CMake: Move engine source compilation to separate file
This commit is contained in:
+2
-49
@@ -57,55 +57,8 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# ------------------------------------------
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# ------------------------------------------
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# Engine target
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# Engine target
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# GLFW options
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# Add engine target to project
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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add_subdirectory("${CMAKE_SOURCE_DIR}/${ENGINE}")
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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# Add GLFW target to project
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add_subdirectory(${ENGINE}/vendor/glfw)
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# Define engine source files
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file(GLOB_RECURSE GLAD "${ENGINE}/vendor/glad/*.c")
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file(GLOB LUA "${ENGINE}/vendor/lua/lua/*.c")
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list(REMOVE_ITEM LUA "${CMAKE_SOURCE_DIR}/${ENGINE}/vendor/lua/lua/onelua.c") # Do not compile single file variant
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list(REMOVE_ITEM LUA "${CMAKE_SOURCE_DIR}/${ENGINE}/vendor/lua/lua/ltests.c") # Do not compile internal debugging
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list(REMOVE_ITEM LUA "${CMAKE_SOURCE_DIR}/${ENGINE}/vendor/lua/lua/lua.c") # Do not compile interpreter
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file(GLOB_RECURSE ENGINE_SOURCES "${ENGINE}/src/${ENGINE}/*.cpp")
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set(ENGINE_SOURCES ${GLAD} ${LUA} ${ENGINE_SOURCES})
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add_library(${ENGINE} ${ENGINE_SOURCES})
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target_include_directories(${ENGINE} PRIVATE
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"${ENGINE}/src"
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"${ENGINE}/vendor/entt/src"
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"${ENGINE}/vendor/glad/include"
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"${ENGINE}/vendor/glfw/include"
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"${ENGINE}/vendor/glm"
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"${ENGINE}/vendor/json/include"
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"${ENGINE}/vendor/lua"
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"${ENGINE}/vendor/sol2/include"
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"${ENGINE}/vendor/stb")
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target_link_libraries(${ENGINE} glfw)
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# ------------------------------------------
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target_precompile_headers(${ENGINE} PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:<algorithm$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<array$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<csignal$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<cstddef$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<cstdint$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<functional$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<iostream$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<memory$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<ostream$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<sstream$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<string$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<string_view$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<unordered_map$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<utility$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<vector$<ANGLE-R>>"
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)
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# ------------------------------------------
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# ------------------------------------------
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# Examples target
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# Examples target
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@@ -13,6 +13,7 @@ file(GLOB_RECURSE GAME_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
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add_executable(${GAME} ${GAME_SOURCES})
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add_executable(${GAME} ${GAME_SOURCES})
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target_include_directories(${GAME} PRIVATE
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target_include_directories(${GAME} PRIVATE
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"src"
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"${CMAKE_SOURCE_DIR}/${ENGINE}/src")
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"${CMAKE_SOURCE_DIR}/${ENGINE}/src")
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target_link_libraries(${GAME} ${ENGINE})
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target_link_libraries(${GAME} ${ENGINE})
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@@ -0,0 +1,49 @@
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# GLFW options
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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# Add GLFW target to project
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add_subdirectory(vendor/glfw)
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# Define engine source files
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file(GLOB_RECURSE GLAD "vendor/glad/*.c")
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file(GLOB LUA "vendor/lua/lua/*.c")
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list(REMOVE_ITEM LUA "${CMAKE_CURRENT_SOURCE_DIR}/vendor/lua/lua/onelua.c") # Do not compile single file variant
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list(REMOVE_ITEM LUA "${CMAKE_CURRENT_SOURCE_DIR}/vendor/lua/lua/ltests.c") # Do not compile internal debugging
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list(REMOVE_ITEM LUA "${CMAKE_CURRENT_SOURCE_DIR}/vendor/lua/lua/lua.c") # Do not compile interpreter
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file(GLOB_RECURSE ENGINE_SOURCES "src/*.cpp")
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set(ENGINE_SOURCES ${GLAD} ${LUA} ${ENGINE_SOURCES})
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add_library(${ENGINE} ${ENGINE_SOURCES})
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target_include_directories(${ENGINE} PRIVATE
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"src"
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"vendor/entt/src"
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"vendor/glad/include"
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"vendor/glfw/include"
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"vendor/glm"
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"vendor/json/include"
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"vendor/lua"
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"vendor/sol2/include"
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"vendor/stb")
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target_link_libraries(${ENGINE} glfw)
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# ------------------------------------------
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target_precompile_headers(${ENGINE} PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:<algorithm$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<array$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<csignal$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<cstddef$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<cstdint$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<functional$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<iostream$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<memory$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<ostream$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<sstream$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<string$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<string_view$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<unordered_map$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<utility$<ANGLE-R>>"
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"$<$<COMPILE_LANGUAGE:CXX>:<vector$<ANGLE-R>>"
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)
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