Flip orthographic camera rotation buttons
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@@ -1,5 +1,4 @@
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#include <glm/ext/matrix_clip_space.hpp> // glm::perspective, glm::ortho
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#include <glm/ext/matrix_transform.hpp> // glm::radians
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#include <glm/ext/matrix_transform.hpp> // glm::radians, glm::lookAt
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#include "inferno/input.h"
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#include "inferno/input.h"
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#include "inferno/inputcodes.h"
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#include "inferno/inputcodes.h"
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@@ -14,10 +13,10 @@ namespace Inferno {
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float cameraRotateSpeed = ROTATE_SPEED * deltaTime;
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float cameraRotateSpeed = ROTATE_SPEED * deltaTime;
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if (Input::isKeyPressed(KeyCode("GLFW_KEY_Q"))) {
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if (Input::isKeyPressed(KeyCode("GLFW_KEY_Q"))) {
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transform->rotate.z += cameraRotateSpeed;
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transform->rotate.z -= cameraRotateSpeed;
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}
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}
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if (Input::isKeyPressed(KeyCode("GLFW_KEY_E"))) {
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if (Input::isKeyPressed(KeyCode("GLFW_KEY_E"))) {
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transform->rotate.z -= cameraRotateSpeed;
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transform->rotate.z += cameraRotateSpeed;
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}
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}
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if (transform->rotate.z > 180.0f) {
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if (transform->rotate.z > 180.0f) {
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