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Rename systems files

master
Riyyi 3 years ago
parent
commit
bec00a00a2
  1. 8
      inferno/src/inferno/scene/scene.cpp
  2. 2
      inferno/src/inferno/systems/camerasystem.cpp
  3. 0
      inferno/src/inferno/systems/camerasystem.h
  4. 2
      inferno/src/inferno/systems/rendersystem.cpp
  5. 0
      inferno/src/inferno/systems/rendersystem.h
  6. 2
      inferno/src/inferno/systems/scriptsystem.cpp
  7. 0
      inferno/src/inferno/systems/scriptsystem.h
  8. 2
      inferno/src/inferno/systems/transformsystem.cpp
  9. 0
      inferno/src/inferno/systems/transformsystem.h

8
inferno/src/inferno/scene/scene.cpp

@ -7,10 +7,10 @@
#include "inferno/scene/scene.h"
#include "inferno/script/cameracontroller.h"
#include "inferno/script/nativescript.h"
#include "inferno/systems/camera.h"
#include "inferno/systems/render.h"
#include "inferno/systems/script.h"
#include "inferno/systems/transform.h"
#include "inferno/systems/camerasystem.h"
#include "inferno/systems/rendersystem.h"
#include "inferno/systems/scriptsystem.h"
#include "inferno/systems/transformsystem.h"
namespace Inferno {

2
inferno/src/inferno/systems/camera.cpp → inferno/src/inferno/systems/camerasystem.cpp

@ -5,7 +5,7 @@
#include "inferno/assert.h"
#include "inferno/io/input.h"
#include "inferno/io/log.h"
#include "inferno/systems/camera.h"
#include "inferno/systems/camerasystem.h"
#include "inferno/window.h"
namespace Inferno {

0
inferno/src/inferno/systems/camera.h → inferno/src/inferno/systems/camerasystem.h

2
inferno/src/inferno/systems/render.cpp → inferno/src/inferno/systems/rendersystem.cpp

@ -5,7 +5,7 @@
#include "inferno/components/transformcomponent.h"
#include "inferno/io/log.h"
#include "inferno/render/renderer.h"
#include "inferno/systems/render.h"
#include "inferno/systems/rendersystem.h"
namespace Inferno {

0
inferno/src/inferno/systems/render.h → inferno/src/inferno/systems/rendersystem.h

2
inferno/src/inferno/systems/script.cpp → inferno/src/inferno/systems/scriptsystem.cpp

@ -8,7 +8,7 @@
#include "inferno/scene/scene.h"
#include "inferno/script/luascript.h"
#include "inferno/script/nativescript.h"
#include "inferno/systems/script.h"
#include "inferno/systems/scriptsystem.h"
namespace Inferno {

0
inferno/src/inferno/systems/script.h → inferno/src/inferno/systems/scriptsystem.h

2
inferno/src/inferno/systems/transform.cpp → inferno/src/inferno/systems/transformsystem.cpp

@ -3,7 +3,7 @@
#include "inferno/assert.h"
#include "inferno/components/transformcomponent.h"
#include "inferno/io/log.h"
#include "inferno/systems/transform.h"
#include "inferno/systems/transformsystem.h"
namespace Inferno {

0
inferno/src/inferno/systems/transform.h → inferno/src/inferno/systems/transformsystem.h

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