Enable tranparency in the context
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@@ -50,6 +50,10 @@ namespace Inferno {
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// Enable z-buffer / depth buffer
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glEnable(GL_DEPTH_TEST);
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// Enable transparency
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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}
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void Context::update()
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