindowClose(WindowCloseEvent &e)
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{
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(void)e;
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NF_CORE_INFO("WindowCloseEvent triggered");
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glfwSetWindowShouldClose(m_window->getWindow(), GL_TRUE);
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return true;
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}
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bool Application::onWindowResize(WindowResizeEvent &e)
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{
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(void)e;
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NF_CORE_INFO("WindowResizeEvent %dx%d triggered", e.getWidth(), e.getHeight());
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return true;
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}
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}
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}
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}
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@@ -1,8 +1,15 @@
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#ifndef APPLICATION_H
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#ifndef APPLICATION_H
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#define APPLICATION_H
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#define APPLICATION_H
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#include <memory> // unique_ptr
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namespace Inferno {
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namespace Inferno {
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class Event;
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class WindowCloseEvent;
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class WindowResizeEvent;
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class Window;
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class Application
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class Application
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{
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{
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public:
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public:
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@@ -11,9 +18,17 @@ namespace Inferno {
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void run();
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void run();
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void onEvent(Event &e);
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bool onWindowClose(WindowCloseEvent &e);
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bool onWindowResize(WindowResizeEvent &e);
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// -----------------------------------------
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static inline Application &get() { return *s_instance; }
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static inline Application &get() { return *s_instance; }
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private:
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private:
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std::unique_ptr<Window> m_window;
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static Application* s_instance;
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static Application* s_instance;
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};
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};
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@@ -23,11 +38,3 @@ namespace Inferno {
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}
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}
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#endif // APPLICATION_H
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#endif // APPLICATION_H
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// @Todo
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// v Application -> Singleton
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// v Add assert
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// - Event class
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// - Event Dispatcher
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// - template
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// - Implement event in Application::OnEvent(Event& e);
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