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Rename folders to singular form

master
Riyyi 4 years ago
parent
commit
98785fa182
  1. 0
      inferno/src/inferno/component/cameracomponent.h
  2. 0
      inferno/src/inferno/component/luascriptcomponent.h
  3. 0
      inferno/src/inferno/component/nativescriptcomponent.h
  4. 0
      inferno/src/inferno/component/spritecomponent.h
  5. 0
      inferno/src/inferno/component/tagcomponent.h
  6. 2
      inferno/src/inferno/component/transformcomponent.cpp
  7. 0
      inferno/src/inferno/component/transformcomponent.h
  8. 2
      inferno/src/inferno/render/renderer.h
  9. 18
      inferno/src/inferno/scene/scene.cpp
  10. 4
      inferno/src/inferno/script/cameracontroller.cpp
  11. 8
      inferno/src/inferno/script/luascript.cpp
  12. 8
      inferno/src/inferno/script/registration.cpp
  13. 2
      inferno/src/inferno/system/camerasystem.cpp
  14. 4
      inferno/src/inferno/system/camerasystem.h
  15. 6
      inferno/src/inferno/system/rendersystem.cpp
  16. 0
      inferno/src/inferno/system/rendersystem.h
  17. 8
      inferno/src/inferno/system/scriptsystem.cpp
  18. 0
      inferno/src/inferno/system/scriptsystem.h
  19. 4
      inferno/src/inferno/system/transformsystem.cpp
  20. 0
      inferno/src/inferno/system/transformsystem.h

0
inferno/src/inferno/components/cameracomponent.h → inferno/src/inferno/component/cameracomponent.h

0
inferno/src/inferno/components/luascriptcomponent.h → inferno/src/inferno/component/luascriptcomponent.h

0
inferno/src/inferno/components/nativescriptcomponent.h → inferno/src/inferno/component/nativescriptcomponent.h

0
inferno/src/inferno/components/spritecomponent.h → inferno/src/inferno/component/spritecomponent.h

0
inferno/src/inferno/components/tagcomponent.h → inferno/src/inferno/component/tagcomponent.h

2
inferno/src/inferno/components/transformcomponent.cpp → inferno/src/inferno/component/transformcomponent.cpp

@ -1,4 +1,4 @@
#include "inferno/components/transformcomponent.h" #include "inferno/component/transformcomponent.h"
namespace Inferno { namespace Inferno {

0
inferno/src/inferno/components/transformcomponent.h → inferno/src/inferno/component/transformcomponent.h

2
inferno/src/inferno/render/renderer.h

@ -9,7 +9,7 @@
#include "glm/ext/vector_float3.hpp" // glm::vec3 #include "glm/ext/vector_float3.hpp" // glm::vec3
#include "glm/ext/vector_float4.hpp" // glm::vec4 #include "glm/ext/vector_float4.hpp" // glm::vec4
#include "inferno/components/transformcomponent.h" #include "inferno/component/transformcomponent.h"
namespace Inferno { namespace Inferno {

18
inferno/src/inferno/scene/scene.cpp

@ -1,16 +1,16 @@
#include "inferno/assert.h" #include "inferno/assert.h"
#include "inferno/components/cameracomponent.h" #include "inferno/component/cameracomponent.h"
#include "inferno/components/luascriptcomponent.h" #include "inferno/component/luascriptcomponent.h"
#include "inferno/components/nativescriptcomponent.h" #include "inferno/component/nativescriptcomponent.h"
#include "inferno/components/spritecomponent.h" #include "inferno/component/spritecomponent.h"
#include "inferno/components/tagcomponent.h" #include "inferno/component/tagcomponent.h"
#include "inferno/scene/scene.h" #include "inferno/scene/scene.h"
#include "inferno/script/cameracontroller.h" #include "inferno/script/cameracontroller.h"
#include "inferno/script/nativescript.h" #include "inferno/script/nativescript.h"
#include "inferno/systems/camerasystem.h" #include "inferno/system/camerasystem.h"
#include "inferno/systems/rendersystem.h" #include "inferno/system/rendersystem.h"
#include "inferno/systems/scriptsystem.h" #include "inferno/system/scriptsystem.h"
#include "inferno/systems/transformsystem.h" #include "inferno/system/transformsystem.h"
namespace Inferno { namespace Inferno {

4
inferno/src/inferno/script/cameracontroller.cpp

@ -1,7 +1,7 @@
#include "glm/ext/matrix_transform.hpp" // glm::radians #include "glm/ext/matrix_transform.hpp" // glm::radians
#include "inferno/components/cameracomponent.h" #include "inferno/component/cameracomponent.h"
#include "inferno/components/transformcomponent.h" #include "inferno/component/transformcomponent.h"
#include "inferno/io/input.h" #include "inferno/io/input.h"
#include "inferno/keycodes.h" #include "inferno/keycodes.h"
#include "inferno/script/cameracontroller.h" #include "inferno/script/cameracontroller.h"

