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Improve include formatting

master
Riyyi 4 years ago
parent
commit
7a099a8f3d
  1. 10
      inferno/src/inferno/render/shader.h

10
inferno/src/inferno/render/shader.h

@ -1,12 +1,12 @@
#ifndef SHADER_H #ifndef SHADER_H
#define SHADER_H #define SHADER_H
#include <cstdint> // std::int32_t, std::uint32_t #include <cstdint> // std::int32_t, std::uint32_t
#include <memory> #include <memory> // std::shared_ptr
#include <string> // std::string #include <string> // std::string
#include <unordered_map> // std::unordered_map
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <unordered_map>
namespace Inferno { namespace Inferno {
@ -62,7 +62,7 @@ namespace Inferno {
private: private:
std::unordered_map<std::string, std::shared_ptr<Shader>> m_shaderList; std::unordered_map<std::string, std::shared_ptr<Shader>> m_shaderList;
}; };
} }

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