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					@ -50,6 +50,10 @@ namespace Inferno { | 
				
			
			
		
	
		
		
			
				
					
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							// Enable z-buffer / depth buffer
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							// Enable z-buffer / depth buffer
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							glEnable(GL_DEPTH_TEST); | 
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							glEnable(GL_DEPTH_TEST); | 
				
			
			
		
	
		
		
			
				
					
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							// Enable transparency
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							glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
				
			
			
		
	
		
		
			
				
					
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							glEnable(GL_BLEND); | 
				
			
			
		
	
		
		
			
				
					
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						} | 
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						} | 
				
			
			
		
	
		
		
			
				
					
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						void Context::update() | 
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						void Context::update() | 
				
			
			
		
	
	
		
		
			
				
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