Rename folders to singular form

This commit is contained in:
Riyyi
2021-01-28 16:37:26 +01:00
parent bec00a00a2
commit 98785fa182
20 changed files with 33 additions and 33 deletions
@@ -1,4 +1,4 @@
#include "inferno/components/transformcomponent.h"
#include "inferno/component/transformcomponent.h"
namespace Inferno {
+1 -1
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@@ -9,7 +9,7 @@
#include "glm/ext/vector_float3.hpp" // glm::vec3
#include "glm/ext/vector_float4.hpp" // glm::vec4
#include "inferno/components/transformcomponent.h"
#include "inferno/component/transformcomponent.h"
namespace Inferno {
+9 -9
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@@ -1,16 +1,16 @@
#include "inferno/assert.h"
#include "inferno/components/cameracomponent.h"
#include "inferno/components/luascriptcomponent.h"
#include "inferno/components/nativescriptcomponent.h"
#include "inferno/components/spritecomponent.h"
#include "inferno/components/tagcomponent.h"
#include "inferno/component/cameracomponent.h"
#include "inferno/component/luascriptcomponent.h"
#include "inferno/component/nativescriptcomponent.h"
#include "inferno/component/spritecomponent.h"
#include "inferno/component/tagcomponent.h"
#include "inferno/scene/scene.h"
#include "inferno/script/cameracontroller.h"
#include "inferno/script/nativescript.h"
#include "inferno/systems/camerasystem.h"
#include "inferno/systems/rendersystem.h"
#include "inferno/systems/scriptsystem.h"
#include "inferno/systems/transformsystem.h"
#include "inferno/system/camerasystem.h"
#include "inferno/system/rendersystem.h"
#include "inferno/system/scriptsystem.h"
#include "inferno/system/transformsystem.h"
namespace Inferno {
@@ -1,7 +1,7 @@
#include "glm/ext/matrix_transform.hpp" // glm::radians
#include "inferno/components/cameracomponent.h"
#include "inferno/components/transformcomponent.h"
#include "inferno/component/cameracomponent.h"
#include "inferno/component/transformcomponent.h"
#include "inferno/io/input.h"
#include "inferno/keycodes.h"
#include "inferno/script/cameracontroller.h"
+4 -4
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@@ -1,9 +1,9 @@
#include "sol/unsafe_function_result.hpp"
#include "inferno/components/cameracomponent.h"
#include "inferno/components/spritecomponent.h"
#include "inferno/components/tagcomponent.h"
#include "inferno/components/transformcomponent.h"
#include "inferno/component/cameracomponent.h"
#include "inferno/component/spritecomponent.h"
#include "inferno/component/tagcomponent.h"
#include "inferno/component/transformcomponent.h"
#include "inferno/io/file.h"
#include "inferno/scene/scene.h"
#include "inferno/script/luascript.h"
+4 -4
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@@ -3,10 +3,10 @@
#include "glm/ext/vector_float4.hpp" // glm::vec4
#include "glm/ext/matrix_transform.hpp" // glm::radians
#include "inferno/components/cameracomponent.h"
#include "inferno/components/spritecomponent.h"
#include "inferno/components/tagcomponent.h"
#include "inferno/components/transformcomponent.h"
#include "inferno/component/cameracomponent.h"
#include "inferno/component/spritecomponent.h"
#include "inferno/component/tagcomponent.h"
#include "inferno/component/transformcomponent.h"
#include "inferno/io/input.h"
#include "inferno/keycodes.h"
#include "inferno/script/registration.h"
@@ -5,7 +5,7 @@
#include "inferno/assert.h"
#include "inferno/io/input.h"
#include "inferno/io/log.h"
#include "inferno/systems/camerasystem.h"
#include "inferno/system/camerasystem.h"
#include "inferno/window.h"
namespace Inferno {
@@ -12,8 +12,8 @@
#include "entt/entity/registry.hpp" // entt::entity, entt::registry
#include "inferno/components/cameracomponent.h"
#include "inferno/components/transformcomponent.h"
#include "inferno/component/cameracomponent.h"
#include "inferno/component/transformcomponent.h"
namespace Inferno {
@@ -1,11 +1,11 @@
#include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians
#include "inferno/assert.h"
#include "inferno/components/spritecomponent.h"
#include "inferno/components/transformcomponent.h"
#include "inferno/component/spritecomponent.h"
#include "inferno/component/transformcomponent.h"
#include "inferno/io/log.h"
#include "inferno/render/renderer.h"
#include "inferno/systems/rendersystem.h"
#include "inferno/system/rendersystem.h"
namespace Inferno {
@@ -1,14 +1,14 @@
#include "entt/entity/registry.hpp" // entt::entity, entt::registry
#include "inferno/assert.h"
#include "inferno/components/luascriptcomponent.h"
#include "inferno/components/nativescriptcomponent.h"
#include "inferno/components/transformcomponent.h"
#include "inferno/component/luascriptcomponent.h"
#include "inferno/component/nativescriptcomponent.h"
#include "inferno/component/transformcomponent.h"
#include "inferno/io/log.h"
#include "inferno/scene/scene.h"
#include "inferno/script/luascript.h"
#include "inferno/script/nativescript.h"
#include "inferno/systems/scriptsystem.h"
#include "inferno/system/scriptsystem.h"
namespace Inferno {
@@ -1,9 +1,9 @@
#include "glm/ext/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale, glm::radians
#include "inferno/assert.h"
#include "inferno/components/transformcomponent.h"
#include "inferno/component/transformcomponent.h"
#include "inferno/io/log.h"
#include "inferno/systems/transformsystem.h"
#include "inferno/system/transformsystem.h"
namespace Inferno {