8
inferno/src/inferno/script/luascript.cpp

@ -1,9 +1,9 @@
#include "sol/unsafe_function_result.hpp" #include "sol/unsafe_function_result.hpp"
#include "inferno/components/cameracomponent.h" #include "inferno/component/cameracomponent.h"
#include "inferno/components/spritecomponent.h" #include "inferno/component/spritecomponent.h"
#include "inferno/components/tagcomponent.h" #include "inferno/component/tagcomponent.h"
#include "inferno/components/transformcomponent.h" #include "inferno/component/transformcomponent.h"
#include "inferno/io/file.h" #include "inferno/io/file.h"
#include "inferno/scene/scene.h" #include "inferno/scene/scene.h"
#include "inferno/script/luascript.h" #include "inferno/script/luascript.h"

8
inferno/src/inferno/script/registration.cpp

@ -3,10 +3,10 @@
#include "glm/ext/vector_float4.hpp" // glm::vec4 #include "glm/ext/vector_float4.hpp" // glm::vec4
#include "glm/ext/matrix_transform.hpp" // glm::radians #include "glm/ext/matrix_transform.hpp" // glm::radians
#include "inferno/components/cameracomponent.h" #include "inferno/component/cameracomponent.h"
#include "inferno/components/spritecomponent.h" #include "inferno/component/spritecomponent.h"
#include "inferno/components/tagcomponent.h" #include "inferno/component/tagcomponent.h"
#include "inferno/components/transformcomponent.h" #include "inferno/component/transformcomponent.h"
#include "inferno/io/input.h" #include "inferno/io/input.h"
#include "inferno/keycodes.h" #include "inferno/keycodes.h"
#include "inferno/script/registration.h" #include "inferno/script/registration.h"

2
inferno/src/inferno/systems/camerasystem.cpp → inferno/src/inferno/system/camerasystem.cpp

@ -5,7 +5,7 @@
#include "inferno/assert.h" #include "inferno/assert.h"
#include "inferno/io/input.h" #include "inferno/io/input.h"
#include "inferno/io/log.h" #include "inferno/io/log.h"
#include "inferno/systems/camerasystem.h" #include "inferno/system/camerasystem.h"
#include "inferno/window.h" #include "inferno/window.h"
namespace Inferno { namespace Inferno {

4
inferno/src/inferno/systems/camerasystem.h → inferno/src/inferno/system/camerasystem.h

@ -12,8 +12,8 @@
#include "entt/entity/registry.hpp" // entt::entity, entt::registry #include "entt/entity/registry.hpp" // entt::entity, entt::registry
#include "inferno/components/cameracomponent.h" #include "inferno/component/cameracomponent.h"
#include "inferno/components/transformcomponent.h" #include "inferno/component/transformcomponent.h"
namespace Inferno { namespace Inferno {

6
inferno/src/inferno/systems/rendersystem.cpp → inferno/src/inferno/system/rendersystem.cpp

@ -1,11 +1,11 @@
#include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians #include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians
#include "inferno/assert.h" #include "inferno/assert.h"
#include "inferno/components/spritecomponent.h" #include "inferno/component/spritecomponent.h"
#include "inferno/components/transformcomponent.h" #include "inferno/component/transformcomponent.h"
#include "inferno/io/log.h" #include "inferno/io/log.h"
#include "inferno/render/renderer.h" #include "inferno/render/renderer.h"
#include "inferno/systems/rendersystem.h" #include "inferno/system/rendersystem.h"
namespace Inferno { namespace Inferno {

0
inferno/src/inferno/systems/rendersystem.h → inferno/src/inferno/system/rendersystem.h

8
inferno/src/inferno/systems/scriptsystem.cpp → inferno/src/inferno/system/scriptsystem.cpp

@ -1,14 +1,14 @@
#include "entt/entity/registry.hpp" // entt::entity, entt::registry #include "entt/entity/registry.hpp" // entt::entity, entt::registry
#include "inferno/assert.h" #include "inferno/assert.h"
#include "inferno/components/luascriptcomponent.h" #include "inferno/component/luascriptcomponent.h"
#include "inferno/components/nativescriptcomponent.h" #include "inferno/component/nativescriptcomponent.h"
#include "inferno/components/transformcomponent.h" #include "inferno/component/transformcomponent.h"
#include "inferno/io/log.h" #include "inferno/io/log.h"
#include "inferno/scene/scene.h" #include "inferno/scene/scene.h"
#include "inferno/script/luascript.h" #include "inferno/script/luascript.h"
#include "inferno/script/nativescript.h" #include "inferno/script/nativescript.h"
#include "inferno/systems/scriptsystem.h" #include "inferno/system/scriptsystem.h"
namespace Inferno { namespace Inferno {

0
inferno/src/inferno/systems/scriptsystem.h → inferno/src/inferno/system/scriptsystem.h

4
inferno/src/inferno/systems/transformsystem.cpp → inferno/src/inferno/system/transformsystem.cpp

@ -1,9 +1,9 @@
#include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians #include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians
#include "inferno/assert.h" #include "inferno/assert.h"
#include "inferno/components/transformcomponent.h" #include "inferno/component/transformcomponent.h"
#include "inferno/io/log.h" #include "inferno/io/log.h"
#include "inferno/systems/transformsystem.h" #include "inferno/system/transformsystem.h"
namespace Inferno { namespace Inferno {

0
inferno/src/inferno/systems/transformsystem.h → inferno/src/inferno/system/transformsystem.h

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